Search Results - ((java programming) OR ((games OR james) programming))

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  1. 541

    Mastering Splunk. by Miller, James

    Published 2014
    Full text (MFA users only)
    Electronic eBook
  2. 542
  3. 543

    Learning Less.js : develop attractive CSS styles efficiently, using the Less CSS preprocessor by Libby, Alex

    Published 2014
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  4. 544

    Gradle Effective Implementation Guide. by Ikkink, Hubert Klein

    Published 2012
    Full text (MFA users only)
    Electronic eBook
  5. 545
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    Learning Python with Raspberry Pi by Bradbury, Alex

    Published 2014
    Table of Contents: “…Getting up and running -- A really quick introduction to Python -- Python basics -- Graphical programming -- Creating games -- Creating graphics with OpenGL -- Networked Python -- Minecraft -- Multimedia -- Scripting -- Interfacing with hardware -- Testing and debugging.…”
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    Electronic eBook
  8. 548

    Getting Started with WebRTC. by Manson, Rob

    Published 2013
    Full text (MFA users only)
    Electronic eBook
  9. 549

    Professional Web 2.0 programming

    Published 2007
    Table of Contents: “…Cascading Style SheetsTools; Summary; Chapter 3: JavaScript and Ajax; JavaScript: Understanding Lesser-Known but Crucial Features; JavaScript Optimizations; Ajax; Summary; Chapter 4: Design Principles; Common Design Issues; Summary; Chapter 5: What's Next for Web 2.0?…”
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    Electronic eBook
  10. 550
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    Julia 1. 0 Programming Complete Reference Guide : Discover Julia, a High-Performance Language for Technical Computing by Balbaert, Ivo

    Published 2019
    Table of Contents: “…Chapter 1: Installing the Julia Platform -- Chapter 2: Variables, Types, and Operations -- Chapter 3: Functions -- Chapter 4: Control Flow -- Chapter 5: Collection Types -- Chapter 6: More on Types, Methods, and Modules -- Chapter 7: Metaprogramming in Julia -- Chapter 8: I/O, Networking, and Parallel Computing -- Chapter 9: Running External Programs -- Chapter 10: The Standard Library and Packages -- Chapter 11: Creating Our First Julia App -- Chapter 12: Setting Up the Wiki Game -- Chapter 13: Building the Wiki Game Web Crawler -- Chapter 14: Adding a Web UI for the Wiki Game -- Chapter 15: Implementing Recommender Systems with Julia -- Chapter 16: Machine Learning for Recommender Systems…”
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    Electronic eBook
  12. 552
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  15. 555

    Basic Mathematics with Mathematica for Economics, Business and Finance. by Ummer, E. K.

    Published 2012
    Table of Contents: “…Classical optimization; 5. Linear programming; 6. Nonlinear programming; 7. Game theory; 8. …”
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    Electronic eBook
  16. 556

    Adobe AIR bible by Gorton, Benjamin

    Published 2008
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    Electronic eBook
  17. 557

    The complete guide to simulations and serious games : how the most valuable content will be created in the age beyond Gutenberg to Google by Aldrich, Clark, 1967-

    Published 2009
    Table of Contents: “…The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?…”
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    Electronic eBook
  18. 558

    Optimal Control and Viscosity Solutions of Hamilton-Jacobi-Bellman Equations. by Bardi, Martino

    Published 1997
    Table of Contents: “…CHAPTER VII Asymptotic problemsCHAPTER VIII Differential Games; APPENDIX A Numerical Solution of Dynamic Programming Equations; APPENDIX B Nonlinear H∞ control; Bibliography; Index…”
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    Electronic eBook
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