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161
Java for dummies
Published 2017Table of Contents: “…Introduction -- Getting started with Java -- Writing your own Java programs -- Working with the big picture: object-oriented programming -- Savvy Java techniques -- The part of tens.…”
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162
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163
Mobile 3D graphics with OpenGL ES and M3G
Published 2008Full text (MFA users only)
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164
Chapters in game theory : in honor of Stef Tijs
Published 2004Table of Contents: “…Stochastic Cooperative Games: Theory and Applications -- Sequencing Games: a Survey -- Game Theory and the Market -- On the Number of Extreme Points of the Core of a Transferable Utility Game -- Consistency and Potentials in Cooperative TU-Games: Sobolev's Reduced Game Revived -- On the Set of Equilibria of a Bimatrix Game: a Survey -- Concave and Convex Serial Cost Sharing -- Centrality Orderings in Social Networks -- The Shapley Transfer Procedure for NTU-Games -- The Nucleolus as Equilibrium Price -- Network Formation, Costs, and Potential Games -- Contributions to the Theory of Stochastic Games -- Linear (Semi- ) Infinite Programs and Cooperative Games -- Population Uncertainty and Equilibrium Selection: a Maximum Likelihood Approach.…”
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165
Java : a beginner's tutorial
Published 2010Subjects: “…Java (Computer program language)…”
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166
Reliable JavaScript : How to Code Safely in the World's Most Dangerous Language.
Published 2015Subjects: “…JavaScript (Computer program language)…”
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167
Playstation mobile development cookbook : over 65 recipes that will help you create and develop amazing mobile applications!
Published 2013Table of Contents: “…IntroductionHandling the controller's d-pad and buttons; Using the Input2 wrapper class; Using the analog joysticks; Handling touch events; Using the motion sensors; Creating onscreen controls for devices without gamepads; Configuring an Android application to use onscreen controls; Chapter 3: Graphics with GameEngine2D; Introduction; A game loop, GameEngine2D style; Creating scenes; Adding a sprite to a scene; Creating a sprite sheet; Using a sprite sheet in code; Batching a sprite with SpriteLists; Manipulating a texture's pixels; Creating a 2D particle system…”
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168
Gameplay mode : war, simulation, and technoculture
Published 2011Full text (MFA users only)
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169
Groovy Programming : an Introduction for Java Developers.
Published 2006Table of Contents: “…Front Cover; Groovy Programming an Introduction for Java Developers; Copyright; Table of Contents; Foreword; Preface; About the Authors; Chapter 1: Groovy; Chapter 2: Numbers and Expressions; Chapter 3: Strings and Regular Expressions; Chapter 4: Lists, Maps, and Ranges; Chapter 5: Simple Input and Output; Chapter 6: Case Study: A Library Application (Modeling); Chapter 7: Methods; Chapter 8: Flow of Control; Chapter 9: Closures; Chapter 10: Files; Chapter 11: Case Study: A Library Application (Methods, Closures); Chapter 12: Classes; Chapter 13: Case Study: A Library Application (Objects).…”
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170
Mastering Unit Testing Using Mockito and JUnit.
Published 2014Full text (MFA users only)
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171
JavaScript essentials for SAP ABAP developers : a guide to mobile and desktop application development
Published 2017Table of Contents: “…Using a Function DeclarationSummary Comparison of the Function Declaration and Function Expression; Function Parameters and Arguments; Missing Parameters and the undefined Value; arguments Array; Simulating Optional Parameter Passing; return Statement; Function Call; Parameter Pass by Value or Pass by Reference?; Function Naming; Summary; Chapter 7: Doing More with Functions; Hoisting in the Context of Functions; First-Class Citizens; Nested Functions; Lexical Scoping; Closures; Recursive Functions; Summary; Chapter 8: Object-Oriented Programming in JavaScript.…”
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172
Anyone Can Code : The Art and Science of Logical Creativity.
