Search Results - ((java programming) OR ((games OR names) programming))
Suggested Topics within your search.
Suggested Topics within your search.
- Development 198
- Application software 182
- Programming 152
- Computer programs 129
- Java (Computer program language) 128
- History 127
- Video games 116
- JavaScript (Computer program language) 109
- Design 103
- Web site development 95
- Web sites 68
- Data processing 61
- Social aspects 55
- Computer programming 48
- Management 48
- Study and teaching 46
- Activity programs 45
- Internet programming 45
- computer programming 40
- Computer software 38
- Computer graphics 34
- Python (Computer program language) 34
- Web applications 33
- Research 32
- Computer networks 31
- Web servers 31
- Artificial intelligence 30
- Business 30
- History and criticism 30
- Authoring programs 28
Search alternatives:
- java programming »
-
1
JMonkeyEngine 3.0 beginner's guide : develop professional 3D games for desktop, web, and mobile, all in the familiar Java programming language /
Published 2013Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
2
JMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development
Published 2014Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
3
Start Concurrent 2014 : an Introduction to Problem Solving in Java with a Focus on Concurrency.
Published 2014Table of Contents: “…4.3.2 The boolean type and its operations4.3.3 switch statements; 4.4 Solution: Monty Hall; 4.5 Concurrency: Selection; Exercises; Conceptual Problems; Programming Practice; 5 Repetition; 5.1 Problem: DNA searching; 5.2 Concepts: Repetition; 5.3 Syntax: Loops in Java; 5.3.1 while loops; 5.3.2 for loops; 5.3.3 do-while loops; 5.3.4 Nested loops; 5.3.5 Common pitfalls; 5.4 Solution: DNA searching; 5.5 Concurrency: Loops; Exercises; Conceptual Problems; Programming Practice; Experiments; 6 Arrays; 6.1 Introduction; 6.2 Problem: Conway's Game of Life; 6.2.1 Terminal limitations.…”
Full text (MFA users only)
Electronic eBook -
4
Java Programming for Android Developers For Dummies.
Published 2016Table of Contents: “…Title Page; Copyright Page; Table of Contents; Introduction; How to Use This Book; Conventions Used in This Book; What You Don't Have to Read; Foolish Assumptions; How This Book Is Organized; Part 1: Getting Started with Java Programming for Android Developers; Part 2: Writing Your Own Java Programs; Part 3: Working with the Big Picture: Object-Oriented Programming; Part 4: Powering Android with Java Code; Part 5: The Part of Tens; More on the web!…”
Full text (MFA users only)
Electronic eBook -
5
Java programming interviews exposed /
Published 2014Subjects: “…Java (Computer program language)…”
Full text (MFA users only)
Electronic eBook -
6
HTML5 Games : Creating Fun with HTML5, CSS3, and WebGL.
Published 2011Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
7
Game development with Three.js
Published 2013Subjects: “…JavaScript (Computer program language)…”
Full text (MFA users only)
Electronic eBook -
8
Scratch 1.4 Beginner?s Guide : Beginner's Guide.
Published 2009Table of Contents: “…; 21st century learning skills; How to use Scratch?; Programming concepts; Programming limitations; Scratch anatomy; Building blocks; Write the script; Watch the story; Built-in image editor; Interface promotes tinkering; Learning Scratch; Welcome to Scratch!…”
Full text (MFA users only)
Electronic eBook -
9
Professional XMPP Programming with JavaScript and jQuery.
Published 2010Table of Contents: “…Professional XMPP Programming with JavaScript and jQuery; About the Author; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; p2p.wrox.com; Part I: XMPP Protocol and Architecture; Chapter 1: Getting to Know XMPP; Chapter 2: Designing XMPP Applications; Part II: The Applications; Chapter 3: Saying Hello: The First Application; Chapter 4: Exploring the XMPP Protocol: A Debugging Console; Chapter 5: Microblogging in Real Time: An Identica Client.…”
Full text (MFA users only)
Electronic eBook -
10
Game development tool essentials
Published 2014Table of Contents: “…Programming ; Programming : decoupling game tool GUIs from core editing operations -- Building a game prototyping tool for Andriod mobile devices -- Engineering domain-specific languages for games.…”
Full text (MFA users only)
Electronic eBook -
11
Wicked cool Java : code bits, open-source libraries, and project ideas
Published 2005Subjects: “…Java (Computer program language)…”
Full text (MFA users only)
Electronic eBook -
12
Mobile Game Design Essentials.
Published 2013Table of Contents: “…Implementation -- Usage -- Game programming -- C++ -- Memory management -- Objects -- Complaints about C++ -- Java -- Memory management -- Syntax -- Java for mobile -- Java ME -- Objective-C -- Cocoa -- Cocoa Touch -- Xcode -- Working with objects -- Extending classes with categories -- Protocols define messaging contracts -- Values and collections -- Blocks -- Objective-C conventions -- Getting started -- HTML5 -- Canvas -- HTML5 and Flash -- Issues with HTML5 -- HTML5 games -- Conclusions -- Scripting languages -- Structure of a game program -- Initialization -- The game loop -- Termination -- Conclusion -- Summary -- 6. …”
Full text (MFA users only)
Electronic eBook -
13
-
14
Spring 2. 5 Aspect Oriented Programming.
Published 2009Table of Contents: “…Advised objectsAutoproxy; Autoproxy with classic Spring; BeanNameAutoProxyCreator; DefaultAdvisorAutoProxyCreator; AbstractAdvisorAutoProxyCreator; AutoProxyCreator with metadata; Autoproxy with AspectJ; Autoproxy with annotation; Autoproxy with XML Schema; Target sources; Hot swappable target sources; Pooling target sources; Prototype target sources; ThreadLocal target source; Summary; Chapter 4: AspectJ Support; AspectJ annotations; Aspect; Pointcut; execution; within; this; target; args; @target; @args; @ within; @ annotation; bean; Selection on methods' names…”
Full text (MFA users only)
Electronic eBook -
15
Ouya Unity Game Development
Published 2013Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
16
Java for Dummies.
Published 2022Subjects: “…Java (Computer program language)…”
Full text (MFA users only)
Electronic eBook -
17
JavaScript : The New Toys.
Published 2020Subjects: “…JavaScript (Computer program language)…”
Full text (MFA users only)
Electronic eBook -
18
HTML5 games : creating fun with HTML5, CSS3 and WEBGL
Published 2014Subjects: “…Video games Programming.…”
Full text (MFA users only)
Electronic eBook -
19
Flex 3 with Java.
Published 2009Table of Contents: “…New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML…”
Full text (MFA users only)
Electronic eBook -
20
Java programming : 24-hour trainer /
Published 2011Subjects: “…Java (Computer program language)…”
Full text (MFA users only)
Electronic eBook