Search Results - ((java programming) OR (((james programming) OR (((names programming) OR (games programming))))))

  1. 41
  2. 42

    Programming for Everyone in Java. by Hansen, Per Brinch

    Published 1999
    Table of Contents: “…PROGRAMMING FOR EVERYONE IN JAVA; Copyright; PREFACE; CONTENTS; LIST OF PROGRAMS; LIST OF EXERCISES; 1 SIMPLE PROGRAMS; 2 SIMPLE CHOICE; 3 MULTIPLE CHOICE; 4 SIMPLE REPETITION; 5 UNBOUNDED REPETITION; 6 TEXT FILES; 7 SIMPLE ARRAYS; 8 MATRICES; 9 METHODS; 10 RECURSION; 11 CLASSES; Appendix A JAVA TEXT PROGRAM; Appendix B SAMPLE CLASS SCHEDULE; REFERENCES; INDEX.…”
    Full text (MFA users only)
    Electronic eBook
  3. 43

    Java All-in-One For Dummies. by Lowe

    Published 2014
    Table of Contents: “…Introduction -- Getting started with Java basics -- Programming basics -- Object-oriented programming -- Strings, arrays, and collections -- Programming techniques -- Swing -- Web programming -- Files and databases -- Fun and games.…”
    Full text (MFA users only)
    Electronic eBook
  4. 44

    Unreal Development Kit 3 Beginner?s Guide. by Moore, Richard

    Published 2011
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  5. 45

    Java 2 Black Book. by Templeman, Julian, Vitter, David, Holzner, Steven

    Published 2001
    Table of Contents: “…About the Author -- Acknowledgments -- Contents at a Glance -- Table of Contents -- Introduction -- Essential Java -- Variables, Arrays, and Strings -- Operators, Conditionals, and Loops -- Object-Oriented Programming -- Inheritance, Inner Classes, and Interfaces -- AWT: Applets, Applications, and Event Handling -- AWT: Text Fields, Buttons, Checkboxes, Radio Buttons, and Layouts -- AWT: Lists, Choices, Text Areas, Scrollbars, and Scroll Panes -- AWT: Graphics, Images, Text, and Fonts -- AWT: Windows, Menus, and Dialog Boxes…”
    Full text (MFA users only)
    Electronic eBook
  6. 46

    Drupal for Education and Elearning. by Robertson, James Gordon

    Published 2013
    Subjects: “…Video games.…”
    Full text (MFA users only)
    Electronic eBook
  7. 47

    Unity 3D Game Development by Example Beginner's Guide. by Creighton, Ryan Henson

    Published 2010
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  8. 48

    Arduino sketches : tools and techniques for programming wizardry by Langbridge, James A.

    Published 2015
    Table of Contents: “…Your First Program --…”
    Full text (MFA users only)
    Electronic eBook
  9. 49

    Gradle Effective Implementations Guide - Second Edition by Ikkink, Hubert Klein

    Published 2016
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  10. 50

    Comprehensive Ruby Programming. by Hudgens, Jordan

    Published 2017
    Table of Contents: “…-- Method argument syntax -- Method argument code examples -- Named arguments -- Default argument values -- Using splat and optional arguments in Ruby methods -- Traditional splat arguments -- Keyword-based splat arguments -- Optional arguments -- Summary -- Chapter 6: Ruby Iterators and Loops -- The while loop guide -- The while loop code example -- The each iterator method tutorial -- The each loop code example -- The for ... in loops tutorial -- Looping over a hash -- Nested iterator code example -- Using the select method -- Using the map method -- part 1 -- The map method code example -- Using the map method -- part 2 -- Summing values in an array using the inject method -- Summary -- Chapter 7: Ruby Collections -- Using arrays -- Deleting items from arrays -- Using push and pop for arrays -- The Ruby hash tutorial -- The hash code example -- Deleting elements from a hash -- Iterating over a hash for a key or value -- Top hash methods in Ruby -- Adding elements to a hash -- Swapping keys and values -- Merging hashes -- Converting a hash into an array -- Listing all keys -- Listing all values -- Summary -- Chapter 8: Ruby Conditionals -- The conditionals guide -- Real-world use of conditionals -- Code example of conditionals -- Syntax for the unless conditional -- Running Ruby files -- The unless conditional code example -- Nested if ... else conditionals -- The if ... elsif conditional code example -- The conditional workflow -- Guide to compound conditionals -- Compound conditionals code example -- Compounded compound conditionals -- Additional conditional operators -- Summary -- Chapter 9: Object-Oriented Programming in Ruby -- Introduction to how OOP works -- A real-world OOP example -- Ruby OOP development -- setters, getters, and methods -- Working with instantiation in Ruby.…”
    Full text (MFA users only)
    Electronic eBook
  11. 51

    JavaScript programming : pushing the limits : advanced application development with JavaScript & HTML5 / by Raasch, Jon

    Published 2013
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  12. 52
  13. 53
  14. 54

    Java for dummies by Burd, Barry

    Published 2017
    Table of Contents: “…Introduction -- Getting started with Java -- Writing your own Java programs -- Working with the big picture: object-oriented programming -- Savvy Java techniques -- The part of tens.…”
    Full text (MFA users only)
    Electronic eBook
  15. 55
  16. 56

    Java : a beginner's tutorial by Kurniawan, Budi

    Published 2010
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  17. 57
  18. 58

    Reliable JavaScript : How to Code Safely in the World's Most Dangerous Language. by Spencer, Lawrence

    Published 2015
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  19. 59

    Groovy Programming : an Introduction for Java Developers. by Barclay, Kenneth

    Published 2006
    Table of Contents: “…Front Cover; Groovy Programming an Introduction for Java Developers; Copyright; Table of Contents; Foreword; Preface; About the Authors; Chapter 1: Groovy; Chapter 2: Numbers and Expressions; Chapter 3: Strings and Regular Expressions; Chapter 4: Lists, Maps, and Ranges; Chapter 5: Simple Input and Output; Chapter 6: Case Study: A Library Application (Modeling); Chapter 7: Methods; Chapter 8: Flow of Control; Chapter 9: Closures; Chapter 10: Files; Chapter 11: Case Study: A Library Application (Methods, Closures); Chapter 12: Classes; Chapter 13: Case Study: A Library Application (Objects).…”
    Full text (MFA users only)
    Electronic eBook
  20. 60

    Mastering Unit Testing Using Mockito and JUnit. by Acharya, Sujoy

    Published 2014
    Full text (MFA users only)
    Electronic eBook