Search Results - ((((java programming) OR ((games OR james) programming))) OR (names programming))

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  1. 21

    HTML5 games : creating fun with HTML5, CSS3 and WEBGL by Seidelin, Jacob

    Published 2014
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  2. 22

    Mastering CryENGINE. by Gundlach, Sascha

    Published 2014
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  3. 23

    Flex 3 with Java. by Kore, Satish

    Published 2009
    Table of Contents: “…New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML…”
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    Electronic eBook
  4. 24

    Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects by Badger, Michael

    Published 2014
    Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline.…”
    Full text (MFA users only)
    Electronic eBook
  5. 25

    Learning Dart by Balbaert, Ivo

    Published 2013
    Table of Contents: “…Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Dart -- A Modern Web Programming Language; What is Dart?; Dart is a perfect fit for HTML5; A very short history of web programming; Dart empowers the web client; JavaScript is not the way to go for complex apps; Google, GWT, and Dart; Advantages of Dart; Getting started with Dart; Installing the Dart Editor; Your first Dart program; Getting a view on the Dart tool chain; The Dart execution model; A bird's eye view on Dart; Example 1 -- raising rabbits.…”
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    Electronic eBook
  6. 26

    Java programming : 24-hour trainer / by Fain, Yakov

    Published 2011
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  7. 27

    Android Game Developer's Handbook. by Roy, Avisekhar

    Published 2016
    Table of Contents: “…The Android programming structureClass formation; Call hierarchy; Game programming specifications; Gameplay programming; Graphics programming; Technical programming; Sound programming; Network programming; Game tool programming; Research and development programming; Technical design standards; Game analysis; Design pattern and flow diagram; Technical specification; Tools and other requirements; Resource analysis; Testing requirements; Scope analysis; Risk analysis; Change log; Game design standards; Game overview; Gameplay details; Game progression; Storyboard and game elements; Level design.…”
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    Electronic eBook
  8. 28

    JQuery game development essentials. by Arserver, Selim

    Published 2013
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  9. 29

    Android game programming for dummies / by James, Derek (Game developer)

    Published 2013
    Table of Contents: “…Introduction -- Adopting the Android gaming mindset -- Starting to program -- Making your first game: Crazy eights -- Moving on to your second game: Whack-a-mole -- Managing your game in the market -- The part of tens.…”
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    Electronic eBook
  10. 30

    Scala for Java developers : build reactive, scalable applications and integrate Java code with the power of Scala by Alexandre, Thomas

    Published 2014
    Table of Contents: “…Cover; Copyright; Credits; Foreword; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Preface; Chapter 1: Programming Interactively within Your Project; Advantages of using Scala for Java projects; More concise and expressive; Increased productivity; Natural evolution from Java; Better fit for asynchronous and concurrent code; Learning Scala through the REPL; Declaring val/var variables; Defining classes; Explaining case classes; Operations on collections; Transforming collections containing primitive types; Collections of more complex objects; Filter and partition…”
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    Electronic eBook
  11. 31
  12. 32

    OUYA game development by example : an all-inclusive, fun guide to making professional 3D games fot the OUYA console by Donovan, Jack

    Published 2014
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  13. 33

    Vue.js 2 Design Patterns and Best Practices : Build enterprise-ready, modular Vue.js applications with Vuex and Nuxt. by Halliday, Paul

    Published 2018
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  14. 34
  15. 35

    Java 7 : a comprehensive tutorial by Kurniawan, Budi

    Published 2014
    Table of Contents: “…Intro -- Table of Contents -- Introduction -- Chapter 1 Your First Taste of Java -- Chapter 2 Language Fundamentals -- Chapter 3 Statements -- Chapter 4 Objects and Classes -- Chapter 5 Core Classes -- Chapter 6 Inheritance -- Chapter 7 Error Handling -- Chapter 8 Numbers and Dates -- Chapter 9 Interfaces and Abstract Classes -- Chapter 10 Enums -- Chapter 11 The Collections Framework -- Chapter 12 Generics -- Chapter 13 Input/Output -- Chapter 14 Nested and Inner Classes -- Chapter 15 Swing Basics -- Chapter 16 Swinging Higher -- Chapter 17 Polymorphism -- Chapter 18 Annotations -- Chapter 19 Internationalization -- Chapter 20 Applets -- Chapter 21 Java Networking -- Chapter 22 Java Database Connectivity -- Chapter 23 Java Threads -- Chapter 24 Concurrency Utilities -- Chapter 25 Security -- Chapter 26 Java Web Applications -- Chapter 27 JavaServer Pages -- Chapter 28 Javadoc -- Chapter 29 Application Deployment -- Chapter 30 Reflection -- Chapter 31 Introduction to JavaFX -- Chapter 32 JavaFX with FXML -- Chapter 33 Introduction to Android Programming -- Chapter 34 Creating Android Applications -- Chapter 35 More Android Applications -- Appendix A javac -- Appendix B java -- Appendix C jar -- Appendix D NetBeans -- Appendix E Eclipse -- Index.…”
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    Electronic eBook
  16. 36

    JavaScript domain-driven design : speed up your application development by leveraging the patterns of domain-driven design by Fehre, Philipp

    Published 2015
    Table of Contents: “…Readability of method namesObjects first; The basics of objects in JavaScript; Inheritance and why you won't need it; Modeling patterns beyond inheritance; The object compositionomposition; Polymorphism without inheritance; Applying object design to the domain; Building a system on simple objects; Summary; Chapter 5: Classification and Implementation; Building a common language; The importance of object classification; Seeing the bigger picture; Value objects; The advantages of value objects; The referential transparency; Objects defined as entities; More on entities…”
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    Electronic eBook
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  18. 38

    Programming for Everyone in Java. by Hansen, Per Brinch

    Published 1999
    Table of Contents: “…PROGRAMMING FOR EVERYONE IN JAVA; Copyright; PREFACE; CONTENTS; LIST OF PROGRAMS; LIST OF EXERCISES; 1 SIMPLE PROGRAMS; 2 SIMPLE CHOICE; 3 MULTIPLE CHOICE; 4 SIMPLE REPETITION; 5 UNBOUNDED REPETITION; 6 TEXT FILES; 7 SIMPLE ARRAYS; 8 MATRICES; 9 METHODS; 10 RECURSION; 11 CLASSES; Appendix A JAVA TEXT PROGRAM; Appendix B SAMPLE CLASS SCHEDULE; REFERENCES; INDEX.…”
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    Electronic eBook
  19. 39

    Java All-in-One For Dummies. by Lowe

    Published 2014
    Table of Contents: “…Introduction -- Getting started with Java basics -- Programming basics -- Object-oriented programming -- Strings, arrays, and collections -- Programming techniques -- Swing -- Web programming -- Files and databases -- Fun and games.…”
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    Electronic eBook
  20. 40

    Unreal Development Kit 3 Beginner?s Guide. by Moore, Richard

    Published 2011
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook