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221
Java for Android
Published 2014Subjects: “…Java (Computer program language)…”
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222
Building virtual reality with Unity and SteamVR
Published 2020Subjects: “…Virtual reality Computer programs.…”
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223
Unity Virtual Reality Projects : Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition.
Published 2018Table of Contents: “…; Types of head-mounted displays; Desktop VR; Mobile VR; The difference between virtual reality and augmented reality; Applications versus games; How virtual reality really works; Stereoscopic 3D viewing; Head tracking; Types of VR experiences; Technical skills that are important to VR; What this book covers; Who are you?…”
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224
Scala for Java developers : build reactive, scalable applications and integrate Java code with the power of Scala
Published 2014Table of Contents: “…Cover; Copyright; Credits; Foreword; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Preface; Chapter 1: Programming Interactively within Your Project; Advantages of using Scala for Java projects; More concise and expressive; Increased productivity; Natural evolution from Java; Better fit for asynchronous and concurrent code; Learning Scala through the REPL; Declaring val/var variables; Defining classes; Explaining case classes; Operations on collections; Transforming collections containing primitive types; Collections of more complex objects; Filter and partition…”
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225
Eloquent javascript : a modern introduction to programming
Published 2015Subjects: “…JavaScript (Computer program language)…”
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226
Java in Easy Steps, 7th Edition : Master the Major Features.
Published 2019Subjects: “…Java (Computer program language)…”
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227
Pareto optimality, game theory and equilibria
Published 2008Full text (MFA users only)
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228
Paradigms of combinatorial optimization
Published 2014Table of Contents: “…4.2. Games of no chance: the simple cases4.3. The case of complex no chance games; 4.3.1. …”
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229
Construct 2 game development by example : learn how to make games for multiple platforms with Construct 2
Published 2014Table of Contents: “…Writing variables in codeVariables in JavaScript; Examining JavaScript code; Variables in Construct 2; Adding a variable; Creating a global variable; Making a score variable; Adding a variable to a sprite; Creating a health variable; Introducing arrays; Adding an array in Construct 2; Checking an array's properties; Setting data and adding variables; Checking an array for data; Summary; Chaper 4: Game Mechanics; Introducing game mechanics; Game mechanics in Construct 2; Setting up a game mechanics project; Adding a game mechanics behavior to a sprite; Giving a sprite 8Direction movement…”
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230
Professional Java tools for extreme programming : Ant, Xdoclet, JUnit, Cactus, and Maven /
Published 2004Table of Contents: “…Professional Java Tools for Extreme Programming; Credits; About the Authors; Contents; Introduction; Chapter 1: Introduction to Extreme Programming; Chapter 2: J2EE Deployment Concepts; Chapter 3: Storing and Managing Code with CVS; Chapter 4: Ant Primer; Chapter 5: Building Java Applications with Ant; Chapter 6: Building J2EE Applications with Ant; Chapter 7: XDoclet Primer; Chapter 8: Building J2EE Web Components with Ant and XDoclet; Chapter 9: Building EJBs with Ant and XDoclet; Chapter 10: Building Struts Apps with Ant and XDoclet; Chapter 11: Creating Custom Ant Tasks.…”
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231
Learning reactive programming with Java 8 : learn how to use RxJava and its reactive observables to build fast, concurrent, and powerful applications through detailed examples /
Published 2015Table of Contents: “…Pure functions and higher order functionsPure functions; Higher order functions; RxJava and functional programming; Summary; Chapter 3: Creating and Connecting Observables, Observers, and Subjects; The Observable.from method; The Observable.just method; Other Observable factory methods; The Observable.create method; Subscribing and unsubscribing; Hot and cold Observable instances; The ConnectableObservable class; The Subject instances; Summary; Chapter 4: Transforming, Filtering, and Accumulating Your Data; Observable transformations; Transformations with the various flatMap operators…”
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The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse
Published 2007Subjects: “…Second Life (Game)…”
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234
JavaScript bible
Published 2010Subjects: “…JavaScript (Computer program language)…”
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235
Advanced JavaScript : Speed up Web Development with the Powerful Features and Benefits of JavaScript.
Published 2019Table of Contents: “…Exercise 15: Creating a GeneratorActivity 1: Implementing Generators; Summary; Asynchronous JavaScript; Introduction; Asynchronous Programming; Sync Versus Async; Synchronous versus Asynchronous Timing; Introducing Event Loops; Stack; Heap and Event Queue; Event Loops; Things to Consider; Exercise 16: Handling the Stack with an Event Loop; Callbacks; Building Callbacks; Callback Pitfalls; Fixing Callback Hell; Exercise 17: Working with Callbacks; Promises; Promises States; Resolving or Rejecting a Promise; Using Promises; Exercise 18: Creating and Resolving Your First Promise…”
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236
The JavaScript workshop : a new, interactive approach to learning JavaScript
Published 2019Table of Contents: “…-- Accessing Web Browser Developer Tools -- Google Chrome -- Microsoft Edge -- Apple Safari -- An Introduction to Variables -- Exercise 1.03: Programming First Steps -- Activity 1.01: Creating an Alert Box Popup in the Web Browser -- Overview of JavaScript Capabilities -- Client-Side Form Validation -- JavaScript Widgets or Components -- XML HTTP Requests (XHR) -- Storing Local Data -- DOM Manipulation -- Animations and Effects -- Summary -- Chapter 2: Working with JavaScript…”
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Java Hibernate cookbook : over 50 recipes to help you build dynamic and powerful real-time Java Hibernate applications
Published 2015Subjects: “…Java (Computer program language)…”
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240
Professional WebGL programming : developing 3D graphics for the web
Published 2012Full text (MFA users only)
Electronic eBook