Search Results - ((java programming) OR (games programming))

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  1. 81

    Flex 3 with Java. by Kore, Satish

    Published 2009
    Table of Contents: “…Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary…”
    Full text (MFA users only)
    Electronic eBook
  2. 82

    Concurrent and Real-Time Programming in Java : Threads, RTSJ and RMI. by Benmammar, Badr

    Published 2017
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  3. 83

    Java for Android by Kurniawan, Budi

    Published 2014
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  4. 84

    Unity Multiplayer Games. by R. Stagner, Alan

    Published 2013
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  5. 85

    Scala for Java developers : build reactive, scalable applications and integrate Java code with the power of Scala by Alexandre, Thomas

    Published 2014
    Table of Contents: “…Cover; Copyright; Credits; Foreword; About the Author; Acknowledgments; About the Reviewers; www.PacktPub.com; Preface; Chapter 1: Programming Interactively within Your Project; Advantages of using Scala for Java projects; More concise and expressive; Increased productivity; Natural evolution from Java; Better fit for asynchronous and concurrent code; Learning Scala through the REPL; Declaring val/var variables; Defining classes; Explaining case classes; Operations on collections; Transforming collections containing primitive types; Collections of more complex objects; Filter and partition…”
    Full text (MFA users only)
    Electronic eBook
  6. 86

    Eloquent javascript : a modern introduction to programming by Haverbeke, Marijn

    Published 2015
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  7. 87

    Java in Easy Steps, 7th Edition : Master the Major Features. by McGrath, Mike

    Published 2019
    Subjects: “…Java (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  8. 88

    Professional Java tools for extreme programming : Ant, Xdoclet, JUnit, Cactus, and Maven /

    Published 2004
    Table of Contents: “…Professional Java Tools for Extreme Programming; Credits; About the Authors; Contents; Introduction; Chapter 1: Introduction to Extreme Programming; Chapter 2: J2EE Deployment Concepts; Chapter 3: Storing and Managing Code with CVS; Chapter 4: Ant Primer; Chapter 5: Building Java Applications with Ant; Chapter 6: Building J2EE Applications with Ant; Chapter 7: XDoclet Primer; Chapter 8: Building J2EE Web Components with Ant and XDoclet; Chapter 9: Building EJBs with Ant and XDoclet; Chapter 10: Building Struts Apps with Ant and XDoclet; Chapter 11: Creating Custom Ant Tasks.…”
    Full text (MFA users only)
    Electronic eBook
  9. 89

    Learning reactive programming with Java 8 : learn how to use RxJava and its reactive observables to build fast, concurrent, and powerful applications through detailed examples / by Tsvetinov, Nickolay

    Published 2015
    Table of Contents: “…Pure functions and higher order functionsPure functions; Higher order functions; RxJava and functional programming; Summary; Chapter 3: Creating and Connecting Observables, Observers, and Subjects; The Observable.from method; The Observable.just method; Other Observable factory methods; The Observable.create method; Subscribing and unsubscribing; Hot and cold Observable instances; The ConnectableObservable class; The Subject instances; Summary; Chapter 4: Transforming, Filtering, and Accumulating Your Data; Observable transformations; Transformations with the various flatMap operators…”
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    Electronic eBook
  10. 90

    SDL Game Development. by Mitchell, Shaun

    Published 2013
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  11. 91

    JavaScript bible

    Published 2010
    Subjects: “…JavaScript (Computer program language)…”
    Full text (MFA users only)
    Electronic eBook
  12. 92

    Advanced JavaScript : Speed up Web Development with the Powerful Features and Benefits of JavaScript. by Shute, Zachary

    Published 2019
    Table of Contents: “…Exercise 15: Creating a GeneratorActivity 1: Implementing Generators; Summary; Asynchronous JavaScript; Introduction; Asynchronous Programming; Sync Versus Async; Synchronous versus Asynchronous Timing; Introducing Event Loops; Stack; Heap and Event Queue; Event Loops; Things to Consider; Exercise 16: Handling the Stack with an Event Loop; Callbacks; Building Callbacks; Callback Pitfalls; Fixing Callback Hell; Exercise 17: Working with Callbacks; Promises; Promises States; Resolving or Rejecting a Promise; Using Promises; Exercise 18: Creating and Resolving Your First Promise…”
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    Electronic eBook
  13. 93

    The JavaScript workshop : a new, interactive approach to learning JavaScript by Labrecque, Joseph, Love, Jahred, Rosenbaum, Daniel, Turner, Nick, Mehla, Gaurav, Hosford, Alonzo L., Sloot, Florian, Kirkbride, Philip

    Published 2019
    Table of Contents: “…-- Accessing Web Browser Developer Tools -- Google Chrome -- Microsoft Edge -- Apple Safari -- An Introduction to Variables -- Exercise 1.03: Programming First Steps -- Activity 1.01: Creating an Alert Box Popup in the Web Browser -- Overview of JavaScript Capabilities -- Client-Side Form Validation -- JavaScript Widgets or Components -- XML HTTP Requests (XHR) -- Storing Local Data -- DOM Manipulation -- Animations and Effects -- Summary -- Chapter 2: Working with JavaScript…”
    Full text (MFA users only)
    Electronic eBook
  14. 94
  15. 95

    Players unleashed! : modding The Sims and the culture of gaming by Sihvonen, Tanja

    Published 2011
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  16. 96

    On the Way to Fun : an Emotion-Based Approach to Successful Game Design. by Dillon, Roberto

    Published 2010
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  17. 97

    Creating Games with cocos2d for iPhone 2. by Nygard, Paul

    Published 2012
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
  18. 98

    Connected gaming : what making video games can teach us about learning and literacy by Kafai, Yasmin B., Burke, Quinn, 1976-

    Published 2016
    Subjects: “…Video games in education.…”
    Full text (MFA users only)
    Electronic eBook
  19. 99

    It's game time! : games to enhance classroom learning by Rinaldi, Nicholas J., 1945-

    Published 2015
    Subjects: “…Activity programs in education.…”
    Full text (MFA users only)
    Electronic eBook
  20. 100

    HTML5 game development with GameMaker. by Elliott, Jason Lee

    Published 2013
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook