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21
Flex 3 with Java.
Published 2009Table of Contents: “…New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML…”
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22
Java programming : 24-hour trainer /
Published 2011Subjects: “…Java (Computer program language)…”
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23
JQuery game development essentials.
Published 2013Subjects: “…JavaScript (Computer program language)…”
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24
Android Game Developer's Handbook.
Published 2016Table of Contents: “…The Android programming structureClass formation; Call hierarchy; Game programming specifications; Gameplay programming; Graphics programming; Technical programming; Sound programming; Network programming; Game tool programming; Research and development programming; Technical design standards; Game analysis; Design pattern and flow diagram; Technical specification; Tools and other requirements; Resource analysis; Testing requirements; Scope analysis; Risk analysis; Change log; Game design standards; Game overview; Gameplay details; Game progression; Storyboard and game elements; Level design.…”
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Scala for Java developers : build reactive, scalable applications and integrate Java code with the power of Scala
Published 2014Table of Contents: “…Cover; Copyright; Credits; Foreword; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Preface; Chapter 1: Programming Interactively within Your Project; Advantages of using Scala for Java projects; More concise and expressive; Increased productivity; Natural evolution from Java; Better fit for asynchronous and concurrent code; Learning Scala through the REPL; Declaring val/var variables; Defining classes; Explaining case classes; Operations on collections; Transforming collections containing primitive types; Collections of more complex objects; Filter and partition…”
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27
Flash 5 Cartoons and Games F/X and Design.
Published 2001Subjects: “…Video games Programming.…”
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Computer technology and computer programming : new research and strategies
Published 2011Table of Contents: “…Ángel Velázquez-Iturbide and Antonio Pérez-Carrasco -- 11. Towards a serious game to help students learn computer programming / Mathieu Muratet [and others] -- 12. …”
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30
OUYA game development by example : an all-inclusive, fun guide to making professional 3D games fot the OUYA console
Published 2014Subjects: “…Video games Programming.…”
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31
Vue.js 2 Design Patterns and Best Practices : Build enterprise-ready, modular Vue.js applications with Vuex and Nuxt.
Published 2018Subjects: “…JavaScript (Computer program language)…”
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Java Hibernate cookbook : over 50 recipes to help you build dynamic and powerful real-time Java Hibernate applications
Published 2015Subjects: “…Java (Computer program language)…”
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Java 7 : a comprehensive tutorial
Published 2014Table of Contents: “…Intro -- Table of Contents -- Introduction -- Chapter 1 Your First Taste of Java -- Chapter 2 Language Fundamentals -- Chapter 3 Statements -- Chapter 4 Objects and Classes -- Chapter 5 Core Classes -- Chapter 6 Inheritance -- Chapter 7 Error Handling -- Chapter 8 Numbers and Dates -- Chapter 9 Interfaces and Abstract Classes -- Chapter 10 Enums -- Chapter 11 The Collections Framework -- Chapter 12 Generics -- Chapter 13 Input/Output -- Chapter 14 Nested and Inner Classes -- Chapter 15 Swing Basics -- Chapter 16 Swinging Higher -- Chapter 17 Polymorphism -- Chapter 18 Annotations -- Chapter 19 Internationalization -- Chapter 20 Applets -- Chapter 21 Java Networking -- Chapter 22 Java Database Connectivity -- Chapter 23 Java Threads -- Chapter 24 Concurrency Utilities -- Chapter 25 Security -- Chapter 26 Java Web Applications -- Chapter 27 JavaServer Pages -- Chapter 28 Javadoc -- Chapter 29 Application Deployment -- Chapter 30 Reflection -- Chapter 31 Introduction to JavaFX -- Chapter 32 JavaFX with FXML -- Chapter 33 Introduction to Android Programming -- Chapter 34 Creating Android Applications -- Chapter 35 More Android Applications -- Appendix A javac -- Appendix B java -- Appendix C jar -- Appendix D NetBeans -- Appendix E Eclipse -- Index.…”
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34
JavaScript domain-driven design : speed up your application development by leveraging the patterns of domain-driven design
Published 2015Table of Contents: “…Readability of method namesObjects first; The basics of objects in JavaScript; Inheritance and why you won't need it; Modeling patterns beyond inheritance; The object compositionomposition; Polymorphism without inheritance; Applying object design to the domain; Building a system on simple objects; Summary; Chapter 5: Classification and Implementation; Building a common language; The importance of object classification; Seeing the bigger picture; Value objects; The advantages of value objects; The referential transparency; Objects defined as entities; More on entities…”
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Learning HTML5 by creating fun games : learn one o the most popular markup languages by creating simple yet fun games
Published 2013Subjects: “…Video games Programming.…”
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Java All-in-One For Dummies.
Published 2014Table of Contents: “…Introduction -- Getting started with Java basics -- Programming basics -- Object-oriented programming -- Strings, arrays, and collections -- Programming techniques -- Swing -- Web programming -- Files and databases -- Fun and games.…”
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Programming for Everyone in Java.
Published 1999Table of Contents: “…PROGRAMMING FOR EVERYONE IN JAVA; Copyright; PREFACE; CONTENTS; LIST OF PROGRAMS; LIST OF EXERCISES; 1 SIMPLE PROGRAMS; 2 SIMPLE CHOICE; 3 MULTIPLE CHOICE; 4 SIMPLE REPETITION; 5 UNBOUNDED REPETITION; 6 TEXT FILES; 7 SIMPLE ARRAYS; 8 MATRICES; 9 METHODS; 10 RECURSION; 11 CLASSES; Appendix A JAVA TEXT PROGRAM; Appendix B SAMPLE CLASS SCHEDULE; REFERENCES; INDEX.…”
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Java 2 Black Book.
Published 2001Table of Contents: “…About the Author -- Acknowledgments -- Contents at a Glance -- Table of Contents -- Introduction -- Essential Java -- Variables, Arrays, and Strings -- Operators, Conditionals, and Loops -- Object-Oriented Programming -- Inheritance, Inner Classes, and Interfaces -- AWT: Applets, Applications, and Event Handling -- AWT: Text Fields, Buttons, Checkboxes, Radio Buttons, and Layouts -- AWT: Lists, Choices, Text Areas, Scrollbars, and Scroll Panes -- AWT: Graphics, Images, Text, and Fonts -- AWT: Windows, Menus, and Dialog Boxes…”
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Arduino sketches : tools and techniques for programming wizardry
Published 2015Table of Contents: “…Your First Program --…”
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Gradle Effective Implementations Guide - Second Edition
Published 2016Subjects: “…Java (Computer program language)…”
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