Search Results - ((java programming) OR (games programming))

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  1. 481

    A year of programs for teens by Alessio, Amy J.

    Published 2007
    Table of Contents: “…Whoâ€?s Sorry Now? Bored Game TournamentWomen in History Fashion Show -- Feeling Good: Yoga and Smoothies -- March Passive Programs -- March Resources -- April -- Poetry Contest -- Experience the Renaissance -- Knitting Club -- April Passive Programs -- April Resources -- May -- Mother-Daughter Book Discussion -- Cake Decorating -- Photography Contest -- May Passive Programs -- May Resources -- June -- Tie-Dyeing for Teens -- Road Rally on Foot -- Lock-In -- June Passive Programs -- June Resources -- July -- Barbecue…”
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    Electronic eBook
  2. 482

    Cybersecurity program development for business : the essential planning guide by Moschovitis, Christos J. P.

    Published 2018
    Table of Contents: “…; Risk! Not Just a Board Game; CHAPTER 2: Everything You Always Wanted to Know About Tech (But Were Afraid to Ask Your Kids); In the Beginning ... ; Key Definitions; Note; CHAPTER 3: A Cybersecurity Primer; Cybersecurity Defined; The Meaning of Security; Measuring Cybersecurity's Success; Deter, Identify, Protect, Detect, Respond; Cybersecurity Controls and Defense in Depth; Defense in Depth; The Threats.…”
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    Electronic eBook
  3. 483

    Professional Windows 8 programming : application development with C♯ and XAML by Lecrenski, Nick

    Published 2013
    Table of Contents: “…""Professional Windows® 8 Programming: Application Development with C♯ and XAML""; ""Copyright""; ""About The Authors""; ""About The Technical Editors""; ""Credits""; ""Acknowledgments""; ""Contents""; ""Introduction""; ""Chapter 1: A Glimpse into the Future""; ""The Game Changer""; ""What Makes Windows 8 Different?""…”
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    Electronic eBook
  4. 484
  5. 485

    Adobe Edge Animate CC for dummies by Rohde, Michael

    Published 2013
    Subjects: “…JavaScript (Computer program language)…”
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    Electronic eBook
  6. 486
  7. 487

    Communicating process architectures 2008 : WoTUG-31 ; proceedings of the 31st WoTUG technical meeting, 7-10 September 2008, University of York, York, UK by Welch, P. H., Barnes, Frederick R. M., Sampson, Adam T.

    Published 2008
    Table of Contents: “…Asynchronous active objects in Java /…”
    Full text (MFA users only)
    Electronic Conference Proceeding eBook
  8. 488
  9. 489
  10. 490

    Learning Less.js : develop attractive CSS styles efficiently, using the Less CSS preprocessor by Libby, Alex

    Published 2014
    Subjects: “…JavaScript (Computer program language)…”
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    Electronic eBook
  11. 491

    Gradle Effective Implementation Guide. by Ikkink, Hubert Klein

    Published 2012
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    Electronic eBook
  12. 492

    Learning Python with Raspberry Pi by Bradbury, Alex

    Published 2014
    Table of Contents: “…Getting up and running -- A really quick introduction to Python -- Python basics -- Graphical programming -- Creating games -- Creating graphics with OpenGL -- Networked Python -- Minecraft -- Multimedia -- Scripting -- Interfacing with hardware -- Testing and debugging.…”
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    Electronic eBook
  13. 493

    Getting Started with WebRTC. by Manson, Rob

    Published 2013
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    Electronic eBook
  14. 494

    Professional Web 2.0 programming

    Published 2007
    Table of Contents: “…Cascading Style SheetsTools; Summary; Chapter 3: JavaScript and Ajax; JavaScript: Understanding Lesser-Known but Crucial Features; JavaScript Optimizations; Ajax; Summary; Chapter 4: Design Principles; Common Design Issues; Summary; Chapter 5: What's Next for Web 2.0?…”
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    Electronic eBook
  15. 495
  16. 496

    Julia 1. 0 Programming Complete Reference Guide : Discover Julia, a High-Performance Language for Technical Computing by Balbaert, Ivo

    Published 2019
    Table of Contents: “…Chapter 1: Installing the Julia Platform -- Chapter 2: Variables, Types, and Operations -- Chapter 3: Functions -- Chapter 4: Control Flow -- Chapter 5: Collection Types -- Chapter 6: More on Types, Methods, and Modules -- Chapter 7: Metaprogramming in Julia -- Chapter 8: I/O, Networking, and Parallel Computing -- Chapter 9: Running External Programs -- Chapter 10: The Standard Library and Packages -- Chapter 11: Creating Our First Julia App -- Chapter 12: Setting Up the Wiki Game -- Chapter 13: Building the Wiki Game Web Crawler -- Chapter 14: Adding a Web UI for the Wiki Game -- Chapter 15: Implementing Recommender Systems with Julia -- Chapter 16: Machine Learning for Recommender Systems…”
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    Electronic eBook
  17. 497
  18. 498
  19. 499

    Basic Mathematics with Mathematica for Economics, Business and Finance. by Ummer, E. K.

    Published 2012
    Table of Contents: “…Classical optimization; 5. Linear programming; 6. Nonlinear programming; 7. Game theory; 8. …”
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    Electronic eBook
  20. 500

    Adobe AIR bible by Gorton, Benjamin

    Published 2008
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    Electronic eBook