Search Results - ((java programming) OR ((games OR james) programming))

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  1. 1341
  2. 1342
  3. 1343

    Exploring WebSphere Studio Enterprise Developer V5.1.2

    Published 2005
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  4. 1344

    Instant IntroJs. by Arasteh, Ehsan

    Published 2013
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    Electronic eBook
  5. 1345

    Enabling applications for grid computing with Globus

    Published 2003
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  6. 1346

    Creating and promoting lifelong learning in public libraries : tools and tips for practitioners by Gilton, Donna L.

    Published 2016
    Table of Contents: “…1 What Creating and Promoting Lifelong Learning in Public Libraries Is All About; Planning Modes and Instructional Models; Scope and Organization; Notes; 2 Planning for Formal Instruction; Decision Points; ILI Planning for the Whole Library; Preparing to Teach; Notes; 3 Teaching Methodologies; Lectures; Active Learning in the Classroom; Games and Gaming; Applying Active Learning to Real Life; Universal Design of Learning, Instruction, and Information Literacy; Toward Evaluation; Notes; 4 Implementing Instruction with Technology; Web 1.0; Web 2.0; Combining Web 1.0 and 2.0; Notes…”
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  7. 1347

    Diabetes mellitus : a fundamental and clinical text

    Published 2004
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  8. 1348

    Advanced Elasticsearch 7. 0 : a Practical Guide to Designing, Indexing, and Querying Advanced Distributed Search Engines. by Wong, Wai-Tak

    Published 2019
    Table of Contents: “…Advanced Elasticsearch 7.0: a practical guide to designing, indexing, and querying advanced distributed search engines -- Dedication -- Contributors -- Table of Contents -- Preface -- Section 1: Fundamentals and Core APIs -- Chapter 1: Overview of Elasticsearch 7 -- Chapter 2: Index APIs -- Chapter 3: Document APIs -- Chapter 4: Mapping APIs -- Chapter 5: Anatomy of an Analyzer -- Chapter 6: Search APIs -- Section 2: Data Modeling, Aggregations Framework, Pipeline, and Data Analytics -- Chapter 7: Modeling Your Data in the Real World -- Chapter 8: Aggregation Frameworks -- Chapter 9: Preprocessing Documents in Ingest Pipelines -- Chapter 10: Using Elasticsearch for Exploratory Data Analysis -- Section 3: Programming with the Elasticsearch Client -- Chapter 11: Elasticsearch from Java Programming -- Chapter 12: Elasticsearch from Python Programming -- Section 4: Elastic Stack -- Chapter 13: Using Kibana, Logstash, and Beats -- Chapter 14: Working with Elasticsearch SQL -- Chapter 15: Working with Elasticsearch Analysis Plugins -- Section 5: Advanced Features -- Chapter 16: Machine Learning with Elasticsearch -- Chapter 17: Spark and Elasticsearch for Real-Time Analytics -- Chapter 18: Building Analytics RESTful Services -- Other Books You May Enjoy -- Index.…”
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  9. 1349

    Second Generation E-learning Part 2 : Serious Media. by Davidson, Drew

    Published 2005
    Table of Contents: “…Table of contents; Institutional change in ''The Academy''; Editorial; Games by degrees: playing with programs; Educating the fighter: buttonmashing, seeing, being; Messages and mediums: learning to teach with videogames; Cheating can be good for you: educational games and multiple play styles; Procedural literacy: educating the new media practitioner; Weblogs: learning in public; Videogames and the future of education; Diving into Peter Plantec's brave new world of virtual humans.…”
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  10. 1350

    Learning TypeScript 2.x : Develop and maintain captivating web applications with ease, 2nd Edition. by Jansen, Remo H.

    Published 2018
    Table of Contents: “…The double-selection structure (if ... else)The inline ternary operator ; The multiple-selection structure (switch); The expression is tested at the top of the loop (while); The expression is tested at the bottom of the loop (do ... while); Iterate on each object's properties (for ... in); Iterate values in an iterable (for ... of); Counter-controlled repetition (for); Functions; Classes; Interfaces; Namespaces; Putting everything together; Summary; Chapter 2: Working with Types; The TypeScript type system's characteristics; The line between TypeScript and JavaScript; Type inference.…”
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  11. 1351

    Kotlin Quick Start Guide : Core Features to Get You Ready for Developing Applications. by Devcic, Marko

    Published 2018
    Table of Contents: “…Starting a threadSynchronized methods; Synchronized blocks; Volatile; Delegated properties; Standard library delegate properties; lazy; observable; vetoable; notNull; Extension functions; Importing extension functions; Java interoperability; Extension properties; Receiver functions; Infix functions; Building a simple DSL; Operator overloading; Overloading with extension functions; Operator overloading and Java; Bitwise operations; Summary; Chapter 6: Kotlin Standard Library; Collections; Lists; Sets; Maps; Indexing; Platform types and immutable collections; Working with collections…”
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  12. 1352

