Search Results - ((java programming) OR (games programming))

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  1. 61

    XNA 4 3D Game Development by Example Beginner's Guide. by Jaegers, Kurt

    Published 2012
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  2. 62

    Marmalade SDK mobile game developement essentials by Scaplehorn, Sean

    Published 2012
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  3. 63

    CryENGINE game programming with C++, C♯, and Lua / by Lundgren, Filip

    Published 2013
    Table of Contents: “…Starting the LauncherDedicated server; Compiling the CryGame project (C++); What just happened?; The CE Game Programming Sample solution breakdown; CryGame; CryAction; CryCommon; The CryENGINE folder structure; PAK files; File query priority; Attaching the debugger; What just happened?…”
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    Electronic eBook
  4. 64

    Level up! : the guide to great video game design by Rogers, Scott

    Published 2014
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  5. 65

    Gamestar Mechanic For Dummies. by Cordeiro

    Published 2014
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  6. 66

    Cocos2D Game Development Essentials. by Trengrove, Ben

    Published 2015
    Subjects: “…Mobile games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  7. 67

    Games vs. story? : erzählstrategien in computerspielen by Grimm, Matthias

    Published 2015
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  8. 68

    Godot Engine Game Development Projects : Build Five Cross-Platform 2D and 3D Games with Godot 3. 0. by Bradfield, Chris

    Published 2018
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  9. 69

    Unreal Engine Virtual Reality Quick Start Guide : Design and Develop Immersive Virtual Reality Experiences with Unreal Engine 4. by Plowman, Jessica

    Published 2019
    Table of Contents: “…Chapter 2: Locomotion, Design, and Starting Our ProjectThe Human-Centered Design process; Choosing our locomotion method; Natural locomotion; Artificial locomotion; Cockpit locomotion ; Physical locomotion; Setting up new game files in UE4; Project setup; Creating our custom Game Mode; Creating a GameState; Creating a custom PlayerPawn; Programming our custom PlayerPawn; Summary; Chapter 3:Exploring Riveting Gameplay in Virtual Reality; What does VR bring to video games?…”
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    Electronic eBook
  10. 70

    Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforia by Glover, Jesse

    Published 2018
    Table of Contents: “…QuestionsChapter 3: Censored -- Various Sensor Data and Plugins; Project overview; Getting started; Sensors; Leveraging sensors with plugins; Writing unity plugins; C# language plugin; C++ language plugin; Swift language plugin; Objective-C language plugin; Java language plugin; Creating a sensor driver in Java; Summary; Have a go hero; Questions; Further reading; Chapter 4: The Sound of Flowery Prose; Project overview; Getting started; Conceptualizing the project; Basic idea/concept; Choosing the right programming language; Choosing your release platform…”
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    Electronic eBook
  11. 71

    Undocumented secrets of MATLAB-Java programming / by Altman, Yair M.

    Published 2012
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  12. 72

    Java programming for Android developers for dummies / by Burd, Barry A.

    Published 2014
    Table of Contents: “…Getting started with Java programming for Android developers -- Writing your own Java programs -- Working with the big picture: object-oriented programming -- Powering Android with Java code -- The parts of tens -- Cheat sheet.…”
    Full text (MFA users only)
    Electronic eBook
  13. 73

    React : Build 4 real-world apps with React Native. by Rodriguez Martinez, Emilio

    Published 2018
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  14. 74

    C♯ for Java programmers

    Published 2002
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  15. 75
  16. 76

    Raspberry Pi user guide by Upton, Eben

    Published 2012
    Table of Contents: “…Chapter 8: The Pi as a Productivity MachineUsing Cloud-Based Apps; Using OpenOffice.org; Image Editing with The Gimp; Chapter 9: The Pi as a Web Server; Installing a LAMP Stack; Installing WordPress; Part III: Programming and Hacking; Chapter 10: An Introduction to Scratch; Introducing Scratch; Example 1: Hello World; Example 2: Animation and Sound; Example 3: A Simple Game; Robotics and Sensors; Further Reading; Chapter 11: An Introduction to Python; Introducing Python; Example 1: Hello World; Example 2: Comments, Inputs, Variables and Loops; Example 3: Gaming with pygame…”
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    Electronic eBook
  17. 77

    Raspberry Pi User Guide. by Upton, Eben

    Published 2013
    Table of Contents: “…About the Authors; Table of Contents; Introduction; Programming Is Fun!; A Bit of History; So What Can You Do with the Raspberry Pi?…”
    Full text (MFA users only)
    Electronic eBook
  18. 78

    Gaming the system : designing with Gamestar mechanic by Tekinbaş, Katie Salen, Gresalfi, Melissa, 1977-, Peppler, Kylie A., Santo, Rafi, 1982-

    Published 2014
    Subjects: “…Video games Design Computer programs.…”
    Full text (MFA users only)
    Electronic eBook
  19. 79

    Android game programming for dummies / by James, Derek (Game developer)

    Published 2013
    Table of Contents: “…Introduction -- Adopting the Android gaming mindset -- Starting to program -- Making your first game: Crazy eights -- Moving on to your second game: Whack-a-mole -- Managing your game in the market -- The part of tens.…”
    Full text (MFA users only)
    Electronic eBook
  20. 80

    JavaFoundations. by Greanier, Todd

    Published 2006
    Table of Contents: “…Java Foundations; Frontmatter; Chapter 1: The History of Java; Chapter 2: Java Fundamentals; Chapter 3: Keywords and Operators; Chapter 4: Flow Control; Chapter 5: Arrays; Chapter 6: Introduction to Object-Oriented Programming; Chapter 7: Advanced Object-Oriented Programming; Chapter 8: Exception Handling; Chapter 9: Common Java Api Classes; Chapter 10: The Collections Framework; Appendix A: Answers to Review Questions; Glossary; Index.…”
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    Electronic eBook