Search Results - ((((java programming) OR (games programming))) OR ((games OR james) programming))
Suggested Topics within your search.
Suggested Topics within your search.
- Development 178
- Application software 163
- Programming 139
- History 131
- Java (Computer program language) 128
- Video games 116
- JavaScript (Computer program language) 109
- Design 95
- Web site development 89
- Computer programs 78
- Social aspects 65
- Study and teaching 62
- Web sites 60
- Research 52
- Data processing 49
- Management 49
- History and criticism 47
- Education 44
- Internet programming 43
- Computer programming 42
- Activity programs 41
- Politics and government 35
- computer programming 34
- Computer software 33
- School improvement programs 32
- methods 32
- Computer graphics 31
- Government policy 31
- Web applications 31
- Social conditions 29
Search alternatives:
- games »
-
1
JMonkeyEngine 3.0 beginner's guide : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language /
Published 2013Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
2
JMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development
Published 2014Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
3
Game development tool essentials
Published 2014Table of Contents: “…Programming ; Programming : decoupling game tool GUIs from core editing operations -- Building a game prototyping tool for Andriod mobile devices -- Engineering domain-specific languages for games.…”
Full text (MFA users only)
Electronic eBook -
4
Mobile Game Design Essentials.
Published 2013Table of Contents: “…Implementation -- Usage -- Game programming -- C++ -- Memory management -- Objects -- Complaints about C++ -- Java -- Memory management -- Syntax -- Java for mobile -- Java ME -- Objective-C -- Cocoa -- Cocoa Touch -- Xcode -- Working with objects -- Extending classes with categories -- Protocols define messaging contracts -- Values and collections -- Blocks -- Objective-C conventions -- Getting started -- HTML5 -- Canvas -- HTML5 and Flash -- Issues with HTML5 -- HTML5 games -- Conclusions -- Scripting languages -- Structure of a game program -- Initialization -- The game loop -- Termination -- Conclusion -- Summary -- 6. …”
Full text (MFA users only)
Electronic eBook -
5
HTML5 Games : Creating Fun with HTML5, CSS3, and WebGL.
Published 2011Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
6
Scratch 1.4 Beginner?s Guide : Beginner's Guide.
Published 2009Table of Contents: “…; 21st century learning skills; How to use Scratch?; Programming concepts; Programming limitations; Scratch anatomy; Building blocks; Write the script; Watch the story; Built-in image editor; Interface promotes tinkering; Learning Scratch; Welcome to Scratch!…”
Full text (MFA users only)
Electronic eBook -
7
Ouya Unity Game Development
Published 2013Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
8
Android game programming for dummies /
Published 2013Table of Contents: “…Introduction -- Adopting the Android gaming mindset -- Starting to program -- Making your first game: Crazy eights -- Moving on to your second game: Whack-a-mole -- Managing your game in the market -- The part of tens.…”
Full text (MFA users only)
Electronic eBook -
9
HTML5 games : creating fun with HTML5, CSS3 and WEBGL
Published 2014Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
10
Game development with Three.js
Published 2013Subjects: “…JavaScript (Computer program language)…”
Full text (MFA users only)
Electronic eBook -
11
Game physics pearls
Published 2010Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
12
Android Game Developer's Handbook.
Published 2016Table of Contents: “…The Android programming structureClass formation; Call hierarchy; Game programming specifications; Gameplay programming; Graphics programming; Technical programming; Sound programming; Network programming; Game tool programming; Research and development programming; Technical design standards; Game analysis; Design pattern and flow diagram; Technical specification; Tools and other requirements; Resource analysis; Testing requirements; Scope analysis; Risk analysis; Change log; Game design standards; Game overview; Gameplay details; Game progression; Storyboard and game elements; Level design.…”
Full text (MFA users only)
Electronic eBook -
13
Start Concurrent 2014 : an Introduction to Problem Solving in Java with a Focus on Concurrency.
Published 2014Table of Contents: “…4.3.2 The boolean type and its operations4.3.3 switch statements; 4.4 Solution: Monty Hall; 4.5 Concurrency: Selection; Exercises; Conceptual Problems; Programming Practice; 5 Repetition; 5.1 Problem: DNA searching; 5.2 Concepts: Repetition; 5.3 Syntax: Loops in Java; 5.3.1 while loops; 5.3.2 for loops; 5.3.3 do-while loops; 5.3.4 Nested loops; 5.3.5 Common pitfalls; 5.4 Solution: DNA searching; 5.5 Concurrency: Loops; Exercises; Conceptual Problems; Programming Practice; Experiments; 6 Arrays; 6.1 Introduction; 6.2 Problem: Conway's Game of Life; 6.2.1 Terminal limitations.…”
Full text (MFA users only)
Electronic eBook -
14
IPhone game blueprints : develop amazing games, visual charts, plots, and graphics for your iPhone
Published 2013Table of Contents: “…Walking cycle animation for enemiesJumping and shooting animation; Programming animation; Physics-based puzzles; The identity of the game; Blueprints of 3robopainter game; Summary; Chapter 7: Adventure; Beginning of a journey; Understanding types of adventure games; Text-based adventure; Puzzle-based adventure; Action-based adventure; Escape the room; Planning the setting; Establishing the game idea; Writing the plot; Introducing the protagonist; Planning the room; Interaction; Language of adventures; Thinking about puzzles; Creating the scene flowchart; Presenting the inventory; Monologues.…”
Full text (MFA users only)
Electronic eBook -
15
OUYA game development by example : an all-inclusive, fun guide to making professional 3D games fot the OUYA console
Published 2014Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
16
Java Programming for Android Developers For Dummies.
Published 2016Table of Contents: “…Title Page; Copyright Page; Table of Contents; Introduction; How to Use This Book; Conventions Used in This Book; What You Don't Have to Read; Foolish Assumptions; How This Book Is Organized; Part 1: Getting Started with Java Programming for Android Developers; Part 2: Writing Your Own Java Programs; Part 3: Working with the Big Picture: Object-Oriented Programming; Part 4: Powering Android with Java Code; Part 5: The Part of Tens; More on the web!…”
Full text (MFA users only)
Electronic eBook -
17
SFML Game Development.
Published 2013Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
18
Learning HTML5 by creating fun games : learn one o the most popular markup languages by creating simple yet fun games
Published 2013Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
19
Learning Windows 8 game development : learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples
Published 2013Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
20
Creating E-Learning Games with Unity.
Published 2014Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook