Search Results - function-((((level programming) OR (linear programming))) OR (games programming))

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    IPhone game blueprints : develop amazing games, visual charts, plots, and graphics for your iPhone by Uduslivii, Igor

    Published 2013
    Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Starting the Game; Telling a story; Characters; Levels; Naming; Working with graphic assets; Sprites and tiles; Preparing animation; Background; Application icon; Achievements; Trophies; Banners; Screenshots; Gameplay videos; Summary; Chapter 2: Ergonomics; Portraying the player; Ergonomic aspects; Simple rules; Distance to the game; The Pause button; Autosaving; The Continue button; Visibility of the control elements; Direct control; Introducing functionality.…”
    Full text (MFA users only)
    Electronic eBook
  3. 3

    Optimizations and programming : linear, nonlinear, dynamic, stochastic and applications with Matlab by El Hami, Abdelkhalak

    Published 2021
    Table of Contents: “…Programmation. Linear Programming -- Integer Programming -- Dynamic Programming -- Stochastic Programming -- Optimization. …”
    Full text (MFA users only)
    Electronic eBook
  4. 4

    Box2d for Flash games by Feronato, Emanuele

    Published 2012
    Full text (MFA users only)
    Electronic eBook
  5. 5

    Creating E-Learning Games with Unity. by Horachek, David

    Published 2014
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    Electronic eBook
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    CryENGINE game programming with C++, C♯, and Lua by Lundgren, Filip

    Published 2013
    Table of Contents: “…Starting the LauncherDedicated server; Compiling the CryGame project (C++); What just happened?; The CE Game Programming Sample solution breakdown; CryGame; CryAction; CryCommon; The CryENGINE folder structure; PAK files; File query priority; Attaching the debugger; What just happened?…”
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    Electronic eBook
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    Unreal Engine Virtual Reality Quick Start Guide : Design and Develop Immersive Virtual Reality Experiences with Unreal Engine 4. by Plowman, Jessica

    Published 2019
    Table of Contents: “…Chapter 2: Locomotion, Design, and Starting Our ProjectThe Human-Centered Design process; Choosing our locomotion method; Natural locomotion; Artificial locomotion; Cockpit locomotion ; Physical locomotion; Setting up new game files in UE4; Project setup; Creating our custom Game Mode; Creating a GameState; Creating a custom PlayerPawn; Programming our custom PlayerPawn; Summary; Chapter 3:Exploring Riveting Gameplay in Virtual Reality; What does VR bring to video games?…”
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    Electronic eBook
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    Love2d for lua game programming. by Mishra, Brij Bhushan

    Published 2013
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    Electronic eBook
  10. 10

    Mobile Game Design Essentials. by Claudio Scolastici, Dr

    Published 2013
    Table of Contents: “…Coding Games -- Main features of programming languages -- Libraries -- Abstraction.…”
    Full text (MFA users only)
    Electronic eBook
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    SDL Game Development. by Mitchell, Shaun

    Published 2013
    Full text (MFA users only)
    Electronic eBook
  12. 12

    Mastering CryENGINE. by Gundlach, Sascha

    Published 2014
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    Electronic eBook
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    Fundamentals of Object Tracking. by Challa, Subhash

    Published 2011
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    Electronic eBook
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    Mathematical programming and game theory for decision making

    Published 2008
    Table of Contents: “…Anti-stalling pivot rule for linear programs with totally unimodular coefficient matrix / S.N. …”
    Full text (MFA users only)
    Electronic eBook
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    Proceedings of the Princeton Symposium on Mathematical Programming. by Kuhn, Harold William

    Published 2015
    Table of Contents: “…TWO METHODS OF DECOMPOSITION FOR LINEAR PROGRAMMING /…”
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    Electronic eBook
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    Anyone Can Code : The Art and Science of Logical Creativity. by Arya, Ali

    Published 2020
    Table of Contents: “…4.4 Combining Selection and Iteration -- 4.4.1 Guessing Game -- 4.4.2 Simple Calculator -- 4.5 Naming Conventions -- 4.5.1 #Define In C/C ++ -- Highlights -- End-of-Chapter Notes -- Chapter 5 Functions -- Overview -- 5.1 Defining and Using Functions -- 5.1.1 Returning From a Function -- 5.2 Functions in C/C++ -- 5.2.1 Void Main() -- 5.2.2 Void Hello() -- 5.2.3 Int Getdata() -- 5.3 Local and Global Variables -- 5.4 Function Parameters -- 5.4.1 Simple Board Game Simulator -- 5.4.2 Bmi Calculator -- 5.4.3 Prime Number Listing -- Highlights -- End-of-Chapter Notes -- Part 3 Structured Programming…”
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    Electronic eBook
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    Android Sensor Programming By Example. by Nagpal, Varun

    Published 2016
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    Electronic eBook
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    Foundations of bilevel programming by Dempe, Stephan

    Published 2002
    Full text (MFA users only)
    Electronic eBook
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    Trends in functional programming. Vol. 5

    Published 2006
    Full text (MFA users only)
    Electronic Conference Proceeding eBook