Search Results - ((((java programming) OR (games programming))) OR ((games OR james) programming))

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  1. 221

    Java for Android by Kurniawan, Budi

    Published 2014
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  2. 222

    Building virtual reality with Unity and SteamVR by Murray, Jeff W.

    Published 2020
    Subjects: “…Virtual reality Computer programs.…”
    Full text (MFA users only)
    Electronic eBook
  3. 223

    Unity Virtual Reality Projects : Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition. by Linowes, Jonathan

    Published 2018
    Table of Contents: “…; Types of head-mounted displays; Desktop VR; Mobile VR; The difference between virtual reality and augmented reality; Applications versus games; How virtual reality really works; Stereoscopic 3D viewing; Head tracking; Types of VR experiences; Technical skills that are important to VR; What this book covers; Who are you?…”
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    Electronic eBook
  4. 224

    Scala for Java developers : build reactive, scalable applications and integrate Java code with the power of Scala by Alexandre, Thomas

    Published 2014
    Table of Contents: “…Cover; Copyright; Credits; Foreword; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Preface; Chapter 1: Programming Interactively within Your Project; Advantages of using Scala for Java projects; More concise and expressive; Increased productivity; Natural evolution from Java; Better fit for asynchronous and concurrent code; Learning Scala through the REPL; Declaring val/var variables; Defining classes; Explaining case classes; Operations on collections; Transforming collections containing primitive types; Collections of more complex objects; Filter and partition…”
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    Electronic eBook
  5. 225

    Eloquent javascript : a modern introduction to programming by Haverbeke, Marijn

    Published 2015
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  6. 226

    Java in Easy Steps, 7th Edition : Master the Major Features. by McGrath, Mike

    Published 2019
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  7. 227

    Pareto optimality, game theory and equilibria

    Published 2008
    Full text (MFA users only)
    Electronic eBook
  8. 228

    Paradigms of combinatorial optimization

    Published 2014
    Table of Contents: “…4.2. Games of no chance: the simple cases4.3. The case of complex no chance games; 4.3.1. …”
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    Electronic eBook
  9. 229

    Construct 2 game development by example : learn how to make games for multiple platforms with Construct 2 by Bura, John

    Published 2014
    Table of Contents: “…Writing variables in codeVariables in JavaScript; Examining JavaScript code; Variables in Construct 2; Adding a variable; Creating a global variable; Making a score variable; Adding a variable to a sprite; Creating a health variable; Introducing arrays; Adding an array in Construct 2; Checking an array's properties; Setting data and adding variables; Checking an array for data; Summary; Chaper 4: Game Mechanics; Introducing game mechanics; Game mechanics in Construct 2; Setting up a game mechanics project; Adding a game mechanics behavior to a sprite; Giving a sprite 8Direction movement…”
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    Electronic eBook
  10. 230

    Professional Java tools for extreme programming : Ant, Xdoclet, JUnit, Cactus, and Maven /

    Published 2004
    Table of Contents: “…Professional Java Tools for Extreme Programming; Credits; About the Authors; Contents; Introduction; Chapter 1: Introduction to Extreme Programming; Chapter 2: J2EE Deployment Concepts; Chapter 3: Storing and Managing Code with CVS; Chapter 4: Ant Primer; Chapter 5: Building Java Applications with Ant; Chapter 6: Building J2EE Applications with Ant; Chapter 7: XDoclet Primer; Chapter 8: Building J2EE Web Components with Ant and XDoclet; Chapter 9: Building EJBs with Ant and XDoclet; Chapter 10: Building Struts Apps with Ant and XDoclet; Chapter 11: Creating Custom Ant Tasks.…”
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    Electronic eBook
  11. 231

    Learning reactive programming with Java 8 : learn how to use RxJava and its reactive observables to build fast, concurrent, and powerful applications through detailed examples / by Tsvetinov, Nickolay

    Published 2015
    Table of Contents: “…Pure functions and higher order functionsPure functions; Higher order functions; RxJava and functional programming; Summary; Chapter 3: Creating and Connecting Observables, Observers, and Subjects; The Observable.from method; The Observable.just method; Other Observable factory methods; The Observable.create method; Subscribing and unsubscribing; Hot and cold Observable instances; The ConnectableObservable class; The Subject instances; Summary; Chapter 4: Transforming, Filtering, and Accumulating Your Data; Observable transformations; Transformations with the various flatMap operators…”
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    Electronic eBook
  12. 232

    Adventures in Arduino by Stewart, Becky

    Published 2015
    Full text (MFA users only)
    Electronic eBook
  13. 233

    The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse by Ludlow, Peter, 1957-

    Published 2007
    Subjects: “…Second Life (Game)…”
    Full text (MFA users only)
    Electronic eBook
  14. 234

    JavaScript bible

    Published 2010
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  15. 235

    Advanced JavaScript : Speed up Web Development with the Powerful Features and Benefits of JavaScript. by Shute, Zachary

    Published 2019
    Table of Contents: “…Exercise 15: Creating a GeneratorActivity 1: Implementing Generators; Summary; Asynchronous JavaScript; Introduction; Asynchronous Programming; Sync Versus Async; Synchronous versus Asynchronous Timing; Introducing Event Loops; Stack; Heap and Event Queue; Event Loops; Things to Consider; Exercise 16: Handling the Stack with an Event Loop; Callbacks; Building Callbacks; Callback Pitfalls; Fixing Callback Hell; Exercise 17: Working with Callbacks; Promises; Promises States; Resolving or Rejecting a Promise; Using Promises; Exercise 18: Creating and Resolving Your First Promise…”
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    Electronic eBook
  16. 236

    The JavaScript workshop : a new, interactive approach to learning JavaScript by Labrecque, Joseph, Love, Jahred, Rosenbaum, Daniel, Turner, Nick, Mehla, Gaurav, Hosford, Alonzo L., Sloot, Florian, Kirkbride, Philip

    Published 2019
    Table of Contents: “…-- Accessing Web Browser Developer Tools -- Google Chrome -- Microsoft Edge -- Apple Safari -- An Introduction to Variables -- Exercise 1.03: Programming First Steps -- Activity 1.01: Creating an Alert Box Popup in the Web Browser -- Overview of JavaScript Capabilities -- Client-Side Form Validation -- JavaScript Widgets or Components -- XML HTTP Requests (XHR) -- Storing Local Data -- DOM Manipulation -- Animations and Effects -- Summary -- Chapter 2: Working with JavaScript…”
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    Electronic eBook
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