Search Results - ((java programming) OR ((((games OR james) programming) OR (names programming))))

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  1. 41

    Unreal Development Kit 3 Beginner?s Guide. by Moore, Richard

    Published 2011
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  2. 42

    Unity 3D Game Development by Example Beginner's Guide. by Creighton, Ryan Henson

    Published 2010
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  3. 43

    Arduino sketches : tools and techniques for programming wizardry by Langbridge, James A.

    Published 2015
    Table of Contents: “…Your First Program --…”
    Full text (MFA users only)
    Electronic eBook
  4. 44

    Gradle Effective Implementations Guide - Second Edition by Ikkink, Hubert Klein

    Published 2016
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  5. 45

    JavaScript programming : pushing the limits : advanced application development with JavaScript & HTML5 / by Raasch, Jon

    Published 2013
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  6. 46
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  8. 48

    Comprehensive Ruby Programming. by Hudgens, Jordan

    Published 2017
    Table of Contents: “…-- Method argument syntax -- Method argument code examples -- Named arguments -- Default argument values -- Using splat and optional arguments in Ruby methods -- Traditional splat arguments -- Keyword-based splat arguments -- Optional arguments -- Summary -- Chapter 6: Ruby Iterators and Loops -- The while loop guide -- The while loop code example -- The each iterator method tutorial -- The each loop code example -- The for ... in loops tutorial -- Looping over a hash -- Nested iterator code example -- Using the select method -- Using the map method -- part 1 -- The map method code example -- Using the map method -- part 2 -- Summing values in an array using the inject method -- Summary -- Chapter 7: Ruby Collections -- Using arrays -- Deleting items from arrays -- Using push and pop for arrays -- The Ruby hash tutorial -- The hash code example -- Deleting elements from a hash -- Iterating over a hash for a key or value -- Top hash methods in Ruby -- Adding elements to a hash -- Swapping keys and values -- Merging hashes -- Converting a hash into an array -- Listing all keys -- Listing all values -- Summary -- Chapter 8: Ruby Conditionals -- The conditionals guide -- Real-world use of conditionals -- Code example of conditionals -- Syntax for the unless conditional -- Running Ruby files -- The unless conditional code example -- Nested if ... else conditionals -- The if ... elsif conditional code example -- The conditional workflow -- Guide to compound conditionals -- Compound conditionals code example -- Compounded compound conditionals -- Additional conditional operators -- Summary -- Chapter 9: Object-Oriented Programming in Ruby -- Introduction to how OOP works -- A real-world OOP example -- Ruby OOP development -- setters, getters, and methods -- Working with instantiation in Ruby.…”
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    Electronic eBook
  9. 49

    Java for dummies by Burd, Barry

    Published 2017
    Table of Contents: “…Introduction -- Getting started with Java -- Writing your own Java programs -- Working with the big picture: object-oriented programming -- Savvy Java techniques -- The part of tens.…”
    Full text (MFA users only)
    Electronic eBook
  10. 50
  11. 51

    Java : a beginner's tutorial by Kurniawan, Budi

    Published 2010
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  12. 52

    Reliable JavaScript : How to Code Safely in the World's Most Dangerous Language. by Spencer, Lawrence

    Published 2015
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  13. 53
  14. 54

    Groovy Programming : an Introduction for Java Developers. by Barclay, Kenneth

    Published 2006
    Table of Contents: “…Front Cover; Groovy Programming an Introduction for Java Developers; Copyright; Table of Contents; Foreword; Preface; About the Authors; Chapter 1: Groovy; Chapter 2: Numbers and Expressions; Chapter 3: Strings and Regular Expressions; Chapter 4: Lists, Maps, and Ranges; Chapter 5: Simple Input and Output; Chapter 6: Case Study: A Library Application (Modeling); Chapter 7: Methods; Chapter 8: Flow of Control; Chapter 9: Closures; Chapter 10: Files; Chapter 11: Case Study: A Library Application (Methods, Closures); Chapter 12: Classes; Chapter 13: Case Study: A Library Application (Objects).…”
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    Electronic eBook
  15. 55

    Mastering Unit Testing Using Mockito and JUnit. by Acharya, Sujoy

    Published 2014
    Full text (MFA users only)
    Electronic eBook
  16. 56

    JavaScript essentials for SAP ABAP developers : a guide to mobile and desktop application development by Zaidi, Rehan

    Published 2017
    Table of Contents: “…Using a Function DeclarationSummary Comparison of the Function Declaration and Function Expression; Function Parameters and Arguments; Missing Parameters and the undefined Value; arguments Array; Simulating Optional Parameter Passing; return Statement; Function Call; Parameter Pass by Value or Pass by Reference?; Function Naming; Summary; Chapter 7: Doing More with Functions; Hoisting in the Context of Functions; First-Class Citizens; Nested Functions; Lexical Scoping; Closures; Recursive Functions; Summary; Chapter 8: Object-Oriented Programming in JavaScript.…”
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    Electronic eBook
  17. 57

    Anyone Can Code : The Art and Science of Logical Creativity. by Arya, Ali

    Published 2020
    Table of Contents: “…4.4 Combining Selection and Iteration -- 4.4.1 Guessing Game -- 4.4.2 Simple Calculator -- 4.5 Naming Conventions -- 4.5.1 #Define In C/C ++ -- Highlights -- End-of-Chapter Notes -- Chapter 5 Functions -- Overview -- 5.1 Defining and Using Functions -- 5.1.1 Returning From a Function -- 5.2 Functions in C/C++ -- 5.2.1 Void Main() -- 5.2.2 Void Hello() -- 5.2.3 Int Getdata() -- 5.3 Local and Global Variables -- 5.4 Function Parameters -- 5.4.1 Simple Board Game Simulator -- 5.4.2 Bmi Calculator -- 5.4.3 Prime Number Listing -- Highlights -- End-of-Chapter Notes -- Part 3 Structured Programming…”
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    Electronic eBook
  18. 58

    Complete Java 2 certification : study guide by Heller, Philip

    Published 2005
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  19. 59

    Professional HTML5 mobile game development by Rettig, Pascal K.

    Published 2012
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  20. 60

    Game physics pearls

    Published 2010
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook