Search Results - ((java programming) OR (games programming))

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  1. 501

    The complete guide to simulations and serious games : how the most valuable content will be created in the age beyond Gutenberg to Google by Aldrich, Clark, 1967-

    Published 2009
    Table of Contents: “…The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?…”
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  2. 502

    Optimal Control and Viscosity Solutions of Hamilton-Jacobi-Bellman Equations. by Bardi, Martino

    Published 1997
    Table of Contents: “…CHAPTER VII Asymptotic problemsCHAPTER VIII Differential Games; APPENDIX A Numerical Solution of Dynamic Programming Equations; APPENDIX B Nonlinear H∞ control; Bibliography; Index…”
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    China rises

    Published 2006
    Video DVD
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    Oracle JDeveloper 11gR2 Cookbook. by Haralabidis, Nick

    Published 2012
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  9. 509

    WebSphere Development Studio Client for iSeries V5.0 by Nartovich, Aleksandr

    Published 2004
    Table of Contents: “…Remote System Explorer: Managing iSeries development activities -- Outline -- Learning objectives -- 6.1 Editing source members in the RSE -- 6.1.1 Launching the Remote Systems LPEX Editor -- 6.1.2 Working with the Remote Systems LPEX Editor -- 6.1.3 Remote Systems LPEX Editor functions -- 6.1.4 Outline views -- 6.2 Compiling source members in the RSE -- 6.2.1 Compiling RPGLE source members -- 6.2.2 Working with compile commands -- 6.3 Running programs from the RSE -- 6.3.1 Running a program: An example -- 6.3.2 Running modes -- 6.4 Debugging programs in the RSE -- Summary -- Key terms and concepts -- Other helpful resources -- Questions -- On-going study -- Chapter 7. …”
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    Mechademia 5. by Lunning, Frenchy

    Published 2010
    Subjects: “…Video games Japan.…”
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    Multi-agent machine learning : a reinforcement approach

    Published 2014
    Table of Contents: “…2.12 Eligibility TracesReferences; Chapter 3: Learning in Two-Player Matrix Games; 3.1 Matrix Games; 3.2 Nash Equilibria in Two-Player Matrix Games; 3.3 Linear Programming in Two-Player Zero-Sum Matrix Games; 3.4 The Learning Algorithms; 3.5 Gradient Ascent Algorithm; 3.6 WoLF-IGA Algorithm; 3.7 Policy Hill Climbing (PHC); 3.8 WoLF-PHC Algorithm; 3.9 Decentralized Learning in Matrix Games; 3.10 Learning Automata; 3.11 Linear Reward-Inaction Algorithm; 3.12 Linear Reward-Penalty Algorithm; 3.13 The Lagging Anchor Algorithm; 3.14 L R-I Lagging Anchor Algorithm; References.…”
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  14. 514

    HaXe 2 Beginner's Guide. by Dasnois, Benjamin

    Published 2011
    Table of Contents: “…; A program with some interaction; Time for action-Interacting with the user; What just happened?…”
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    Immigrant youth, hip hop, and online games : alternative approaches to the inclusion of working-class and second generation migrant teens by Franz, Barbara, 1968-

    Published 2015
    Table of Contents: “…Chapter 1: Diversity and Identity: Political History, Immigration Law and Identity Markers -- Working with Inner-City Youth -- Chapter 2: Social Networks: Stronger and Weaker Ties in Diverse Webs -- Chapter 3: Internet Games: Games for Change? / Barbara Franz, Fares Kayali, Gerit Götzenbrucker, Vera Schwarz, Jürgen Pfeffer, and Peter Purgathofer -- Chapter 4: Between Jihadism, Vulgarism and Identity Creation: Turkish Underground Rap in Vienna, Austria -- Chapter 5: The Social Worker: Back Bone or How Small Local Programs Can Make Remarkable Differences.…”
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    Getting Started with PhantomJS. by Beltran, Aries

    Published 2013
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    Instant Testing with CasperJS. by Bréhault, Éric

    Published 2014
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