Search Results - ((java programming) OR ((games OR names) programming))

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  1. 101

    Gaming the system : designing with Gamestar mechanic by Tekinbaş, Katie Salen, Gresalfi, Melissa, 1977-, Peppler, Kylie A., Santo, Rafi, 1982-

    Published 2014
    Subjects: “…Video games Design Computer programs.…”
    Full text (MFA users only)
    Electronic eBook
  2. 102

    Android game programming for dummies / by James, Derek (Game developer)

    Published 2013
    Table of Contents: “…Introduction -- Adopting the Android gaming mindset -- Starting to program -- Making your first game: Crazy eights -- Moving on to your second game: Whack-a-mole -- Managing your game in the market -- The part of tens.…”
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    Electronic eBook
  3. 103

    JavaFoundations. by Greanier, Todd

    Published 2006
    Table of Contents: “…Java Foundations; Frontmatter; Chapter 1: The History of Java; Chapter 2: Java Fundamentals; Chapter 3: Keywords and Operators; Chapter 4: Flow Control; Chapter 5: Arrays; Chapter 6: Introduction to Object-Oriented Programming; Chapter 7: Advanced Object-Oriented Programming; Chapter 8: Exception Handling; Chapter 9: Common Java Api Classes; Chapter 10: The Collections Framework; Appendix A: Answers to Review Questions; Glossary; Index.…”
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    Electronic eBook
  4. 104

    Concurrent and Real-Time Programming in Java : Threads, RTSJ and RMI. by Benmammar, Badr

    Published 2017
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  5. 105

    Nominal sets : names and symmetry in computer science by Pitts, A. M. (Andrew M.)

    Published 2013
    Table of Contents: “…11.2 Discontinuity of name abstraction11.3 Uniform directed complete posets; 11.4 Recursive domain equations; 11.5 Nominal Scott domains; Exercises; 12 Computational logic; 12.1 Unification; 12.2 Term rewriting; 12.3 Logic programming; Exercises; References; Index of notation; Index.…”
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    Electronic eBook
  6. 106

    Java for Android by Kurniawan, Budi

    Published 2014
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  7. 107

    Unity Multiplayer Games. by R. Stagner, Alan

    Published 2013
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  8. 108

    Eloquent javascript : a modern introduction to programming by Haverbeke, Marijn

    Published 2015
    Subjects: “…JavaScript (Computer program language)…”
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    Electronic eBook
  9. 109

    Java in Easy Steps, 7th Edition : Master the Major Features. by McGrath, Mike

    Published 2019
    Subjects: “…Java (Computer program language)…”
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    Electronic eBook
  10. 110

    Professional Java tools for extreme programming : Ant, Xdoclet, JUnit, Cactus, and Maven /

    Published 2004
    Table of Contents: “…Professional Java Tools for Extreme Programming; Credits; About the Authors; Contents; Introduction; Chapter 1: Introduction to Extreme Programming; Chapter 2: J2EE Deployment Concepts; Chapter 3: Storing and Managing Code with CVS; Chapter 4: Ant Primer; Chapter 5: Building Java Applications with Ant; Chapter 6: Building J2EE Applications with Ant; Chapter 7: XDoclet Primer; Chapter 8: Building J2EE Web Components with Ant and XDoclet; Chapter 9: Building EJBs with Ant and XDoclet; Chapter 10: Building Struts Apps with Ant and XDoclet; Chapter 11: Creating Custom Ant Tasks.…”
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  11. 111

    Learning reactive programming with Java 8 : learn how to use RxJava and its reactive observables to build fast, concurrent, and powerful applications through detailed examples / by Tsvetinov, Nickolay

    Published 2015
    Table of Contents: “…Pure functions and higher order functionsPure functions; Higher order functions; RxJava and functional programming; Summary; Chapter 3: Creating and Connecting Observables, Observers, and Subjects; The Observable.from method; The Observable.just method; Other Observable factory methods; The Observable.create method; Subscribing and unsubscribing; Hot and cold Observable instances; The ConnectableObservable class; The Subject instances; Summary; Chapter 4: Transforming, Filtering, and Accumulating Your Data; Observable transformations; Transformations with the various flatMap operators…”
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    Electronic eBook
  12. 112

    SDL Game Development. by Mitchell, Shaun

    Published 2013
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  13. 113

    JavaScript bible

    Published 2010
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  14. 114

    Advanced JavaScript : Speed up Web Development with the Powerful Features and Benefits of JavaScript. by Shute, Zachary

    Published 2019
    Table of Contents: “…Exercise 15: Creating a GeneratorActivity 1: Implementing Generators; Summary; Asynchronous JavaScript; Introduction; Asynchronous Programming; Sync Versus Async; Synchronous versus Asynchronous Timing; Introducing Event Loops; Stack; Heap and Event Queue; Event Loops; Things to Consider; Exercise 16: Handling the Stack with an Event Loop; Callbacks; Building Callbacks; Callback Pitfalls; Fixing Callback Hell; Exercise 17: Working with Callbacks; Promises; Promises States; Resolving or Rejecting a Promise; Using Promises; Exercise 18: Creating and Resolving Your First Promise…”
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  15. 115

    The JavaScript workshop : a new, interactive approach to learning JavaScript by Labrecque, Joseph, Love, Jahred, Rosenbaum, Daniel, Turner, Nick, Mehla, Gaurav, Hosford, Alonzo L., Sloot, Florian, Kirkbride, Philip

    Published 2019
    Table of Contents: “…-- Accessing Web Browser Developer Tools -- Google Chrome -- Microsoft Edge -- Apple Safari -- An Introduction to Variables -- Exercise 1.03: Programming First Steps -- Activity 1.01: Creating an Alert Box Popup in the Web Browser -- Overview of JavaScript Capabilities -- Client-Side Form Validation -- JavaScript Widgets or Components -- XML HTTP Requests (XHR) -- Storing Local Data -- DOM Manipulation -- Animations and Effects -- Summary -- Chapter 2: Working with JavaScript…”
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  16. 116
  17. 117

    Players unleashed! : modding The Sims and the culture of gaming by Sihvonen, Tanja

    Published 2011
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  18. 118

    On the Way to Fun : an Emotion-Based Approach to Successful Game Design. by Dillon, Roberto

    Published 2010
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  19. 119

    Spring Roo 1.1 Cookbook. by Sarin, Ashish

    Published 2011
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  20. 120

    Dealing with Reserved Words As Data Names in a VFP Application. by Hentzen, Whil

    Published 2013
    Table of Contents: “…The Testing Infrastructure; Folder structure; RW table; Programs; 8. Populating RW. DBF Flags; Illegal words for table name; Illegal characters in table name; Illegal characters in field name; Reserved word too long; The spirit of the law, not just the letter; Summary of results; 9. …”
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