Search Results - ((java programming) OR (games programming))

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  1. 161

    Beginning iOS Application Development with HTML and JavaScript. by Wagner, Richard, 1966-

    Published 2012
    Table of Contents: “…Beginning: iOS Application Development with HTML and JavaScript®; Contents; Introduction; Part I: Getting Started; Chapter 1: Introducing iOS Development Using Web Technologies; Discovering the Safari on iOS Platform; Key Safari Features for Web Developers; Four Ways to Develop Web Apps for iOS; The Finger Is Not a Mouse; Limitations and Constraints; Setting Up Your Development Environment on a Local Network; Chapter 2: Working with Core Technologies; Exploring HTML 5 Media Elements; Scripting JavaScript; Syntax and Basic Rules; Variables; Operators; Reserved Words.…”
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  2. 162
  3. 163
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  5. 165

    Data visualization with JavaScript by Thomas, Stephen A., 1962-

    Published 2015
    Subjects: “…JavaScript (Computer program language)…”
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  6. 166

    Java EE 8 Cookbook : Build reliable applications with the most robust and mature technology for enterprise development. by Moraes, Elder

    Published 2018
    Subjects: “…Java (Computer program language)…”
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    Electronic eBook
  7. 167
  8. 168

    Raspberry Pi Server Essentials. by Kula, P. (Piotr)

    Published 2014
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    Electronic eBook
  9. 169

    Scratch 2.0 beginner's guide : create digital stories, games, art, and animations through six unique projects by Badger, Michael

    Published 2014
    Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Welcome to Scratch 2.0; About Scratch; Encouraging everyone to think programmatically; Sample Scratch uses; Computational thinking; Finding a project for you; Making animations; Telling stories; Building games; Programming games of chance; Creating art projects; Sensing the real world; Programming concepts; Using Scratch 2.0; Looking inside a Scratch project; The stage area; The sprites pane; The scripts area; The built-in image editor; Using Scratch 2.0 offline.…”
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  10. 170

    Unity Game Development Essentials. by Goldstone, Will

    Published 2009
    Subjects: “…Video games Computer programs.…”
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    Electronic eBook
  11. 171

    Game AI Pro 3 : Collected Wisdom of Game AI Professionals. by Rabin, Steve

    Published 2017
    Table of Contents: “…37: Simulating Character Knowledge Phenomena in Talk of the Town; Section VI: Odds and Ends; 38: Procedural Level and Story Generation Using Tag-Based Content Selection; 39: Recommendation Systems in Games; 40: Vintage Random Number Generators; 41: Leveraging Plausibility Orderings to Achieve Extremely Efficient Data Compression; 42: Building Custom Static Checkers Using Declarative Programming; Index.…”
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  12. 172

    Flash 5 Cartoons and Games F/X and Design. by Turner, Bill, Robertson, James, Bazley, Richard

    Published 2001
    Subjects: “…Video games Programming.…”
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    Electronic eBook
  13. 173

    Essential Java for scientists and engineers by Hahn, Brian D.

    Published 2002
    Table of Contents: “…Getting going -- Java programming basics -- Solving a problem in Java -- More on loops -- Debugging -- Arrays and matrices -- Inheritance -- Graphical user interfaces (GUIs) -- Input/output -- Exceptions -- Simulation -- Modelling with matrices -- Introduction to numerical methods.…”
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  14. 174

    Test-driven Java development : invoke TDD principles for end-to-end application development by Farcic, Viktor, Garcia, Alex (Computer programmer)

    Published 2018
    Subjects: “…Java (Computer program language)…”
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  15. 175

    EJB 3 developer guide : a practical guide for developers and architects to the Enterprise Java Beans standard by Sikora, Michael

    Published 2008
    Table of Contents: “…Cover -- Table of Contents -- Preface -- Chapter 1: Introduction to the EJB 3 Architecture -- Introduction to the Java EE Architecture -- The EJB 3 Architecture -- EJB Container Services -- The JPA Persistence Engine -- EJB 3 Compared with Earlier Versions -- Getting Started -- Installing GlassFish -- Testing the Installation -- Accessing the Administrator Console -- Shutting Down GlassFish -- Downloading Example Source Code -- Summary -- Chapter 2: Session Beans -- Introduction -- Stateless Session Beans -- Annotations -- Creating a Session Bean Client -- Running the Example -- The Program Directory Structure -- The Ant Build Script -- The Application Client Container -- Stateless Session Bean's LifeCycle -- Stateful Session Beans -- Stateful Session Bean's LifeCycle -- Local Interfaces -- Summary -- Chapter 3: Entities -- Introduction -- EJB 3 Entities -- Comparison with EJB 2.x Entity Beans -- Mapping an Entity to a Database Table -- Introducing the EntityManager -- Packaging and Deploying Entities -- The Program Directory Structure -- Building the Application -- Field-Based Annotations -- Generating Primary Keys -- Table Strategy -- Sequence Strategy -- Identity Strategy -- Auto Strategy -- Overriding Metadata Defaults -- Summary -- Chapter 4: Object/Relational Mapping -- O/R Mapping Default Behavior -- A Banking Example Application -- Testing the Application -- O/R Mapping Overriding Defaults -- Customer Entity -- Account Entity -- Address Entity -- BankServiceBean -- O/R Mapping Additional Annotations -- Referee Class -- BankServiceBean -- Composite Primary Keys -- O/R Inheritance Mapping -- SINGLE_TABLE Strategy -- JOINED Strategy -- Table per Concrete Class Strategy -- Summary -- Chapter 5: The Java Persistence Query Language -- Introduction -- Simple Queries -- Projection -- Conditional Expressions -- Aggregate Functions -- GROUP BY -- HAVING -- Queries with Relationships -- Joins -- Inner Joins -- Outer Joins -- Fetch Joins -- Collection Comparison Expressions -- Constructor Expressions -- SubQueries -- Functions -- CONCAT -- SUBSTRING -- TRIM -- LOWER and UPPER -- LENGTH -- LOCATE -- ABS -- SQRT -- MOD -- SIZE -- Queries with Parameters -- Positional Parameters -- Named Parameters -- Named Queries -- Handling Date and Time -- @Temporal annotation -- Queries with Date Parameters -- Datetime Functions -- Bulk Update and Delete -- Native SQL -- Summary -- Chapter 6: Entity Manager -- Application-managed Entity Manager -- Entity Manager Merge -- Entity Manager Methods -- remove() -- contains() -- flush() -- setFlushMode() -- refresh() -- clear() -- Cascade Operations -- persist -- remove -- merge -- refresh -- all -- Extended Persistence Context -- Entity LifeCycle Callback Methods -- Entity Listeners -- Summary -- Chapter 7: Transactions -- Introduction -- Container-Managed Transaction Demarcation -- SUPPORTS -- NOT_SUPPORTED -- REQUIRED -- REQUIRES_NEW -- MANDAT.…”
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  16. 176
  17. 177

    JavaScript Mobile Application Development. by Saleh, Hazem

    Published 2014
    Subjects: “…JavaScript (Computer program language)…”
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    Electronic eBook
  18. 178

    Professional JavaScript for Web Developers by Frisbie, Matt

    Published 2019
    Subjects: “…JavaScript (Computer program language)…”
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  19. 179

    Professional JavaScript frameworks : Prototype, YUI, Ext JS, Dojo and MooTools by Orchard, Leslie M. (Leslie Michael), 1975-

    Published 2009
    Subjects: “…JavaScript (Computer program language)…”
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  20. 180

    JavaScript for data science by Gans, Maya

    Published 2020
    Subjects: “…JavaScript (Computer program language)…”
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