Search Results - ((((java programming) OR (games programming))) OR ((games OR names) programming))

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  1. 241

    Nominal sets : names and symmetry in computer science by Pitts, A. M. (Andrew M.)

    Published 2013
    Table of Contents: “…11.2 Discontinuity of name abstraction11.3 Uniform directed complete posets; 11.4 Recursive domain equations; 11.5 Nominal Scott domains; Exercises; 12 Computational logic; 12.1 Unification; 12.2 Term rewriting; 12.3 Logic programming; Exercises; References; Index of notation; Index.…”
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  2. 242

    Java for Android by Kurniawan, Budi

    Published 2014
    Subjects: “…Java (Computer program language)…”
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  3. 243

    Building virtual reality with Unity and SteamVR by Murray, Jeff W.

    Published 2020
    Subjects: “…Virtual reality Computer programs.…”
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  4. 244

    Unity Virtual Reality Projects : Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition. by Linowes, Jonathan

    Published 2018
    Table of Contents: “…; Types of head-mounted displays; Desktop VR; Mobile VR; The difference between virtual reality and augmented reality; Applications versus games; How virtual reality really works; Stereoscopic 3D viewing; Head tracking; Types of VR experiences; Technical skills that are important to VR; What this book covers; Who are you?…”
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  5. 245

    Eloquent javascript : a modern introduction to programming by Haverbeke, Marijn

    Published 2015
    Subjects: “…JavaScript (Computer program language)…”
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  6. 246

    Java in Easy Steps, 7th Edition : Master the Major Features. by McGrath, Mike

    Published 2019
    Subjects: “…Java (Computer program language)…”
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  7. 247

    Pareto optimality, game theory and equilibria

    Published 2008
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  8. 248

    Paradigms of combinatorial optimization

    Published 2014
    Table of Contents: “…4.2. Games of no chance: the simple cases4.3. The case of complex no chance games; 4.3.1. …”
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  9. 249

    Adventures in Arduino by Stewart, Becky

    Published 2015
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  10. 250

    Construct 2 game development by example : learn how to make games for multiple platforms with Construct 2 by Bura, John

    Published 2014
    Table of Contents: “…Writing variables in codeVariables in JavaScript; Examining JavaScript code; Variables in Construct 2; Adding a variable; Creating a global variable; Making a score variable; Adding a variable to a sprite; Creating a health variable; Introducing arrays; Adding an array in Construct 2; Checking an array's properties; Setting data and adding variables; Checking an array for data; Summary; Chaper 4: Game Mechanics; Introducing game mechanics; Game mechanics in Construct 2; Setting up a game mechanics project; Adding a game mechanics behavior to a sprite; Giving a sprite 8Direction movement…”
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  11. 251

    Professional Java tools for extreme programming : Ant, Xdoclet, JUnit, Cactus, and Maven /

    Published 2004
    Table of Contents: “…Professional Java Tools for Extreme Programming; Credits; About the Authors; Contents; Introduction; Chapter 1: Introduction to Extreme Programming; Chapter 2: J2EE Deployment Concepts; Chapter 3: Storing and Managing Code with CVS; Chapter 4: Ant Primer; Chapter 5: Building Java Applications with Ant; Chapter 6: Building J2EE Applications with Ant; Chapter 7: XDoclet Primer; Chapter 8: Building J2EE Web Components with Ant and XDoclet; Chapter 9: Building EJBs with Ant and XDoclet; Chapter 10: Building Struts Apps with Ant and XDoclet; Chapter 11: Creating Custom Ant Tasks.…”
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  12. 252

    Learning reactive programming with Java 8 : learn how to use RxJava and its reactive observables to build fast, concurrent, and powerful applications through detailed examples / by Tsvetinov, Nickolay

    Published 2015
    Table of Contents: “…Pure functions and higher order functionsPure functions; Higher order functions; RxJava and functional programming; Summary; Chapter 3: Creating and Connecting Observables, Observers, and Subjects; The Observable.from method; The Observable.just method; Other Observable factory methods; The Observable.create method; Subscribing and unsubscribing; Hot and cold Observable instances; The ConnectableObservable class; The Subject instances; Summary; Chapter 4: Transforming, Filtering, and Accumulating Your Data; Observable transformations; Transformations with the various flatMap operators…”
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  13. 253

    The Second Life Herald : the virtual tabloid that witnessed the dawn of the metaverse by Ludlow, Peter, 1957-

    Published 2007
    Subjects: “…Second Life (Game)…”
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  14. 254

    JavaScript bible

    Published 2010
    Subjects: “…JavaScript (Computer program language)…”
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  15. 255

    Advanced JavaScript : Speed up Web Development with the Powerful Features and Benefits of JavaScript. by Shute, Zachary

    Published 2019
    Table of Contents: “…Exercise 15: Creating a GeneratorActivity 1: Implementing Generators; Summary; Asynchronous JavaScript; Introduction; Asynchronous Programming; Sync Versus Async; Synchronous versus Asynchronous Timing; Introducing Event Loops; Stack; Heap and Event Queue; Event Loops; Things to Consider; Exercise 16: Handling the Stack with an Event Loop; Callbacks; Building Callbacks; Callback Pitfalls; Fixing Callback Hell; Exercise 17: Working with Callbacks; Promises; Promises States; Resolving or Rejecting a Promise; Using Promises; Exercise 18: Creating and Resolving Your First Promise…”
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  16. 256

    The JavaScript workshop : a new, interactive approach to learning JavaScript by Labrecque, Joseph, Love, Jahred, Rosenbaum, Daniel, Turner, Nick, Mehla, Gaurav, Hosford, Alonzo L., Sloot, Florian, Kirkbride, Philip

    Published 2019
    Table of Contents: “…-- Accessing Web Browser Developer Tools -- Google Chrome -- Microsoft Edge -- Apple Safari -- An Introduction to Variables -- Exercise 1.03: Programming First Steps -- Activity 1.01: Creating an Alert Box Popup in the Web Browser -- Overview of JavaScript Capabilities -- Client-Side Form Validation -- JavaScript Widgets or Components -- XML HTTP Requests (XHR) -- Storing Local Data -- DOM Manipulation -- Animations and Effects -- Summary -- Chapter 2: Working with JavaScript…”
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