Search Results - ((java programming) OR ((((names OR james) programming) OR (games programming))))

  1. 521

    OpenCV Android Programming By Example. by Muhammad, Amgad

    Published 2015
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  2. 522

    Python 3 Object Oriented Programming. by Phillips, Dusty

    Published 2010
    Table of Contents: “…Python 3 Object Oriented Programming; Python 3 Object Oriented Programming; Credits; About the Author; About the Reviewers; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. …”
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  3. 523
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    Object-Oriented Programming in ColdFusion. by Gifford, Matt

    Published 2010
    Table of Contents: “…Object-Oriented Programming in ColdFusion; Object-Oriented Programming in ColdFusion; Credits; Foreword; About the Author; Acknowledgement; About the Reviewer; Preface; Who this book is for; What this book covers; What you need for this book; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. …”
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  5. 525

    Programming Microsoft Dynamics NAV 2009. by Studebaker, David

    Published 2009
    Table of Contents: “…Programming Microsoft® DynamicsTM NAV 2009; Programming Microsoft® DynamicsTM NAV 2009; Credits; About the Author; Acknowledgement; About the Reviewers; Foreword; Preface; A business history timeline; The beginning; Single user PC Plus; Multi-user Navigator; Navision Financials for Windows; Growth and mergers; Continuous enhancement; C/AL's roots; What you should know; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. …”
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  6. 526

    Programming Microsoft Dynamics NAV 2013. by Studebaker, David

    Published 2013
    Table of Contents: “…Table of Contents; Programming Microsoft Dynamics® NAV 2013; Programming Microsoft Dynamics® NAV 2013; Credits; Foreword; About the Authors; Acknowledgements; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?…”
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  7. 527

    Adventures in Raspberry Pi by Philbin, Carrie Anne

    Published 2017
    Table of Contents: “…Creating Health-Point-Stealing Sprites -- Improving the Movement of the Adventurer Sprite Using if Blocks -- Creating a Game Over Screen -- Ideas for Improvements to Your Game -- Adventure 4 Programming Shapes with Turtle Graphics -- Scratch Turtle Graphics -- Using Pen Down and Pen Up -- Drawing Simple Shapes -- Using "clear" and Setting a Start Point -- Using Variables Instead of Values -- Changing the Size and Colour of the Pen -- Creating Spiral Patterns -- Using User Input to Determine the Number of Sides -- Python Turtle Graphics -- Introducing Python Modules -- The Python 3 Environment and the Interpreter Window -- Using the Turtle Module in Python -- The range Function -- Other Python Turtle Module Commands -- Some Super Spirals -- Further Adventures with Python Turtle -- Adventure 5 Programming with Python -- Getting Set Up for Python -- Python Programming Language -- The IDLE Environment -- Programming in Python: Using a Function -- Using a Text Editor to Create a Code File -- Using the Python time and random Modules -- Python Text Adventure Game -- Getting User Input -- Using Conditionals -- Using a while Loop -- Using a Variable for Health Points -- Putting It All Together -- Defining Functions -- Creating a Main Game Loop -- Continuing Your Python Adventure -- Adventure 6 Programming Minecraft Worlds on the Raspberry Pi -- Getting Started with Minecraft Pi -- Your First Minecraft Pi Python Program -- Using Coordinates in Minecraft Pi -- Finding the Player's Location -- Changing the Player's Location -- Placing a Block -- Placing Multiple Blocks -- Types of Blocks -- Creating a TNT Chain Reaction -- Creating a Diamond Transporter -- Sharing and Cloning Minecraft Pi Programs -- Adventure 7 Coding Music with Sonic Pi -- Getting Started with Sonic Pi -- The Sonic Pi Interface -- Creating Your First Sounds with Sonic Pi.…”
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    Professional Oracle programming

    Published 2005
    Table of Contents: “…Chapter 18: Introduction to Java Database ProgrammingChapter 19: Triggers; Chapter 20: Regular Expressions and Expression Filter; Chapter 21: Object Relational Interactions with Oracle; Chapter 22: Oracle Xml Db; Chapter 23: Html-Db; Chapter 24: High-Speed Data Movement; Chapter 25: Data Loading and Management; Chapter 26: Business Intelligence Query; Chapter 27: Business Intelligence Analysis; Chapter 28: Optimization; Index.…”
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  11. 531

    Learn Python Programming : a Beginner's Guide to Learning the Fundamentals of Python Language to Write Efficient, High-Quality Code, 2nd Edition. by Romano, Fabrizio

