Search Results - ((((java programming) OR (games programming))) OR ((games OR james) programming))

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  1. 61

    WebGL Beginner's Guide. by Cantor, Diego

    Published 2012
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  2. 62
  3. 63

    Level Design : Concept, Theory, and Practice. by Kremers, Rudolf

    Published 2009
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  4. 64

    AndEngine for Android game development cookbook by Schroeder, Jayme

    Published 2013
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  5. 65

    Construct Game Development Beginner?s Guide. by Bigelow, Daven

    Published 2012
    Subjects: “…Video games Programming Handbooks, manuals, etc.…”
    Full text (MFA users only)
    Electronic eBook
  6. 66

    Mastering CryENGINE. by Gundlach, Sascha

    Published 2014
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  7. 67

    Flash 5 Cartoons and Games F/X and Design. by Turner, Bill, Robertson, James, Bazley, Richard

    Published 2001
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  8. 68

    Game localization : translating for the global digital entertainment industry

    Published 2013
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  9. 69

    Libgdx Cross-platform Game Development Cookbook. by Márquez, David Saltares

    Published 2014
    Table of Contents: “…Taking advantage of Libgdx spritesRendering sprite-sheet-based animations; Understanding orthographic cameras; Using ShapeRenderer for debug graphics; Handling multiple screen sizes with viewports; Chapter 3: Advanced 2D Graphics; Introduction; Achieving juicy effects with particles; Frame buffers and image composition; Welcome to the world of shaders; Passing parameters into shader programs; 2D depth of field shader; Embedding a Libgdx window into a Java desktop application; Chapter 4: Detecting User Input; Introduction; Detecting user input via event polling.…”
    Full text (MFA users only)
    Electronic eBook
  10. 70
  11. 71

    Lua Quick Start Guide : the Easiest Way to Learn Lua Programming. by Szauer, Gabor

    Published 2018
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  12. 72

    Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia by Glover, Jesse

    Published 2018
    Table of Contents: “…QuestionsChapter 3: Censored -- Various Sensor Data and Plugins; Project overview; Getting started; Sensors; Leveraging sensors with plugins; Writing unity plugins; C# language plugin; C++ language plugin; Swift language plugin; Objective-C language plugin; Java language plugin; Creating a sensor driver in Java; Summary; Have a go hero; Questions; Further reading; Chapter 4: The Sound of Flowery Prose; Project overview; Getting started; Conceptualizing the project; Basic idea/concept; Choosing the right programming language; Choosing your release platform…”
    Full text (MFA users only)
    Electronic eBook
  13. 73

    Classroom Literacy Games : Fun-packed activities for ages 7-13. by Butler, Heather

    Published 2011
    Subjects: “…Language arts (Elementary) Activity programs.…”
    Full text (MFA users only)
    Electronic eBook
  14. 74

    XNA 4.0 game development by example : beginner's guide by Jaegers, Kurt

    Published 2010
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  15. 75
  16. 76

    Building your First Mobile Game using XNA 4.0. by Kets, Brecht

    Published 2013
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  17. 77
  18. 78

    Java for Dummies. by Burd, Barry

    Published 2022
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  19. 79

    Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects by Badger, Michael

    Published 2014
    Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline.…”
    Full text (MFA users only)
    Electronic eBook
  20. 80

    Unity Game Development Essentials. by Goldstone, Will

    Published 2009
    Subjects: “…Video games Computer programs.…”
    Full text (MFA users only)
    Electronic eBook