    Augmented Reality for Developers. by Linowes, Jonathan

    Published 2017
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  13. 1353

    Hands-On Spring Security 5 for Reactive Applications : Learn Effective Ways to Secure Your Applications with Spring and Spring WebFlux. by John, Tomcy

    Published 2018
    Table of Contents: “…Cover; Title Page; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Overview of Spring 5 and Spring Security 5; How examples are structured; New-generation application requirements; Reactive programming; Reactive applications; Reactive Manifesto; Responsive; Resilient; Elastic; Message-driven; Spring Framework; Reactive Landscape in Java; Reactive Streams and Reactive Streams Specifications; Non-blocking; Backpressure; Reactive Extensions; RxJava; Reactive Streams and RxJava; JDK 9 additions; Important interfaces; The Publisher Interface.…”
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  14. 1354

    Mining Google web services : building applications with the Google API by Mueller, John, 1958-

    Published 2004
    Table of Contents: “…Chapter 8 Writing Applications Using JavaUnderstanding the Benefits of Using Java; Resources for Learning Java; Understanding Java Browser Issues; Using the Google-Supplied Code; Developing a Simple Java Application; Writing a Java Application with Database Support; Your Call to Action; Chapter 9 Writing Applications for Mobile Devices; Understanding Mobile Device Limitations; Working with Emulators; Designing for Local or Remote Data Management; Developing for a Pocket PC; Developing for a Cellular Telephone or Palm Type Device; Your Call to Action…”
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  15. 1355

    To improve health and health care. Volume XVI : the Robert Wood Johnson Foundation anthology

    Published 2015
    Table of Contents: “…OpenNotes; Introduction; A Timely Idea; To Share or Not to Share; Launching the Experiment; What Happened; Aftermath; Conclusion; Appendix; Notes; Chapter 4. Using Video Games to Improve Health; Introduction; The Potential of Games to Improve Health; Games for Health: Bringing the Health and Video Game Communities Together; Health Games Research: Building a Body of Knowledge; Face Station: A Game for Autistic Children.…”
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  16. 1356

    DB2 UDB V8.2 on the Windows environment

    Published 2004
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  17. 1357

    Theory of education by Turner, David A. (Professor of education)

    Published 2004
    Table of Contents: “…List of Figures; Acknowledgements; CHAPTER ONE: STUCK IN THE MUD WITH THE WHEELS SPINNING; CHAPTER TWO: CLEARING THE GROUND; CHAPTER THREE: LARGE SCALE STATISTICAL SURVEY METHODS; CHAPTER FOUR: ACTION RESEARCH; CHAPTER FIVE: POSTMODERNISM; CHAPTER SIX: GAME THEORY AND INDIVIDUAL CHOICE IN SCHOOLING; CHAPTER SEVEN: LINEAR PROGRAMMING AND SOCIOLOGICAL LAWS; CHAPTER EIGHT: LINEAR PROGRAMMING AND EDUCATIONAL POLICY; CHAPTER NINE: GROUP DECISION MAKING; CHAPTER TEN: CHAOS AND COMPLEXITY; CHAPTER ELEVEN: CONCLUSIONS; References; Index.…”
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  18. 1358

    Oracle ADF enterprise application development-made simple : successfully plan, develop, test, and deploy enterpise applications with Oracle ADF by Vesterli, Sten E.

    Published 2014
    Table of Contents: “…Skills required for an ADF projectADF framework knowledge; Object-oriented programming; Java programming; Database design and programming; XML knowledge; Web technologies; Regular expressions; Graphics design; Usability; Testing; Organizing the team; Project manager; Software architect and lead programmer; Regular programmers; Building Business Components; Building the user interface; Skinning; Templates; Defining data validation; Building support classes; Building database stored procedures; Build/configuration manager; Database and application server administrator; Graphic designers.…”
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  19. 1359

    Mastering High Performance with Kotlin : Overcome Performance Difficulties in Kotlin with a Range of Exciting Techniques and Solutions. by Kucherenko, Igor

    Published 2018
    Table of Contents: “…Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Identifying Performance Bottlenecks; Reasons for performance issues; Memory management; Garbage collection; Working principles of the garbage collector; Impacts of garbage collection; Heap fragmentation; Finalization; Resource leaks; Memory leaks; String pool; Memory model; The problem of concurrency and parallelism; Java Memory Model (JMM); Synchronization; Slow rendering; Device refresh rate; Frame rate; Summary; Chapter 2: Identifying Indicators of Performance Issues; Benchmarking.…”
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  20. 1360