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141
Java 6 new features : a tutorial
Published 2006Subjects: “…Java (Computer program language)…”
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Electronic eBook -
142
Object-oriented JavaScript
Published 2013Table of Contents: “…Cover; Copyright; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Object-oriented JavaScript; A bit of history; Browser wars and renaissance; The present; The future; ECMAScript 5; Object-oriented programming; Objects; Classes; Encapsulation; Aggregation; Inheritance; Polymorphism; OOP summary; Setting up your training environment; WebKit's Web Inspector; JavaScriptCore on a Mac; More consoles; Summary; Chapter 2:Primitive Data Types, Arrays, Loops, and Conditions; Variables; Variables are case sensitive; Operators; Primitive data types.…”
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143
Game Physics.
Published 2010Subjects: “…Video games Programming.…”
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144
AngularJS Web Application Development Blueprints.
Published 2014Subjects: “…JavaScript (Computer program language)…”
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145
Oracle database programming using Java and Web Services /
Published 2006Table of Contents: “…pt. I. Java in the database -- 1. Stored procedures as database programming model -- 2. …”
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146
Flash Multiplayer Virtual Worlds.
Published 2010Subjects: “…Video games.…”
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147
JavaFX 1.2 Application Development Cookbook.
Published 2010Subjects: “…Java (Computer program language)…”
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148
Scratch 2.0 game development hotshot : 10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment
Published 2014Subjects: “…Video games Programming.…”
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149
Level Design : Concept, Theory, and Practice.
Published 2009Subjects: “…Video games Programming.…”
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150
AndEngine for Android game development cookbook
Published 2013Subjects: “…Video games Programming.…”
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151
Object-Oriented JavaScript - Third Edition.
Published 2016Table of Contents: “…Copyright; Credits; About the Authors; About the Reviewer; www.PacktPub.com; Customer Feedback; Table of Contents; Preface; Chapter 1: Object-Oriented JavaScript; A bit of history; Browser wars and renaissance; The present; The future; ECMAScript 5; Strict mode in ES6; ECMAScript 6; Browser support for ES6; Babel; Object-oriented programming; Objects; Classes; Encapsulation; Aggregation; Inheritance; Polymorphism; OOP summary; Setting up your training environment; WebKit's web inspector; JavaScriptCore on a Mac; More consoles; Summary.…”
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152
Mastering CryENGINE.
Published 2014Subjects: “…Video games Programming.…”
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153
Construct Game Development Beginner?s Guide.
Published 2012Subjects: “…Video games Programming Handbooks, manuals, etc.…”
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154
Instant JRebel : accelerate your code development dramatically with this practical guide
Published 2013Subjects: “…Java (Computer program language)…”
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155
Computer graphics programming in OpenGL with Java /
Published 2019Subjects: “…Java (Computer program language)…”
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156
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157
Game localization : translating for the global digital entertainment industry
Published 2013Subjects: “…Video games Programming.…”
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158
Learning Dart
Published 2013Table of Contents: “…Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Dart -- A Modern Web Programming Language; What is Dart?; Dart is a perfect fit for HTML5; A very short history of web programming; Dart empowers the web client; JavaScript is not the way to go for complex apps; Google, GWT, and Dart; Advantages of Dart; Getting started with Dart; Installing the Dart Editor; Your first Dart program; Getting a view on the Dart tool chain; The Dart execution model; A bird's eye view on Dart; Example 1 -- raising rabbits.…”
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159
Object-oriented design with UML and Java
Published 2004Table of Contents: “…Programming with Java -- Appendix G. Object-Oriented Programming with Java -- Appendix H. …”
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160
Java and Mac OS X.
Published 2010Table of Contents: “…Java® and Mac OS® X Developer Reference; About the Author; Contents; Introduction; Part I: Getting Started; Chapter 1: Programming Java for OS X; Chapter 2: Introducing the Environment; Chapter 3: Understanding Xcode; Chapter 4: Building Basic Projects; Chapter 5: Deploying Applications; Part II: Bringing Guidelines, APIs, and Languages Together; Chapter 6: Porting and Designing; Chapter 7: Integrating Windows, Menus, and Dialog Boxes; Chapter 8: Embedding Cocoa Components; Part III: Architecting Alternative Applications; Chapter 9: Understanding JNI; Chapter 10: Creating Screen Savers.…”
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