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    Start Concurrent 2014 : an Introduction to Problem Solving in Java with a Focus on Concurrency.

    Published 2014
    Table of Contents: “…4.3.2 The boolean type and its operations4.3.3 switch statements; 4.4 Solution: Monty Hall; 4.5 Concurrency: Selection; Exercises; Conceptual Problems; Programming Practice; 5 Repetition; 5.1 Problem: DNA searching; 5.2 Concepts: Repetition; 5.3 Syntax: Loops in Java; 5.3.1 while loops; 5.3.2 for loops; 5.3.3 do-while loops; 5.3.4 Nested loops; 5.3.5 Common pitfalls; 5.4 Solution: DNA searching; 5.5 Concurrency: Loops; Exercises; Conceptual Problems; Programming Practice; Experiments; 6 Arrays; 6.1 Introduction; 6.2 Problem: Conway's Game of Life; 6.2.1 Terminal limitations.…”
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    Java Programming for Android Developers For Dummies. by Burd, Barry A.

    Published 2016
    Table of Contents: “…Title Page; Copyright Page; Table of Contents; Introduction; How to Use This Book; Conventions Used in This Book; What You Don't Have to Read; Foolish Assumptions; How This Book Is Organized; Part 1: Getting Started with Java Programming for Android Developers; Part 2: Writing Your Own Java Programs; Part 3: Working with the Big Picture: Object-Oriented Programming; Part 4: Powering Android with Java Code; Part 5: The Part of Tens; More on the web!…”
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    HTML5 Games : Creating Fun with HTML5, CSS3, and WebGL. by Seidelin, Jacob

    Published 2011
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
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    Game development with Three.js by Sukin, Isaac

    Published 2013
    Subjects: “…JavaScript (Computer program language)…”
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    Electronic eBook
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    Professional XMPP Programming with JavaScript and jQuery. by Moffitt, Jack (Jack A.)

    Published 2010
    Table of Contents: “…Professional XMPP Programming with JavaScript and jQuery; About the Author; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; p2p.wrox.com; Part I: XMPP Protocol and Architecture; Chapter 1: Getting to Know XMPP; Chapter 2: Designing XMPP Applications; Part II: The Applications; Chapter 3: Saying Hello: The First Application; Chapter 4: Exploring the XMPP Protocol: A Debugging Console; Chapter 5: Microblogging in Real Time: An Identica Client.…”
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    Scratch 1.4 Beginner?s Guide : Beginner's Guide. by Badger, Michael

    Published 2009
    Table of Contents: “…; 21st century learning skills; How to use Scratch?; Programming concepts; Programming limitations; Scratch anatomy; Building blocks; Write the script; Watch the story; Built-in image editor; Interface promotes tinkering; Learning Scratch; Welcome to Scratch!…”
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    Game development tool essentials by Ardolino, Alessandro

    Published 2014
    Table of Contents: “…Programming ; Programming : decoupling game tool GUIs from core editing operations -- Building a game prototyping tool for Andriod mobile devices -- Engineering domain-specific languages for games.…”
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    Wicked cool Java : code bits, open-source libraries, and project ideas by Eubanks, Brian D.

    Published 2005
    Subjects: “…Java (Computer program language)…”
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    Electronic eBook
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    Mobile Game Design Essentials. by Claudio Scolastici, Dr

    Published 2013
    Table of Contents: “…Implementation -- Usage -- Game programming -- C++ -- Memory management -- Objects -- Complaints about C++ -- Java -- Memory management -- Syntax -- Java for mobile -- Java ME -- Objective-C -- Cocoa -- Cocoa Touch -- Xcode -- Working with objects -- Extending classes with categories -- Protocols define messaging contracts -- Values and collections -- Blocks -- Objective-C conventions -- Getting started -- HTML5 -- Canvas -- HTML5 and Flash -- Issues with HTML5 -- HTML5 games -- Conclusions -- Scripting languages -- Structure of a game program -- Initialization -- The game loop -- Termination -- Conclusion -- Summary -- 6. …”
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    Ouya Unity Game Development by Riches, Gary

    Published 2013
    Subjects: “…Video games Programming.…”
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    Electronic eBook
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    Java for Dummies. by Burd, Barry

    Published 2022
    Subjects: “…Java (Computer program language)…”
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    Electronic eBook
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    HTML5 games : creating fun with HTML5, CSS3 and WEBGL by Seidelin, Jacob

    Published 2014
    Subjects: “…Video games Programming.…”
    Full text (MFA users only)
    Electronic eBook
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    Java programming : 24-hour trainer / by Fain, Yakov

    Published 2011
    Subjects: “…Java (Computer program language)…”
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    Electronic eBook
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    JQuery game development essentials. by Arserver, Selim

    Published 2013
    Subjects: “…JavaScript (Computer program language)…”
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    Electronic eBook
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    Android Game Developer's Handbook. by Roy, Avisekhar

    Published 2016
    Table of Contents: “…The Android programming structureClass formation; Call hierarchy; Game programming specifications; Gameplay programming; Graphics programming; Technical programming; Sound programming; Network programming; Game tool programming; Research and development programming; Technical design standards; Game analysis; Design pattern and flow diagram; Technical specification; Tools and other requirements; Resource analysis; Testing requirements; Scope analysis; Risk analysis; Change log; Game design standards; Game overview; Gameplay details; Game progression; Storyboard and game elements; Level design.…”
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    OUYA game development by example : an all-inclusive, fun guide to making professional 3D games fot the OUYA console by Donovan, Jack

    Published 2014
    Subjects: “…Video games Programming.…”
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    Java 7 : a comprehensive tutorial by Kurniawan, Budi

    Published 2014
    Table of Contents: “…Intro -- Table of Contents -- Introduction -- Chapter 1 Your First Taste of Java -- Chapter 2 Language Fundamentals -- Chapter 3 Statements -- Chapter 4 Objects and Classes -- Chapter 5 Core Classes -- Chapter 6 Inheritance -- Chapter 7 Error Handling -- Chapter 8 Numbers and Dates -- Chapter 9 Interfaces and Abstract Classes -- Chapter 10 Enums -- Chapter 11 The Collections Framework -- Chapter 12 Generics -- Chapter 13 Input/Output -- Chapter 14 Nested and Inner Classes -- Chapter 15 Swing Basics -- Chapter 16 Swinging Higher -- Chapter 17 Polymorphism -- Chapter 18 Annotations -- Chapter 19 Internationalization -- Chapter 20 Applets -- Chapter 21 Java Networking -- Chapter 22 Java Database Connectivity -- Chapter 23 Java Threads -- Chapter 24 Concurrency Utilities -- Chapter 25 Security -- Chapter 26 Java Web Applications -- Chapter 27 JavaServer Pages -- Chapter 28 Javadoc -- Chapter 29 Application Deployment -- Chapter 30 Reflection -- Chapter 31 Introduction to JavaFX -- Chapter 32 JavaFX with FXML -- Chapter 33 Introduction to Android Programming -- Chapter 34 Creating Android Applications -- Chapter 35 More Android Applications -- Appendix A javac -- Appendix B java -- Appendix C jar -- Appendix D NetBeans -- Appendix E Eclipse -- Index.…”
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