Search Results - ((java programming) OR (((james programming) OR (((names programming) OR (games programming))))))

  1. 81

    Java 7 : a beginner's tutorial, third edition by Kurniawan, Budi

    Published 2011
    Table of Contents: “…Cover Page; Title Page; Copyright Page; Table of Contents; Introduction; Java, the Language and the Technology; An Overview of Object-Oriented Programming; About This Book; Downloading and Installing Java; Downloading Program Examples and Answers; Chapter 1: Your First Taste of Java; Your First Java Program; Java Code Conventions; Integrated Development Environments (IDEs); Summary; Questions; Chapter 2: Language Fundamentals; ASCII and Unicode; Separators; Primitives; Variables; Constants; Literals; Primitive Conversions; Operators; Comments; Summary; Questions; Chapter 3: Statements.…”
    Full text (MFA users only)
    Electronic eBook
  2. 82

    The Java workshop : a practical, no-nonsense introduction to Java development by Cuartielles, David, Göransson, Andreas, Foster-Johnson, Eric

    Published 2019
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  3. 83

    SFML Game Development. by Jan Haller, Artur Vogelius Hansson Moreira

    Published 2013
    Subjects: “…Video games Programming.…”
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    Electronic eBook
  4. 84

    Kotlin programming by example : build real-world Android and web applications the Kotlin way by Adelekan, Iyanu

    Published 2018
    Table of Contents: “…Installing IntelliJ IDEASetting up a Kotlin project with IntelliJ; The fundamentals of the Kotlin programming language; Kotlin basics; Variables; Variable scope; Local variables; Operands and operators; Types; Int; Float; Double; Boolean; String; Char ; Array; Functions; Declaring functions; Invoking functions; Return values; The function naming convention; Comments; Single-line comments; Multiline comments; Doc comments; Controlling program flow; Conditional expressions; The if expression; The when expression; The Elvis operator; Loops; The for loops; The while loops.…”
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    Electronic eBook
  5. 85

    Struts design and programming : a tutorial by Kurniawan, Budi

    Published 2004
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  6. 86

    Build Gamified Websites with PHP and jQuery. by DeBurr, Detrick

    Published 2013
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  7. 87

    Spring Data Standard Guide. by Kainulainen, Petri

    Published 2012
    Subjects: “…Java (Computer program language)…”
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    Electronic eBook
  8. 88
  9. 89

    Mastering Node.js : expert techniques for building fast servers and scalable, real-time network applications with minimal effort by Pasquali, Sandro (Software designer)

    Published 2013
    Table of Contents: “…Cover; Copyright; Credits; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Understanding the Node Environment; Extending JavaScript; Events; Modularity; The Network; V8; Memory and other limits; Harmony; The process object; The Read-Eval-Print Loop and executing a Node program; Summary; Chapter 2: Understanding Asynchronous Event-Driven Programming; Broadcasting events; Collaboration; Queueing; Listening for events; Signals; Forks; File events; Deferred execution; process.nextTick; Timers; setTimeout; setInterval; unref and ref.…”
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    Electronic eBook
  10. 90

    Upgrading to Java 8 by Kurniawan, Budi

    Published 2015
    Subjects: “…Java (Computer program language)…”
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    Electronic eBook
  11. 91

    JavaScript programmer's reference by White, Alexei

    Published 2009
    Subjects: “…JavaScript (Computer program language)…”
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    Electronic eBook
  12. 92

    Libgdx Cross-platform Game Development Cookbook. by Márquez, David Saltares

    Published 2014
    Table of Contents: “…Taking advantage of Libgdx spritesRendering sprite-sheet-based animations; Understanding orthographic cameras; Using ShapeRenderer for debug graphics; Handling multiple screen sizes with viewports; Chapter 3: Advanced 2D Graphics; Introduction; Achieving juicy effects with particles; Frame buffers and image composition; Welcome to the world of shaders; Passing parameters into shader programs; 2D depth of field shader; Embedding a Libgdx window into a Java desktop application; Chapter 4: Detecting User Input; Introduction; Detecting user input via event polling.…”
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    Electronic eBook
  13. 93

    Beginning programming with Python for dummies by Mueller, John, 1958-

    Published 2014
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    Electronic eBook
  14. 94
  15. 95

    Introduction to programming : learn to program in Java with data structures, algorithms, and logic / by Samoylov, Nick

    Published 2018
    Table of Contents: “…AnswerSummary; Chapter 2: Java Language Basics; The basic terms of Java programming; Byte code; Defects (bugs) and their severity and priority; Java program dependencies; Statements; Methods; Classes; The Main class and the main method; Classes and objects (instances); Java classes; Java object (class instance); Class (static) and object (instance) members; Private and public; Static members; Object (instance) members; Method overloading; Interface, implementation, and inheritance; Interface; Implementation; Inheritance; The java.lang. …”
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  16. 96

    Computer games : learning objectives, cognitive performance and effects on development

    Published 2010
    Subjects: “…Video games Programming.…”
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    Electronic eBook
  17. 97

    Computer games and software engineering

    Published 2015
    Subjects: “…Video games Programming.…”
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    Electronic eBook
  18. 98

    Maya Python for Games and Film : a Complete Reference for Maya Python and the Maya Python API. by Mechtley, Adam

    Published 2011
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  19. 99

    Mastering UI Development with Unity : an in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018. by Godbold, Ashley

    Published 2018
    Table of Contents: “…Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Designing User Interfaces; UI and GUI; Four game interface types; Layout; Color schemes; Interface metaphors; Resolution and aspect ratio; Changing the aspect ratio and resolution of the game view; Building for a single resolution; Resetting the resolution; Method 1 -- PlayerPrefs. …”
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    Electronic eBook
  20. 100

    Game Programming using Qt 5 Beginner's Guide : Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition. by Strakhov, Pavel Vladimirovich

    Published 2018
    Table of Contents: “…; Summary; Chapter 3: Qt GUI Programming; Creating GUI in Qt; Time for action -- Creating a Qt Widgets project; What just happened?…”
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    Electronic eBook