Search Results - ((((java programming) OR (james programming))) OR (games programming))

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  1. 161
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    XNA 4.0 game development by example : beginner's guide by Jaegers, Kurt

    Published 2010
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  3. 163
  4. 164

    Building your First Mobile Game using XNA 4.0. by Kets, Brecht

    Published 2013
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  5. 165

    Ivor Horton's beginning Java 2, JDK 5 edition by Horton, Ivor

    Published 2005
    Table of Contents: “…Introducing Java --…”
    Full text (MFA users only)
    Electronic eBook
  6. 166

    MasteringTM JavaTM 2, J2SE 1.4. by Zokowski, John

    Published 2006
    Table of Contents: “…Chapter 15: Advanced Swing Capabilities Chapter 16: Transferring Data Chapter 17: Java Utilities Chapter 18: Advanced Applet Programming Chapter 19: Streams and Input/Output Programming.…”
    Full text (MFA users only)
    Electronic eBook
  7. 167

    Mastering spring application development : gain expertise in developing and caching your applications running on the JVM with spring by Mankale, Anjana

    Published 2015
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  8. 168

    Introduction to compiler construction in a Java world by Campbell, Bill, 1950-, Iyer, Swami, Akbal-Delibas, Bahar

    Published 2013
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  9. 169

    Beginning iOS Application Development with HTML and JavaScript. by Wagner, Richard, 1966-

    Published 2012
    Table of Contents: “…Beginning: iOS Application Development with HTML and JavaScript®; Contents; Introduction; Part I: Getting Started; Chapter 1: Introducing iOS Development Using Web Technologies; Discovering the Safari on iOS Platform; Key Safari Features for Web Developers; Four Ways to Develop Web Apps for iOS; The Finger Is Not a Mouse; Limitations and Constraints; Setting Up Your Development Environment on a Local Network; Chapter 2: Working with Core Technologies; Exploring HTML 5 Media Elements; Scripting JavaScript; Syntax and Basic Rules; Variables; Operators; Reserved Words.…”
    Full text (MFA users only)
    Electronic eBook
  10. 170
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  13. 173

    Data visualization with JavaScript by Thomas, Stephen A., 1962-

    Published 2015
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  14. 174

    Java EE 8 Cookbook : Build reliable applications with the most robust and mature technology for enterprise development. by Moraes, Elder

    Published 2018
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  15. 175
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    Raspberry Pi Server Essentials. by Kula, P. (Piotr)

    Published 2014
    Full text (MFA users only)
    Electronic eBook
  17. 177

    Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects by Badger, Michael

    Published 2014
    Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline.…”
    Full text (MFA users only)
    Electronic eBook
  18. 178

    Unity Game Development Essentials. by Goldstone, Will

    Published 2009
    Subjects: “…Video games Computer programs.…”
    Full text (MFA users only)
    Electronic eBook
  19. 179

    Game AI Pro 3 : Collected Wisdom of Game AI Professionals. by Rabin, Steve

    Published 2017
    Table of Contents: “…37: Simulating Character Knowledge Phenomena in Talk of the Town; Section VI: Odds and Ends; 38: Procedural Level and Story Generation Using Tag-Based Content Selection; 39: Recommendation Systems in Games; 40: Vintage Random Number Generators; 41: Leveraging Plausibility Orderings to Achieve Extremely Efficient Data Compression; 42: Building Custom Static Checkers Using Declarative Programming; Index.…”
    Full text (MFA users only)
    Electronic eBook
  20. 180

    Essential Java for scientists and engineers by Hahn, Brian D.

    Published 2002
    Table of Contents: “…Getting going -- Java programming basics -- Solving a problem in Java -- More on loops -- Debugging -- Arrays and matrices -- Inheritance -- Graphical user interfaces (GUIs) -- Input/output -- Exceptions -- Simulation -- Modelling with matrices -- Introduction to numerical methods.…”
    Full text (MFA users only)
    Electronic eBook