Search Results - function-((((level programming) OR (linear programming))) OR (names programming))

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    Optimizations and programming : linear, nonlinear, dynamic, stochastic and applications with Matlab by El Hami, Abdelkhalak

    Published 2021
    Table of Contents: “…Programmation. Linear Programming -- Integer Programming -- Dynamic Programming -- Stochastic Programming -- Optimization. …”
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    Functional Python programming : discover the power of functional programming, generator functions, lazy evaluation, the built-in itertools library, and monads by Lott, Steven F.

    Published 2018
    Table of Contents: “…Cover -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Understanding Functional Programming -- Identifying a paradigm -- Subdividing the procedural paradigm -- Using the functional paradigm -- Using a functional hybrid -- Looking at object creation -- The stack of turtles -- A classic example of functional programming -- Exploratory data analysis -- Summary -- Chapter 2: Introducing Essential Functional Concepts -- First-class functions -- Pure functions -- Higher-order functions -- Immutable data -- Strict and non-strict evaluation -- Recursion instead of an explicit loop state -- Functional type systems -- Familiar territory -- Learning some advanced concepts -- Summary -- Chapter 3: Functions, Iterators, and Generators -- Writing pure functions -- Functions as first-class objects -- Using strings -- Using tuples and named tuples -- Using generator expressions -- Exploring the limitations of generators -- Combining generator expressions -- Cleaning raw data with generator functions -- Using lists, dicts, and sets -- Using stateful mappings -- Using the bisect module to create a mapping -- Using stateful sets -- Summary -- Chapter 4: Working with Collections -- An overview of function varieties -- Working with iterables -- Parsing an XML file -- Parsing a file at a higher level -- Pairing up items from a sequence -- Using the iter() function explicitly -- Extending a simple loop -- Applying generator expressions to scalar functions -- Using any() and all() as reductions -- Using len() and sum() -- Using sums and counts for statistics -- Using zip() to structure and flatten sequences -- Unzipping a zipped sequence -- Flattening sequences -- Structuring flat sequences -- Structuring flat sequences -- an alternative approach -- Using reversed() to change the order.…”
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    The art of R programming : tour of statistical software design by Matloff, Norman S.

    Published 2011
    Table of Contents: “…7.8 Writing Upstairs7.9 Recursion; 7.10 Replacement Functions; 7.11 Tools for Composing Function Code; 7.12 Writing Your Own Binary Operations; 7.13 Anonymous Functions; 8: Doing Math and Simulations in R; 8.1 Math Functions; 8.2 Functions for Statistical Distributions; 8.3 Sorting; 8.4 Linear Algebra Operations on Vectors and Matrices; 8.5 Set Operations; 8.6 Simulation Programming in R; 9: Object-Oriented Programming; 9.1 S3 Classes; 9.2 S4 Classes; 9.3 S3 Versus S4; 9.4 Managing Your Objects; 10: Input/Output; 10.1 Accessing the Keyboard and Monitor; 10.2 Reading and Writing Files.…”
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  5. 5

    Project and program management : a competency-based approach by Springer, Mitchell L., 1959-

    Published 2019
    Table of Contents: “…Cover -- Copyright -- About the Author -- Contents -- List of Illustrations -- Preface -- Introduction -- Chapter 1: Program/Project Management Competencies -- Student PM Competency Model Paper Guidelines -- Chapter 2: The Importance of Program/Project Management -- Chapter 3: Process Management-Evolution and Definition -- Historical Orientation -- General Program Planning Models -- Integrated Linear Models versus Integrated Nonlinear Models -- Evaluation Methodologies and Accountability -- Composition of a Planning Process -- Chapter 4: Contract Types-What Type of Contract Should I Enter Into? …”
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    Fundamentals of Object Tracking. by Challa, Subhash

    Published 2011
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  7. 7

    Anyone Can Code : The Art and Science of Logical Creativity. by Arya, Ali

    Published 2020
    Table of Contents: “…4.4 Combining Selection and Iteration -- 4.4.1 Guessing Game -- 4.4.2 Simple Calculator -- 4.5 Naming Conventions -- 4.5.1 #Define In C/C ++ -- Highlights -- End-of-Chapter Notes -- Chapter 5 Functions -- Overview -- 5.1 Defining and Using Functions -- 5.1.1 Returning From a Function -- 5.2 Functions in C/C++ -- 5.2.1 Void Main() -- 5.2.2 Void Hello() -- 5.2.3 Int Getdata() -- 5.3 Local and Global Variables -- 5.4 Function Parameters -- 5.4.1 Simple Board Game Simulator -- 5.4.2 Bmi Calculator -- 5.4.3 Prime Number Listing -- Highlights -- End-of-Chapter Notes -- Part 3 Structured Programming…”
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    Getting Started with Julia Programming. by Balbaert, Ivo