Published 2020Table of Contents: “…4.4 Combining Selection and Iteration -- 4.4.1 Guessing Game -- 4.4.2 Simple Calculator -- 4.5 Naming Conventions -- 4.5.1 #Define In C/C ++ -- Highlights -- End-of-Chapter Notes -- Chapter 5 Functions -- Overview -- 5.1 Defining and Using Functions -- 5.1.1 Returning From a Function -- 5.2 Functions in C/C++ -- 5.2.1 Void Main() -- 5.2.2 Void Hello() -- 5.2.3 Int Getdata() -- 5.3 Local and Global Variables -- 5.4 Function Parameters -- 5.4.1 Simple Board Game Simulator -- 5.4.2 Bmi Calculator -- 5.4.3 Prime Number Listing -- Highlights -- End-of-Chapter Notes -- Part 3 Structured Programming…”
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173
Swift 2 design patterns : build robust and scalable iOS and Mac OS X game applications
Published 2015Subjects: “…Swift (Computer program language)…”
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174
Complete Java 2 certification : study guide
Published 2005Subjects: “…Java (Computer program language)…”
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175
Raspberry Pi user guide
Published 2016Table of Contents: “…Playing Music at the ConsoleDedicated HTPC with OSMC; Streaming Internet Media; Streaming Local Network Media; Configuring OSMC; Chapter 9 The Pi as a Productivity Machine; Using Cloud-Based Apps; Using LibreOffice; Image Editing with the Gimp; Part 3 Programming the Pi; Chapter 10 An Introduction to Scratch; Introducing Scratch; Example 1: Hello World; Example 2: Animation and Sound; Example 3: A Simple Game; Interfacing Scratch with Hardware; Further Reading; Chapter 11 An Introduction to Python; Introducing Python; Example 1: Hello World; Example 2: Comments, Inputs, Variables, and Loops.…”
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176
The game music handbook : a practical guide to crafting an unforgettable musical soundscape
Published 2020Full text (MFA users only)
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177
Introduction to Game Theory.
Published 1994Table of Contents: “…Universitext; Introduction to Game Theory; Copyright; Preface; Contents; List of Figures; 1 Games in Extensive Form; 2 Two-Person Zero-Sum Games; 3 Linear Programming; 4 Solving Matrix Games; 5 Non-Zero-Sum Games; 6 N-Person Cooperative Games; 7 Game-Playing Programs; Appendix Solutions; Bibliography; Index.…”
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178
The 1908 Olympic Games : results for all competitors in all events, with commentary
Published 2009Table of Contents: “…Cover -- Introduction -- Abbreviations and Usage Notes -- References -- Table of Contents -- 1908 Olympic Games-Background -- Notes -- Summary and Statistics -- Notes -- Archery -- Notes -- Athletics (track & Field) -- Notes -- Boxing -- Notes -- Cycling -- Notes -- Diving -- Notes -- Fencing -- Notes -- Figure Skating -- Notes -- Football (Association Football) [Soccer] -- Notes -- Gymnastics -- Notes -- Hockey (Field) -- Notes -- Jeu De Paume (Tennis [Court/Real Tennis]) -- Lacrosse -- Notes -- Motorboating -- Notes -- Polo -- Notes -- Racquets -- Notes -- Rowing & Sculling -- Notes -- Rugby Union Football -- Notes -- Shooting -- Notes -- Swimming -- Notes -- Tennis (Lawn) -- Notes -- Tug-of-war -- Notes -- Water Polo -- Notes -- Wrestling -- Notes -- Yachting -- Notes -- Other Sports and Events -- Notes -- Appendix I: the 1908 Olympic Program -- Appendix II: Controversies and Protests -- Appendix III: the British and American Responses to "The Battle of Shepherd's Bush" -- Appendix IV: Maps of Olympic Sites -- Appendix V: Music-"Dorando" by Irving Berlin -- Appendix Vi: Competitors (by Country) -- Notes -- Index.…”
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179
World of Warcraft Gold Strategy Guide.
Published 2013Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Setting Up Your Gold-Making Empire; Setting goals; Why goals help you keep your head in the game; Setting up your main banking character; Choosing your bank alt; Choosing a character name; Choosing your character's operating city; Choosing a character class; Whether or not to remain anonymous; Setting up your bank alt; Managing bags on your bank alt; Using banks for storage; Storing items in mailboxes; Dealing with hate mail; Picking your first professions.…”
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Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform
Published 2012Full text (MFA users only)
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