Search Results - ((java programming) OR (games programming))
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Operations research
Published 2007Table of Contents: “…Cover -- Preface -- Contents -- Chapter-1 Historical Development -- Chapter-2 Linear Programming Models (Resource allocation Models) -- Chapter-3 Linear Programming models (Solution by Simplex method) Resource Allocation Model -- Maximisation Case -- Chapter-4 Linear Programming -- II (Transportation Model) -- Chapter-5 Linear Programming -- III (Assignment Model) -- Chapter-6 Sequencing -- Chapter-7 Replacement Model -- Chapter-8 Inventory Control -- Chapter-9 Waiting Line Theory or Queuing Model -- Chapter-10 Theory of Games or Competitive Stratagies…”
Full text (MFA users only)
Electronic eBook -
524
Codecharts : roadmaps and blueprints for object-oriented programs
Published 2011Full text (MFA users only)
Electronic eBook -
525
Raspberry Pi cookbook for Python programmers : over 50 easy-to-comprehend tailor-made recipes to get the most out of the Raspberry Pi and unleash its huge potential using Python
Published 2014Table of Contents: “…Creating a graphical application Start menuDisplaying photo information in an application; Organizing your photos automatically; Chapter 4: Creating Games and Graphics; Introduction; Using IDLE3 to debug your programs; Drawing lines using a mouse on Tkinter Canvas; Creating a bat and ball game; Creating an overhead scrolling game; Chapter 5: Creating 3D Graphics; Introduction; Starting with 3D coordinates and vertices; Creating and importing 3D models; Creating a 3D world to roam in; Building 3D maps and mazes; Chapter 6: Using Python to Drive Hardware; Introduction; Controlling an LED.…”
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Magento 2 developer's guide : harness the power of Magento 2, the most recent version of the world's favorite e-commerce platform, for your online store
Published 2015Table of Contents: “…The plugin sort orderSummary; Chapter 7: Backend Development ; Cron jobs; Notification messages; Session and cookies; Logging; The profiler; Events and observers; Cache(s); Widgets; Custom variables; i18n; Indexer(s); Summary; Chapter 8: Frontend Development ; Rendering flow; View elements; Ui components; Containers; Blocks; Block architecture and life cycle; Templates; Layouts; Themes; Creating a new theme; JavaScript; Creating a custom JS component; CSS; Summary; Chapter 9: The Web API ; User types; Authentication methods; REST versus SOAP; Hands-on with token-based authentication.…”
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528
BeagleBone robotic projects : create complex and exciting robotic projects with the BeagleBone Blue
Published 2017Table of Contents: “…Cover ; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Customer Feedback; Table of Contents; Preface; Chapter 1: Getting Started with the BeagleBone Blue; Powering up and connecting to the BeagleBone Blue; Accessing the operating system; Accessing the BeagleBone Blue remotely via WLAN; Summary; Chapter 2: Programming the BeagleBone Blue; Basic Linux commands showing how to navigate around the filesystem on the BeagleBone Blue; Creating, editing, and saving files on the BeagleBone Blue; Creating and running Python programs on the BeagleBone Blue.…”
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529
Classic Burgh : the 50 greatest collegiate games in Pittsburgh sports history
Published 2019Full text (MFA users only)
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Hands-On GUI Programming with C++ and Qt5 : Build stunning cross-platform applications and widgets with the most powerful GUI framework.
Published 2018Table of Contents: “…Creating File Selection DialogsImage scaling and cropping; Summary; Chapter 6: Integrating Web Content; Creating your own web browser; Adding the web view widget; Creating a UI for a web browser; Managing browser history; Sessions, cookies, and cache; Managing sessions and cookies; Managing cache; Integrating JavaScript and C++; Calling JavaScript functions from C++; Calling C++ functions from JavaScript; Summary; Chapter 7: Map Viewer; Map display; Setting up the Qt location module; Creating a map display; Marker and shape display; Displaying position markers on a map.…”
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Wicked cool Perl scripts : useful Perl scripts that solve difficult problems
Published 2006Table of Contents: “…Introduction; Chapter 1: General-Purpose Utilities; Chapter 2: Website Management; Chapter 3: CGI Debugging; Chapter 4: CGI Programs; Chapter 5: Internet Data Mining; Chapter 6: Unix System Administration; Chapter 7: Picture Utilities; Chapter 8: Games and Learning Tools; Chapter 9: Development Tools; Chapter 10: Mapping; Chapter 11: Regular Expression Grapher; Index.…”
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Scratch cookbook
Published 2013Table of Contents: “…Changing sprite costumesSwitching backgrounds in a story; Adding graphic effects to backgrounds; Keyboard input to a program; Getting the mouse position; Chapter 4: Basic Gaming; Introduction; Creating a moving object; Adding another ball; Object interaction with a background; User interaction with a game; Using mouse control; Keeping score; Objects disappearing; Building a maze; Using the timer; Chapter 5: Spicing up Games; Introduction; Tracking the best score or time; Keeping a high score list; Adding more levels; Chapter 6: Bringing in Sound; Introduction; Playing sounds.…”
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Radio program openings and closings, 1931-1972
Published 2011Full text (MFA users only)
Electronic eBook -
540
Discrete Algorithms and Complexity : Proceedings of the Japan-US Joint Seminar, June 4-6, 1986, Kyoto, Japan.
Published 1987Full text (MFA users only)
Electronic Conference Proceeding eBook