    Published 2018
    Table of Contents: “…Strings and bytesEncoding and decoding strings; Indexing and slicing strings; String formatting; Tuples; Mutable sequences; Lists; Byte arrays; Set types; Mapping types -- dictionaries; The collections module; namedtuple; defaultdict; ChainMap; Enums; Final considerations; Small values caching; How to choose data structures; About indexing and slicing; About the names; Summary; Chapter 3: Iterating and Making Decisions; Conditional programming; A specialized else -- elif; The ternary operator; Looping; The for loop; Iterating over a range; Iterating over a sequence; Iterators and iterables.…”
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  12. 532

    C♯ network programming by Blum, Richard, 1962-

    Published 2003
    Table of Contents: “…C# Socket ProgrammingC# Socket Helper Classes; Summary; Chapter 4: DNS and C#; The Domain Name System (DNS); Windows DNS Client Information; DNS Classes in C#; Summary; Part II: Network Layer Programing; Chapter 5: Connection-Oriented Sockets; A Simple TCP Server; A Simple TCP Client; When TCP Goes Bad; Using C# Streams with TCP; Summary; Chapter 6: Connectionless Sockets; A Simple UDP Application; Distinguishing UDP Messages; When UDP Goes Bad; A Complete UDP Application; Summary; Chapter 7: Using The C# Sockets Helper Classes; The TcpClient Class; The TcpListener Class; The UdpClient Class…”
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  13. 533

    ActionScript Graphing Cookbook. by Backx, Peter

    Published 2012
    Subjects: “…Java (Computer program language)…”
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    Proven Programs in Education : Science, Technology, and Mathematics (STEM)

    Published 2014
    Table of Contents: “…Ideas About Designing Science Programs -- Brenda Gustafson and Dougal MacDonald Chapter 26. …”
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  17. 537

    Quality in online programs : approaches and practices in higher education

    Published 2022
    Table of Contents: “…Quality assurance drives continuous improvements to online programs : program design, delivery, and refresh / Kevin Hulen -- A replicable, high-touch id support model : building high quality online programs / Olysha Magruder and Paul Huckett -- Supporting quality and innovation in online graduate health-sciences programs : evidence-based practices and lessons learned / Steven T. …”
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  18. 538

    The art of R programming : tour of statistical software design by Matloff, Norman S.

    Published 2011
    Table of Contents: “…2.8 Filtering2.9 A Vectorized if-then-else: The ifelse() Function; 2.10 Testing Vector Equality; 2.11 Vector Element Names; 2.12 More on c(); 3: Matrices and Arrays; 3.1 Creating Matrices; 3.2 General Matrix Operations; 3.3 Applying Functions to Matrix Rows and Columns; 3.4 Adding and Deleting Matrix Rows and Columns; 3.5 More on the Vector/Matrix Distinction; 3.6 Avoiding Unintended Dimension Reduction; 3.7 Naming Matrix Rows and Columns; 3.8 Higher-Dimensional Arrays; 4: Lists; 4.1 Creating Lists; 4.2 General List Operations; 4.3 Accessing List Components and Values.…”
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  19. 539

    Functional Python programming : discover the power of functional programming, generator functions, lazy evaluation, the built-in itertools library, and monads by Lott, Steven F.

    Published 2018
    Table of Contents: “…Cover -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Understanding Functional Programming -- Identifying a paradigm -- Subdividing the procedural paradigm -- Using the functional paradigm -- Using a functional hybrid -- Looking at object creation -- The stack of turtles -- A classic example of functional programming -- Exploratory data analysis -- Summary -- Chapter 2: Introducing Essential Functional Concepts -- First-class functions -- Pure functions -- Higher-order functions -- Immutable data -- Strict and non-strict evaluation -- Recursion instead of an explicit loop state -- Functional type systems -- Familiar territory -- Learning some advanced concepts -- Summary -- Chapter 3: Functions, Iterators, and Generators -- Writing pure functions -- Functions as first-class objects -- Using strings -- Using tuples and named tuples -- Using generator expressions -- Exploring the limitations of generators -- Combining generator expressions -- Cleaning raw data with generator functions -- Using lists, dicts, and sets -- Using stateful mappings -- Using the bisect module to create a mapping -- Using stateful sets -- Summary -- Chapter 4: Working with Collections -- An overview of function varieties -- Working with iterables -- Parsing an XML file -- Parsing a file at a higher level -- Pairing up items from a sequence -- Using the iter() function explicitly -- Extending a simple loop -- Applying generator expressions to scalar functions -- Using any() and all() as reductions -- Using len() and sum() -- Using sums and counts for statistics -- Using zip() to structure and flatten sequences -- Unzipping a zipped sequence -- Flattening sequences -- Structuring flat sequences -- Structuring flat sequences -- an alternative approach -- Using reversed() to change the order.…”
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  20. 540