Search Results - ((java programming) OR ((((games OR names) programming) OR (james programming))))

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  1. 521

    Proven Programs in Education : Science, Technology, and Mathematics (STEM)

    Published 2014
    Table of Contents: “…Ideas About Designing Science Programs -- Brenda Gustafson and Dougal MacDonald Chapter 26. …”
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  2. 522

    Quality in online programs : approaches and practices in higher education

    Published 2022
    Table of Contents: “…Quality assurance drives continuous improvements to online programs : program design, delivery, and refresh / Kevin Hulen -- A replicable, high-touch id support model : building high quality online programs / Olysha Magruder and Paul Huckett -- Supporting quality and innovation in online graduate health-sciences programs : evidence-based practices and lessons learned / Steven T. …”
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  3. 523

    The art of R programming : tour of statistical software design by Matloff, Norman S.

    Published 2011
    Table of Contents: “…2.8 Filtering2.9 A Vectorized if-then-else: The ifelse() Function; 2.10 Testing Vector Equality; 2.11 Vector Element Names; 2.12 More on c(); 3: Matrices and Arrays; 3.1 Creating Matrices; 3.2 General Matrix Operations; 3.3 Applying Functions to Matrix Rows and Columns; 3.4 Adding and Deleting Matrix Rows and Columns; 3.5 More on the Vector/Matrix Distinction; 3.6 Avoiding Unintended Dimension Reduction; 3.7 Naming Matrix Rows and Columns; 3.8 Higher-Dimensional Arrays; 4: Lists; 4.1 Creating Lists; 4.2 General List Operations; 4.3 Accessing List Components and Values.…”
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  4. 524

    Functional Python programming : discover the power of functional programming, generator functions, lazy evaluation, the built-in itertools library, and monads by Lott, Steven F.

    Published 2018
    Table of Contents: “…Cover -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Understanding Functional Programming -- Identifying a paradigm -- Subdividing the procedural paradigm -- Using the functional paradigm -- Using a functional hybrid -- Looking at object creation -- The stack of turtles -- A classic example of functional programming -- Exploratory data analysis -- Summary -- Chapter 2: Introducing Essential Functional Concepts -- First-class functions -- Pure functions -- Higher-order functions -- Immutable data -- Strict and non-strict evaluation -- Recursion instead of an explicit loop state -- Functional type systems -- Familiar territory -- Learning some advanced concepts -- Summary -- Chapter 3: Functions, Iterators, and Generators -- Writing pure functions -- Functions as first-class objects -- Using strings -- Using tuples and named tuples -- Using generator expressions -- Exploring the limitations of generators -- Combining generator expressions -- Cleaning raw data with generator functions -- Using lists, dicts, and sets -- Using stateful mappings -- Using the bisect module to create a mapping -- Using stateful sets -- Summary -- Chapter 4: Working with Collections -- An overview of function varieties -- Working with iterables -- Parsing an XML file -- Parsing a file at a higher level -- Pairing up items from a sequence -- Using the iter() function explicitly -- Extending a simple loop -- Applying generator expressions to scalar functions -- Using any() and all() as reductions -- Using len() and sum() -- Using sums and counts for statistics -- Using zip() to structure and flatten sequences -- Unzipping a zipped sequence -- Flattening sequences -- Structuring flat sequences -- Structuring flat sequences -- an alternative approach -- Using reversed() to change the order.…”
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    Decision making and programming by Kolbin, V. V. (Vi︠a︡cheslav Viktorovich), 1941-

    Published 2003
    Table of Contents: “…Stochastic programming models. 4.2. Stochastic programming methods. 4.3. …”
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  9. 529

    Project and program management : a competency-based approach by Springer, Mitchell L., 1959-

    Published 2019
    Table of Contents: “…Cover -- Copyright -- About the Author -- Contents -- List of Illustrations -- Preface -- Introduction -- Chapter 1: Program/Project Management Competencies -- Student PM Competency Model Paper Guidelines -- Chapter 2: The Importance of Program/Project Management -- Chapter 3: Process Management-Evolution and Definition -- Historical Orientation -- General Program Planning Models -- Integrated Linear Models versus Integrated Nonlinear Models -- Evaluation Methodologies and Accountability -- Composition of a Planning Process -- Chapter 4: Contract Types-What Type of Contract Should I Enter Into? …”
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  10. 530

    Getting Started with RethinkDB. by Tiepolo, Gianluca

    Published 2016
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  11. 531

    Sparrow iOS Game Framework Beginner's Guide. by Stein, Johannes

    Published 2014
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  12. 532
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  14. 534

    Adventures in Raspberry Pi by Philbin, Carrie Anne

    Published 2014
    Table of Contents: “…Exploring the TerminalCommands for Navigating Through Your File System; Understanding sudo; Launching Programs from the Command Line; Managing Files and Directories; Installing and Updating Applications; Editing Files; Using Shutdown and Restart Commands; Continuing Your Text Adventure; Adventure 3: Creating Stories and Games with Scratch; Getting Started with Scratch; Setting the Stage; Creating Costumes and Original Sprites; Animating a Crazy Monkey; Creating an Adventure Role-Playing Game; Adventure 4: Programming Shapes with Turtle Graphics; Scratch Turtle Graphics; Python Turtle Graphics.…”
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  15. 535

    Automate the boring stuff with Python : practical programming for total beginners by Sweigart, Albert

    Published 2015
    Table of Contents: “…Storing Values in VariablesAssignment Statements; Variable Names; Your First Program; Dissecting Your Program; Comments; The print() Function; The input() Function; Printing the User's Name; The len() Function; The str(), int(), and float() Functions; Summary; Practice Questions; Chapter 2: Flow Control; Boolean Values; Comparison Operators; Boolean Operators; Binary Boolean Operators; The not Operator; Mixing Boolean and Comparison Operators; Elements of Flow Control; Conditions; Blocks of Code; Program Execution; Flow Control Statements; if Statements; else Statements; elif Statements.…”
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  16. 536
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    HTML5 graphics & data visualization cookbook by Fhala, Ben

    Published 2012
    Subjects: “…JavaScript (Computer program language)…”
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  19. 539

    Oracle WebLogic Server 12c Advanced Administration Cookbook. by Iwazaki, Dalton

    Published 2013
    Subjects: “…Java (Computer program language)…”
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  20. 540