    Published 2015
    Table of Contents: “…Chapter 2: Variables, Types, and OperationsVariables, naming conventions, and comments; Types; Integers; Floating point numbers; Elementary mathematical functions and operations; Rational and complex numbers; Characters; Strings; Formatting numbers and strings; Regular expressions; Ranges and arrays; Other ways to create arrays; Some common functions for arrays; How to convert an array of chars to a string; Dates and times; Scope and constants; Summary; Chapter 3: Functions; Defining functions; Optional and keyword arguments; Anonymous functions; First-class functions and closures.…”
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    Android Sensor Programming By Example. by Nagpal, Varun

    Published 2016
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    IPhone game blueprints : develop amazing games, visual charts, plots, and graphics for your iPhone by Uduslivii, Igor

    Published 2013
    Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Starting the Game; Telling a story; Characters; Levels; Naming; Working with graphic assets; Sprites and tiles; Preparing animation; Background; Application icon; Achievements; Trophies; Banners; Screenshots; Gameplay videos; Summary; Chapter 2: Ergonomics; Portraying the player; Ergonomic aspects; Simple rules; Distance to the game; The Pause button; Autosaving; The Continue button; Visibility of the control elements; Direct control; Introducing functionality.…”
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    Foundations of bilevel programming by Dempe, Stephan

    Published 2002
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    Trends in functional programming. Vol. 5

    Published 2006
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    Electronic Conference Proceeding eBook
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    Verified Functional Programming in Agda. by Stump, Aaron

    Published 2016
    Table of Contents: “…Intro -- Contents -- Preface -- 1. Functional Programming with the Booleans -- 2. Introduction to Constructive Proof -- 3. …”
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    Professional swift by Dippery, Michael

    Published 2015
    Table of Contents: “…-- Working with Constants and Variables -- Understanding Swift Data Types -- Using Numerical Types -- Boolean Types -- Using Character Types -- Using Arrays -- Using Dictionaries -- Using Tuples -- Working with Type Annotations -- Minimizing Annotation with Type Inference -- Clarifying Code with Type Aliasing -- Working with Operators -- Using Basic Operators -- Using Compound Assignment Operators -- Using Overflow Operators -- Using Range Operators -- Using Logical Operators -- Using Comparison Operators -- Using Custom Operators -- Making Decisions with Control Flow -- Using Conditional Statements -- Using Loops -- Control Transfer Statements -- Grouping Types with Enumerations -- Working with Functions -- Declaring Functions -- Specifying Parameter Names -- Defining Default Parameters -- Specifying Variadic Parameters -- Specifying Constant, Variable, and In-Out Parameters -- Function Types -- Using Closures -- Summary -- Chapter 2: Writing a Swift Program -- Setting Up Xcode -- Downloading from Apple's Developer Portal -- Downloading Xcode -- Experimenting with Playgrounds -- Using Playgrounds in Xcode -- A Simple Example in Playground -- A More Exciting Playground Example -- Writing Swift in Xcode -- Creating a New Swift Project -- Creating the Swiftisms App -- Creating the Interface -- Creating Connections between the View Controller and the Object -- Connecting the Buttons and the Action -- Displaying Random Strings -- What Next? …”
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    Introduction to Mathematical Optimization : From Linear Programming to Metaheuristics. by Yang, Xin-She

    Published 2007
    Table of Contents: “…s Method""; ""5.3.2 Steepest Descent Method""; ""5.4 Hooke-Jeeves Pattern Search""; ""6. Linear Mathematical Programming""; ""6.1 Linear Programming""; ""6.2 Simplex Method""…”
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    Creating E-Learning Games with Unity. by Horachek, David

    Published 2014
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    Nominal sets : names and symmetry in computer science by Pitts, A. M. (Andrew M.)

    Published 2013
    Table of Contents: “…Cover; Contents; Preface; 0 Introduction; 0.1 Atomic names; 0.2 Support and freshness; 0.3 Abstract syntax with binders; 0.4 Name abstraction; 0.5 Orbit-finiteness; 0.6 Alternative formulations; 0.7 Prerequisites; 0.8 Notation; PART ONE THEORY; 1 Permutations; 1.1 The category of G-sets; 1.2 Products and coproducts; 1.3 Natural numbers; 1.4 Functions; 1.5 Power sets; 1.6 Partial functions; 1.7 Quotient sets; 1.8 Finite permutations; 1.9 Name symmetries; Exercises; 2 Support; 2.1 The category of nominal sets; 2.2 Products and coproducts; 2.3 Natural numbers; 2.4 Functions; 2.5 Power sets.…”
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