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Television series of the 1960s : essential facts and quirky details
Published 2016Full text (MFA users only)
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504
Professional Scala
Published 2016Table of Contents: “…Language Features -- Functional Programming -- Java Compatibility -- Simple Build Tool -- Maven -- Scala Style/Lint -- Testing -- Documenting Your Code with Scaladoc -- Type System -- Advanced Functional Programming -- Concurrency -- Scala.js.…”
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505
Television series of the 1950s : essential facts and quirky details
Published 2016Full text (MFA users only)
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Building cross-platform apps using titanium, alloy, and appcelerator cloud services
Published 2015Full text (MFA users only)
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509
Open Text Metastorm ProVision® 6.2 Strategy Implementation.
Published 2011Table of Contents: “…RelationshipsComments; Event; Naming convention; Permitted objects; Permitted models; Relationships; Comments; Facility; Naming convention; Permitted objects; Permitted models; Relationships; Comments; Gear; Naming convention; Permitted objects; Permitted models; Relationships; Comments; Ten processes H-Q; Process; Naming convention; Permitted objects; Permitted models; Relationships; Comments; Receivables and services; R-Receivable; Naming convention; Permitted objects; Permitted models; Relationships; Comments; S-Service or product; Naming convention; Permitted objects; Permitted models.…”
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510
IPython Interactive Computing and Visualization Cookbook.
Published 2014Table of Contents: “…Customizing the CSS style in the notebookUsing interactive widgets -- a piano in the notebook; Creating a custom JavaScript widget in the notebook -- a spreadsheet editor for pandas; Processing webcam images in real time from the notebook; Chapter 4: Profiling and Optimization; Introduction; Evaluating the time taken by a statement in IPython; Profiling your code easily with cProfile and IPython; Profiling your code line-by-line with line_profiler; Profiling the memory usage of your code with memory_profiler; Understanding the internals of NumPy to avoid unnecessary array copying.…”
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511
Unity Virtual Reality Projects : Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition.
Published 2018Table of Contents: “…Publishing and importing using Google PolyEditing Unity in VR with EditorXR; Setting up EditorXR; Using EditorXR; Summary; Chapter 3: VR Build and Run; Unity VR Support and Toolkits; Unity's built-in VR support; Device-specific toolkits; Application toolkits; Web and JavaScript-based VR; 3D worlds; Enabling Virtual Reality for your platform; Setting your target platform; Setting your XR SDK; Installing your device toolkit; Creating the MeMyselfEye player prefab; Building for SteamVR; Building for Oculus Rift; Building for Windows Immersive MR; Setting up Windows 10 Developer mode.…”
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Mastering SQL Queries for SAP Business One.
Published 2011Full text (MFA users only)
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Professional C++
Published 2011Table of Contents: “…Evaluating the ProgramSummary; Chapter 2: Designing Professional C++ Programs; What Is Programming Design?…”
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The the Go Workshop : a New, Interactive Approach to Learning Go.
Published 2019Table of Contents: “…Type Inference Gone Wrong -- Short Variable Declaration -- Exercise 1.05: Implementing Short Variable Declaration -- Declaring Multiple Variables with a Short Variable Declaration -- Exercise 1.06: Declaring Multiple Variables from a Function -- Using var to Declare Multiple Variables in One Line -- Non-English Variable Names -- Changing the Value of a Variable -- Exercise 1.07: Changing the Value of a Variable -- Changing Multiple Values at Once -- Exercise 1.08: Changing Multiple Values at Once -- Operators -- Exercise 1.09 Using Operators with Numbers -- Shorthand Operator…”
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Perl 6 Deep Dive.
Published 2017Table of Contents: “…Backslashed character classes -- s and S characters -- t and T characters -- h and H characters -- v and V characters -- n and N characters -- d and D characters -- w and W characters -- Character classes -- Predefined subrules -- Using Unicode properties -- Character class arithmetics -- Creating repeated patterns with quantifiers -- Greediness -- Extracting substrings with capturing -- Capturing groups -- The Match object -- Named captures -- Using alternations in regexes -- Positioning regexes with anchors -- Matching at the start and at the end of lines or strings -- Matching word boundaries -- Looking forward and backward with assertions -- Modifying regexes with adverbs -- :i (:ignorecase) -- :s (:sigspace) -- :p (:pos) -- :g (:global) -- :c (:continue) -- :r (:ratchet) -- :ov (:overlap) -- :ex (:exhaustive) -- Substitution and altering strings with regexes -- Summary -- Chapter 12: Grammars -- Creating a grammar -- Matching a grammar -- Using rules and tokens -- Using actions -- Using abstract syntax tree attributes -- Handling expressions -- Using the actions class -- The whole program -- Summary -- Chapter 13: Concurrent Programming -- Junctions -- Autothreading -- Threads -- Starting a thread -- Creating and running a new thread -- The id and name methods -- Printing thread objects as a string -- Lifetime threads -- Using locks in Perl 6 -- Promises -- Creating a promise -- Statuses of a promise -- Factory methods -- The result of a promise -- Combining promises -- Executing code after the promise is kept or broken -- The anyof and allof methods -- Channels -- Basic use cases -- To wait or not to wait? …”
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Advanced Literacy Practices : From the Clinic to the Classroom.
Published 2013Table of Contents: “…Foundational components involved in designing an off-campus clinicUniversity-based model; Conclusion; References; Coaching for Success: UCF Enrichment Programs in Literacy; Abstract; The Development of the UCF Enrichment Programs in Literacy; Coaching for Success: How We Coach for Success; Coaching throughout the Data Collection Process; Coaching throughout the Data Analysis and Decision-Making Process; Coaching the Tutoring Delivery Process; Coaching Beyond the Clinic; Conclusion; References; Creating an Optimal Learning Environment for Struggling Readers; Abstract; Self-Determination theory.…”
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