Search Results - ((((java programming) OR (games programming))) OR ((games OR names) programming))

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  1. 201

    Web applications with JavaScript or Java. Volume 1, Constraint validation, enumerations, special datatypes by Wagner, G. (Gerd), 1957-, Diaconescu, Mircea

    Published 2018
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  2. 202
  3. 203

    Comenzando a Programar con JAVA. by Garrido Abenza, P. Pablo

    Published 2015
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  4. 204

    Raspberry Pi Projects for Kids. by Bates, Daniel (Computer science researcher)

    Published 2014
    Table of Contents: “…Flight; Adding physics; Gravity; Bouncing; Ending the game; Scoring; Extensions; Summary; Chapter 3: Testing Your Speed; Materials needed; Creating the game controller; The controller base; Adding buttons; Connecting to the Raspberry Pi; Python; Coding the game; Random behavior; Using the controller; Adding a time limit; Bringing it all together; Complete code listing; The keyboard version; What's next?…”
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    Electronic eBook
  5. 205
  6. 206

    Adventures in Raspberry Pi by Philbin, Carrie Anne

    Published 2017
    Table of Contents: “…Creating Health-Point-Stealing Sprites -- Improving the Movement of the Adventurer Sprite Using if Blocks -- Creating a Game Over Screen -- Ideas for Improvements to Your Game -- Adventure 4 Programming Shapes with Turtle Graphics -- Scratch Turtle Graphics -- Using Pen Down and Pen Up -- Drawing Simple Shapes -- Using "clear" and Setting a Start Point -- Using Variables Instead of Values -- Changing the Size and Colour of the Pen -- Creating Spiral Patterns -- Using User Input to Determine the Number of Sides -- Python Turtle Graphics -- Introducing Python Modules -- The Python 3 Environment and the Interpreter Window -- Using the Turtle Module in Python -- The range Function -- Other Python Turtle Module Commands -- Some Super Spirals -- Further Adventures with Python Turtle -- Adventure 5 Programming with Python -- Getting Set Up for Python -- Python Programming Language -- The IDLE Environment -- Programming in Python: Using a Function -- Using a Text Editor to Create a Code File -- Using the Python time and random Modules -- Python Text Adventure Game -- Getting User Input -- Using Conditionals -- Using a while Loop -- Using a Variable for Health Points -- Putting It All Together -- Defining Functions -- Creating a Main Game Loop -- Continuing Your Python Adventure -- Adventure 6 Programming Minecraft Worlds on the Raspberry Pi -- Getting Started with Minecraft Pi -- Your First Minecraft Pi Python Program -- Using Coordinates in Minecraft Pi -- Finding the Player's Location -- Changing the Player's Location -- Placing a Block -- Placing Multiple Blocks -- Types of Blocks -- Creating a TNT Chain Reaction -- Creating a Diamond Transporter -- Sharing and Cloning Minecraft Pi Programs -- Adventure 7 Coding Music with Sonic Pi -- Getting Started with Sonic Pi -- The Sonic Pi Interface -- Creating Your First Sounds with Sonic Pi.…”
    Full text (MFA users only)
    Electronic eBook
  7. 207

    Arduino Android blueprints by Schwartz, Marco, Buttigieg, Stefan

    Published 2014
    Full text (MFA users only)
    Electronic eBook
  8. 208

    Java Open Source programming : with XDoclet, JUnit, WebWork, Hibernate /

    Published 2004
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  9. 209

    Kotlin programming by example : build real-world Android and web applications the Kotlin way by Adelekan, Iyanu

    Published 2018
    Table of Contents: “…Installing IntelliJ IDEASetting up a Kotlin project with IntelliJ; The fundamentals of the Kotlin programming language; Kotlin basics; Variables; Variable scope; Local variables; Operands and operators; Types; Int; Float; Double; Boolean; String; Char ; Array; Functions; Declaring functions; Invoking functions; Return values; The function naming convention; Comments; Single-line comments; Multiline comments; Doc comments; Controlling program flow; Conditional expressions; The if expression; The when expression; The Elvis operator; Loops; The for loops; The while loops.…”
    Full text (MFA users only)
    Electronic eBook
  10. 210

    Java EE 7 First Look. by Armel Fabrice, NDJOBO

    Published 2013
    Subjects: “…Java.…”
    Full text (MFA users only)
    Electronic eBook
  11. 211

    Java 7 : a beginner's tutorial, third edition by Kurniawan, Budi

    Published 2011
    Table of Contents: “…Cover Page; Title Page; Copyright Page; Table of Contents; Introduction; Java, the Language and the Technology; An Overview of Object-Oriented Programming; About This Book; Downloading and Installing Java; Downloading Program Examples and Answers; Chapter 1: Your First Taste of Java; Your First Java Program; Java Code Conventions; Integrated Development Environments (IDEs); Summary; Questions; Chapter 2: Language Fundamentals; ASCII and Unicode; Separators; Primitives; Variables; Constants; Literals; Primitive Conversions; Operators; Comments; Summary; Questions; Chapter 3: Statements.…”
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    Electronic eBook
  12. 212

    The Java workshop : a practical, no-nonsense introduction to Java development by Cuartielles, David, Göransson, Andreas, Foster-Johnson, Eric

    Published 2019
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  13. 213
  14. 214

    Decision making and programming by Kolbin, V. V. (Vi︠a︡cheslav Viktorovich), 1941-

    Published 2003
    Table of Contents: “…Stochastic programming models. 4.2. Stochastic programming methods. 4.3. …”
    Full text (MFA users only)
    Electronic eBook
  15. 215
  16. 216

    Struts design and programming : a tutorial by Kurniawan, Budi

    Published 2004
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  17. 217

    Spring Data Standard Guide. by Kainulainen, Petri

    Published 2012
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  18. 218

    Mastering Node.js : expert techniques for building fast servers and scalable, real-time network applications with minimal effort by Pasquali, Sandro (Software designer)

    Published 2013
    Table of Contents: “…Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Understanding the Node Environment; Extending JavaScript; Events; Modularity; The Network; V8; Memory and other limits; Harmony; The process object; The Read-Eval-Print Loop and executing a Node program; Summary; Chapter 2: Understanding Asynchronous Event-Driven Programming; Broadcasting events; Collaboration; Queueing; Listening for events; Signals; Forks; File events; Deferred execution; process.nextTick; Timers; setTimeout; setInterval; unref and ref.…”
    Full text (MFA users only)
    Electronic eBook
  19. 219

    Sparrow iOS Game Framework Beginner's Guide. by Stein, Johannes

    Published 2014
    Full text (MFA users only)
    Electronic eBook
  20. 220

    Upgrading to Java 8 by Kurniawan, Budi

    Published 2015
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook