Search Results - ((((java programming) OR (games programming))) OR ((games OR james) programming))

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  1. 81

    Game AI Pro 3 : Collected Wisdom of Game AI Professionals. by Rabin, Steve

    Published 2017
    Table of Contents: “…37: Simulating Character Knowledge Phenomena in Talk of the Town; Section VI: Odds and Ends; 38: Procedural Level and Story Generation Using Tag-Based Content Selection; 39: Recommendation Systems in Games; 40: Vintage Random Number Generators; 41: Leveraging Plausibility Orderings to Achieve Extremely Efficient Data Compression; 42: Building Custom Static Checkers Using Declarative Programming; Index.…”
    Full text (MFA users only)
    Electronic eBook
  2. 82

    Box2d for Flash games by Feronato, Emanuele

    Published 2012
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  3. 83

    Game of thrones and philosophy : logic cuts deeper than swords

    Published 2012
    Subjects: “…Game of thrones (Television program)…”
    Full text (MFA users only)
    Electronic eBook
  4. 84

    Racing the beam : the Atari video computer system by Montfort, Nick

    Published 2009
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  5. 85

    Unreal Development Kit 3 Beginner?s Guide. by Moore, Richard

    Published 2011
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  6. 86

    Getting started with C++ audio programming for game development / by Gouveia, David

    Published 2013
    Table of Contents: “…Table of Contents; Getting Started with C++ Audio Programming for Game Development; Getting Started with C++ Audio Programming for Game Development; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?…”
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    Electronic eBook
  7. 87

    Mathematical programming and game theory for decision making /

    Published 2008
    Table of Contents: “…1. Mathematical programming and its applications in finance / L.C. Thomas -- 2. …”
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    Electronic eBook
  8. 88

    Real-World Flash Game Development : How to Follow Best Practices AND Keep Your Sanity. by Griffith, Christopher

    Published 2012
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  9. 89

    Can static type systems speed up programming? : an experimental evaluation of static and dynamic type systems by Kleinschmager, Sebastian

    Published 2013
    Table of Contents: “…4.2.2 Further Considerations: Studies on Using Students as Subjects4.2.3 Design of the Experiment; 4.3 Questionnaire; 4.4 Hard- and Software Environment; 4.4.1 Environment; 4.4.2 Programming Languages; 4.4.2.1 Java; 4.4.2.2 Groovy; 4.5 Workspace Applications and Tasks; 4.5.1 The Java Application -- A Labyrinth Game; 4.5.2 The Groovy Application -- A simple Mail Viewer; 4.5.3 Important Changes made to both Parts; 4.5.4 The Tasks; 4.5.4.1 The Task Types; 4.5.4.2 Tasks 1 and 10 -- 2 Types to identify; 4.5.4.3 Tasks 2 and 11 -- 4 Types to identify; 4.5.4.4 Tasks 4 and 13 -- Semantic Error.…”
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    Electronic eBook
  10. 90

    Augmented Reality Game Development. by Lanham, Micheal

    Published 2017
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  11. 91

    Augmented learning : research and design of mobile educational games by Klopfer, Eric

    Published 2008
    Subjects: “…Educational games Data processing.…”
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    Electronic eBook
  12. 92

    Professional Windows Phone 7 game development : creating games using XNA Game Studio 4 by Williams, Chris G., Clingerman, George W.

    Published 2011
    Subjects: “…Video games Programming.…”
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    Electronic eBook
  13. 93
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  15. 95

    The Physics of Star Trek. by Krauss, Lawrence M., 1954-

    Published 2007
    Subjects: “…Star trek (Television program)…”
    Full text (MFA users only)
    Electronic eBook
  16. 96

    Libraries got game : aligned learning through modern board games by Mayer, Brian

    Published 2010
    Subjects: “…Libraries Special collections Board games.…”
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    Electronic eBook
  17. 97

    Java All-in-One For Dummies. by Lowe

    Published 2014
    Table of Contents: “…Introduction -- Getting started with Java basics -- Programming basics -- Object-oriented programming -- Strings, arrays, and collections -- Programming techniques -- Swing -- Web programming -- Files and databases -- Fun and games.…”
    Full text (MFA users only)
    Electronic eBook
  18. 98

    Unity 3D Game Development by Example Beginner's Guide. by Creighton, Ryan Henson

    Published 2010
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  19. 99

    Beginning programming with Python for dummies by Mueller, John, 1958-

    Published 2014
    Full text (MFA users only)
    Electronic eBook
  20. 100