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    Start Concurrent 2014 : an Introduction to Problem Solving in Java with a Focus on Concurrency.

    Published 2014
    Table of Contents: “…4.3.2 The boolean type and its operations4.3.3 switch statements; 4.4 Solution: Monty Hall; 4.5 Concurrency: Selection; Exercises; Conceptual Problems; Programming Practice; 5 Repetition; 5.1 Problem: DNA searching; 5.2 Concepts: Repetition; 5.3 Syntax: Loops in Java; 5.3.1 while loops; 5.3.2 for loops; 5.3.3 do-while loops; 5.3.4 Nested loops; 5.3.5 Common pitfalls; 5.4 Solution: DNA searching; 5.5 Concurrency: Loops; Exercises; Conceptual Problems; Programming Practice; Experiments; 6 Arrays; 6.1 Introduction; 6.2 Problem: Conway's Game of Life; 6.2.1 Terminal limitations.…”
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    Electronic eBook
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    Java Programming for Android Developers For Dummies. by Burd, Barry A.

    Published 2016
    Table of Contents: “…Title Page; Copyright Page; Table of Contents; Introduction; How to Use This Book; Conventions Used in This Book; What You Don't Have to Read; Foolish Assumptions; How This Book Is Organized; Part 1: Getting Started with Java Programming for Android Developers; Part 2: Writing Your Own Java Programs; Part 3: Working with the Big Picture: Object-Oriented Programming; Part 4: Powering Android with Java Code; Part 5: The Part of Tens; More on the web!…”
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    Electronic eBook
  5. 5

    Java programming interviews exposed / by Markham, Noel

    Published 2014
    Subjects: “…Java (Computer program language)…”
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    Electronic eBook
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    HTML5 Games : Creating Fun with HTML5, CSS3, and WebGL. by Seidelin, Jacob

    Published 2011
    Subjects: “…Video games Programming.…”
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    Electronic eBook
  7. 7

    Game development with Three.js by Sukin, Isaac

    Published 2013
    Subjects: “…JavaScript (Computer program language)…”
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    Electronic eBook
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    Scratch 1.4 Beginner?s Guide : Beginner's Guide. by Badger, Michael

    Published 2009
    Table of Contents: “…; 21st century learning skills; How to use Scratch?; Programming concepts; Programming limitations; Scratch anatomy; Building blocks; Write the script; Watch the story; Built-in image editor; Interface promotes tinkering; Learning Scratch; Welcome to Scratch!…”
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  9. 9

    Professional XMPP Programming with JavaScript and jQuery. by Moffitt, Jack (Jack A.)

    Published 2010
    Table of Contents: “…Professional XMPP Programming with JavaScript and jQuery; About the Author; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; p2p.wrox.com; Part I: XMPP Protocol and Architecture; Chapter 1: Getting to Know XMPP; Chapter 2: Designing XMPP Applications; Part II: The Applications; Chapter 3: Saying Hello: The First Application; Chapter 4: Exploring the XMPP Protocol: A Debugging Console; Chapter 5: Microblogging in Real Time: An Identica Client.…”
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    Game development tool essentials by Ardolino, Alessandro

    Published 2014
    Table of Contents: “…Programming ; Programming : decoupling game tool GUIs from core editing operations -- Building a game prototyping tool for Andriod mobile devices -- Engineering domain-specific languages for games.…”
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    Wicked cool Java : code bits, open-source libraries, and project ideas by Eubanks, Brian D.

    Published 2005
    Subjects: “…Java (Computer program language)…”
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    Electronic eBook
  12. 12

    Mobile Game Design Essentials. by Claudio Scolastici, Dr

    Published 2013
    Table of Contents: “…Implementation -- Usage -- Game programming -- C++ -- Memory management -- Objects -- Complaints about C++ -- Java -- Memory management -- Syntax -- Java for mobile -- Java ME -- Objective-C -- Cocoa -- Cocoa Touch -- Xcode -- Working with objects -- Extending classes with categories -- Protocols define messaging contracts -- Values and collections -- Blocks -- Objective-C conventions -- Getting started -- HTML5 -- Canvas -- HTML5 and Flash -- Issues with HTML5 -- HTML5 games -- Conclusions -- Scripting languages -- Structure of a game program -- Initialization -- The game loop -- Termination -- Conclusion -- Summary -- 6. …”
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    Spring 2. 5 Aspect Oriented Programming. by Dessì, Massimiliano

    Published 2009
    Table of Contents: “…Advised objectsAutoproxy; Autoproxy with classic Spring; BeanNameAutoProxyCreator; DefaultAdvisorAutoProxyCreator; AbstractAdvisorAutoProxyCreator; AutoProxyCreator with metadata; Autoproxy with AspectJ; Autoproxy with annotation; Autoproxy with XML Schema; Target sources; Hot swappable target sources; Pooling target sources; Prototype target sources; ThreadLocal target source; Summary; Chapter 4: AspectJ Support; AspectJ annotations; Aspect; Pointcut; execution; within; this; target; args; @target; @args; @ within; @ annotation; bean; Selection on methods' names…”
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    Ouya Unity Game Development by Riches, Gary

    Published 2013
    Subjects: “…Video games Programming.…”
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    Electronic eBook
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    Java for Dummies. by Burd, Barry

    Published 2022
    Subjects: “…Java (Computer program language)…”
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    Electronic eBook
  17. 17

    JavaScript : The New Toys. by Crowder, T. J.

    Published 2020
    Subjects: “…JavaScript (Computer program language)…”
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    Electronic eBook
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    HTML5 games : creating fun with HTML5, CSS3 and WEBGL by Seidelin, Jacob

    Published 2014
    Subjects: “…Video games Programming.…”
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    Electronic eBook
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    Flex 3 with Java. by Kore, Satish

    Published 2009
    Table of Contents: “…New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML…”
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    Java programming : 24-hour trainer / by Fain, Yakov

    Published 2011
    Subjects: “…Java (Computer program language)…”
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