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41
LibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform network
Published 2015Subjects: “…Video games Programming.…”
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42
Java EE 7 First Look.
Published 2013Subjects: “…Java.…”
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43
Java 7 : a beginner's tutorial, third edition
Published 2011Table of Contents: “…Cover Page; Title Page; Copyright Page; Table of Contents; Introduction; Java, the Language and the Technology; An Overview of Object-Oriented Programming; About This Book; Downloading and Installing Java; Downloading Program Examples and Answers; Chapter 1: Your First Taste of Java; Your First Java Program; Java Code Conventions; Integrated Development Environments (IDEs); Summary; Questions; Chapter 2: Language Fundamentals; ASCII and Unicode; Separators; Primitives; Variables; Constants; Literals; Primitive Conversions; Operators; Comments; Summary; Questions; Chapter 3: Statements.…”
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44
The Java workshop : a practical, no-nonsense introduction to Java development
Published 2019Subjects: “…Java (Computer program language)…”
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45
SFML Game Development.
Published 2013Subjects: “…Video games Programming.…”
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46
Struts design and programming : a tutorial
Published 2004Subjects: “…Java (Computer program language)…”
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47
Build Gamified Websites with PHP and jQuery.
Published 2013Subjects: “…JavaScript (Computer program language)…”
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48
Java2 Enterprise Edition 1.4 (J2EE 1.4) Bible.
Published 2011Subjects: “…Java (Computer program language)…”
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49
Upgrading to Java 8
Published 2015Subjects: “…Java (Computer program language)…”
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50
JavaScript : The New Toys.
Published 2020Subjects: “…JavaScript (Computer program language)…”
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51
JavaScript programmer's reference
Published 2009Subjects: “…JavaScript (Computer program language)…”
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52
Libgdx Cross-platform Game Development Cookbook.
Published 2014Table of Contents: “…Taking advantage of Libgdx spritesRendering sprite-sheet-based animations; Understanding orthographic cameras; Using ShapeRenderer for debug graphics; Handling multiple screen sizes with viewports; Chapter 3: Advanced 2D Graphics; Introduction; Achieving juicy effects with particles; Frame buffers and image composition; Welcome to the world of shaders; Passing parameters into shader programs; 2D depth of field shader; Embedding a Libgdx window into a Java desktop application; Chapter 4: Detecting User Input; Introduction; Detecting user input via event polling.…”
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53
Beginning programming with Python for dummies
Published 2014Full text (MFA users only)
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54
Learning Windows 8 game development : learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples
Published 2013Subjects: “…Video games Programming.…”
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55
Creating E-Learning Games with Unity.
Published 2014Subjects: “…Video games Programming.…”
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56
Introduction to programming : learn to program in Java with data structures, algorithms, and logic /
Published 2018Table of Contents: “…AnswerSummary; Chapter 2: Java Language Basics; The basic terms of Java programming; Byte code; Defects (bugs) and their severity and priority; Java program dependencies; Statements; Methods; Classes; The Main class and the main method; Classes and objects (instances); Java classes; Java object (class instance); Class (static) and object (instance) members; Private and public; Static members; Object (instance) members; Method overloading; Interface, implementation, and inheritance; Interface; Implementation; Inheritance; The java.lang. …”
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57
Computer games : learning objectives, cognitive performance and effects on development
Published 2010Subjects: “…Video games Programming.…”
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58
Computer games and software engineering
Published 2015Subjects: “…Video games Programming.…”
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59
Maya Python for Games and Film : a Complete Reference for Maya Python and the Maya Python API.
Published 2011Subjects: “…Video games Programming.…”
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60
Mastering UI Development with Unity : an in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018.
Published 2018Table of Contents: “…Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Designing User Interfaces; UI and GUI; Four game interface types; Layout; Color schemes; Interface metaphors; Resolution and aspect ratio; Changing the aspect ratio and resolution of the game view; Building for a single resolution; Resetting the resolution; Method 1 -- PlayerPrefs. …”
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