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41
Unreal Development Kit 3 Beginner?s Guide.
Published 2011Subjects: “…Video games Programming.…”
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42
Unity 3D Game Development by Example Beginner's Guide.
Published 2010Subjects: “…Video games Programming.…”
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43
Arduino sketches : tools and techniques for programming wizardry
Published 2015Table of Contents: “…Your First Program --…”
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44
Gradle Effective Implementations Guide - Second Edition
Published 2016Subjects: “…Java (Computer program language)…”
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45
JavaScript programming : pushing the limits : advanced application development with JavaScript & HTML5 /
Published 2013Subjects: “…JavaScript (Computer program language)…”
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46
Torque 3D game development cookbook : over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine
Published 2013Subjects: “…Video games Programming.…”
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47
Beginning Java data structures and algorithms : sharpen your problem solving skills by learning core computer science concepts in a pain-free manner
Published 2018Subjects: “…Java (Computer program language)…”
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48
Comprehensive Ruby Programming.
Published 2017Table of Contents: “…-- Method argument syntax -- Method argument code examples -- Named arguments -- Default argument values -- Using splat and optional arguments in Ruby methods -- Traditional splat arguments -- Keyword-based splat arguments -- Optional arguments -- Summary -- Chapter 6: Ruby Iterators and Loops -- The while loop guide -- The while loop code example -- The each iterator method tutorial -- The each loop code example -- The for ... in loops tutorial -- Looping over a hash -- Nested iterator code example -- Using the select method -- Using the map method -- part 1 -- The map method code example -- Using the map method -- part 2 -- Summing values in an array using the inject method -- Summary -- Chapter 7: Ruby Collections -- Using arrays -- Deleting items from arrays -- Using push and pop for arrays -- The Ruby hash tutorial -- The hash code example -- Deleting elements from a hash -- Iterating over a hash for a key or value -- Top hash methods in Ruby -- Adding elements to a hash -- Swapping keys and values -- Merging hashes -- Converting a hash into an array -- Listing all keys -- Listing all values -- Summary -- Chapter 8: Ruby Conditionals -- The conditionals guide -- Real-world use of conditionals -- Code example of conditionals -- Syntax for the unless conditional -- Running Ruby files -- The unless conditional code example -- Nested if ... else conditionals -- The if ... elsif conditional code example -- The conditional workflow -- Guide to compound conditionals -- Compound conditionals code example -- Compounded compound conditionals -- Additional conditional operators -- Summary -- Chapter 9: Object-Oriented Programming in Ruby -- Introduction to how OOP works -- A real-world OOP example -- Ruby OOP development -- setters, getters, and methods -- Working with instantiation in Ruby.…”
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49
Java for dummies
Published 2017Table of Contents: “…Introduction -- Getting started with Java -- Writing your own Java programs -- Working with the big picture: object-oriented programming -- Savvy Java techniques -- The part of tens.…”
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50
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51
Java : a beginner's tutorial
Published 2010Subjects: “…Java (Computer program language)…”
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52
Reliable JavaScript : How to Code Safely in the World's Most Dangerous Language.
Published 2015Subjects: “…JavaScript (Computer program language)…”
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53
Learning C♯ by developing games with Unity 3D beginner's guide : learn the fundamentals of C♯ to create scripts for your GameObjects
Published 2013Subjects: “…Video games Programming.…”
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54
Groovy Programming : an Introduction for Java Developers.
Published 2006Table of Contents: “…Front Cover; Groovy Programming an Introduction for Java Developers; Copyright; Table of Contents; Foreword; Preface; About the Authors; Chapter 1: Groovy; Chapter 2: Numbers and Expressions; Chapter 3: Strings and Regular Expressions; Chapter 4: Lists, Maps, and Ranges; Chapter 5: Simple Input and Output; Chapter 6: Case Study: A Library Application (Modeling); Chapter 7: Methods; Chapter 8: Flow of Control; Chapter 9: Closures; Chapter 10: Files; Chapter 11: Case Study: A Library Application (Methods, Closures); Chapter 12: Classes; Chapter 13: Case Study: A Library Application (Objects).…”
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55
Mastering Unit Testing Using Mockito and JUnit.
Published 2014Full text (MFA users only)
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56
JavaScript essentials for SAP ABAP developers : a guide to mobile and desktop application development
Published 2017Table of Contents: “…Using a Function DeclarationSummary Comparison of the Function Declaration and Function Expression; Function Parameters and Arguments; Missing Parameters and the undefined Value; arguments Array; Simulating Optional Parameter Passing; return Statement; Function Call; Parameter Pass by Value or Pass by Reference?; Function Naming; Summary; Chapter 7: Doing More with Functions; Hoisting in the Context of Functions; First-Class Citizens; Nested Functions; Lexical Scoping; Closures; Recursive Functions; Summary; Chapter 8: Object-Oriented Programming in JavaScript.…”
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57
Anyone Can Code : The Art and Science of Logical Creativity.
Published 2020Table of Contents: “…4.4 Combining Selection and Iteration -- 4.4.1 Guessing Game -- 4.4.2 Simple Calculator -- 4.5 Naming Conventions -- 4.5.1 #Define In C/C ++ -- Highlights -- End-of-Chapter Notes -- Chapter 5 Functions -- Overview -- 5.1 Defining and Using Functions -- 5.1.1 Returning From a Function -- 5.2 Functions in C/C++ -- 5.2.1 Void Main() -- 5.2.2 Void Hello() -- 5.2.3 Int Getdata() -- 5.3 Local and Global Variables -- 5.4 Function Parameters -- 5.4.1 Simple Board Game Simulator -- 5.4.2 Bmi Calculator -- 5.4.3 Prime Number Listing -- Highlights -- End-of-Chapter Notes -- Part 3 Structured Programming…”
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58
Complete Java 2 certification : study guide
Published 2005Subjects: “…Java (Computer program language)…”
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59
Professional HTML5 mobile game development
Published 2012Subjects: “…Video games Programming.…”
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60
Game physics pearls
Published 2010Subjects: “…Video games Programming.…”
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