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1
Nominal sets : names and symmetry in computer science
Published 2013Table of Contents: “…Cover; Contents; Preface; 0 Introduction; 0.1 Atomic names; 0.2 Support and freshness; 0.3 Abstract syntax with binders; 0.4 Name abstraction; 0.5 Orbit-finiteness; 0.6 Alternative formulations; 0.7 Prerequisites; 0.8 Notation; PART ONE THEORY; 1 Permutations; 1.1 The category of G-sets; 1.2 Products and coproducts; 1.3 Natural numbers; 1.4 Functions; 1.5 Power sets; 1.6 Partial functions; 1.7 Quotient sets; 1.8 Finite permutations; 1.9 Name symmetries; Exercises; 2 Support; 2.1 The category of nominal sets; 2.2 Products and coproducts; 2.3 Natural numbers; 2.4 Functions; 2.5 Power sets.…”
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Functional Python programming : discover the power of functional programming, generator functions, lazy evaluation, the built-in itertools library, and monads
Published 2018Table of Contents: “…Cover -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Understanding Functional Programming -- Identifying a paradigm -- Subdividing the procedural paradigm -- Using the functional paradigm -- Using a functional hybrid -- Looking at object creation -- The stack of turtles -- A classic example of functional programming -- Exploratory data analysis -- Summary -- Chapter 2: Introducing Essential Functional Concepts -- First-class functions -- Pure functions -- Higher-order functions -- Immutable data -- Strict and non-strict evaluation -- Recursion instead of an explicit loop state -- Functional type systems -- Familiar territory -- Learning some advanced concepts -- Summary -- Chapter 3: Functions, Iterators, and Generators -- Writing pure functions -- Functions as first-class objects -- Using strings -- Using tuples and named tuples -- Using generator expressions -- Exploring the limitations of generators -- Combining generator expressions -- Cleaning raw data with generator functions -- Using lists, dicts, and sets -- Using stateful mappings -- Using the bisect module to create a mapping -- Using stateful sets -- Summary -- Chapter 4: Working with Collections -- An overview of function varieties -- Working with iterables -- Parsing an XML file -- Parsing a file at a higher level -- Pairing up items from a sequence -- Using the iter() function explicitly -- Extending a simple loop -- Applying generator expressions to scalar functions -- Using any() and all() as reductions -- Using len() and sum() -- Using sums and counts for statistics -- Using zip() to structure and flatten sequences -- Unzipping a zipped sequence -- Flattening sequences -- Structuring flat sequences -- Structuring flat sequences -- an alternative approach -- Using reversed() to change the order.…”
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The art of R programming : tour of statistical software design
Published 2011Table of Contents: “…7.8 Writing Upstairs7.9 Recursion; 7.10 Replacement Functions; 7.11 Tools for Composing Function Code; 7.12 Writing Your Own Binary Operations; 7.13 Anonymous Functions; 8: Doing Math and Simulations in R; 8.1 Math Functions; 8.2 Functions for Statistical Distributions; 8.3 Sorting; 8.4 Linear Algebra Operations on Vectors and Matrices; 8.5 Set Operations; 8.6 Simulation Programming in R; 9: Object-Oriented Programming; 9.1 S3 Classes; 9.2 S4 Classes; 9.3 S3 Versus S4; 9.4 Managing Your Objects; 10: Input/Output; 10.1 Accessing the Keyboard and Monitor; 10.2 Reading and Writing Files.…”
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Project and program management : a competency-based approach
Published 2019Table of Contents: “…Cover -- Copyright -- About the Author -- Contents -- List of Illustrations -- Preface -- Introduction -- Chapter 1: Program/Project Management Competencies -- Student PM Competency Model Paper Guidelines -- Chapter 2: The Importance of Program/Project Management -- Chapter 3: Process Management-Evolution and Definition -- Historical Orientation -- General Program Planning Models -- Integrated Linear Models versus Integrated Nonlinear Models -- Evaluation Methodologies and Accountability -- Composition of a Planning Process -- Chapter 4: Contract Types-What Type of Contract Should I Enter Into? …”
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Selected papers of Alan Hoffman with commentary
Published 2003Table of Contents: “…Barnes -- Linear inequalities and linear programming. On approximate solutions of systems of linear inequalities -- Cycling in the simplex algorithm -- Computational experience in solving linear programs / with M. …”
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Arduino sketches : tools and techniques for programming wizardry
Published 2015Table of Contents: “…Programming for the Arduino --…”
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Beginning R : an introduction to statistical programming
Published 2015Table of Contents: “…Chapter 5: Functional Programming 5.1 Scoping Rules; 5.2 Reserved Names and Syntactically Correct Names; 5.3 Functions and Arguments; 5.4 Some Example Functions; 5.4.1 Guess the Number; 5.4.2 A Function with Arguments; 5.5 Classes and Methods; 5.5.1 S3 Class and Method Example; 5.5.2 S3 Methods for Existing Classes; Chapter 6: Probability Distributions; 6.1 Discrete Probability Distributions; 6.2 The Binomial Distribution; 6.2.1 The Poisson Distribution; 6.2.2 Some Other Discrete Distributions; 6.3 Continuous Probability Distributions; 6.3.1 The Normal Distribution.…”
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Comprehensive Ruby Programming.
Published 2017Table of Contents: “…Implementing a prime number counting algorithm -- How to code the power digit sum algorithm -- Implementing a humanize counting algorithm -- Implementing a date algorithm -- How to code a Fibonacci digit counter -- Implementing a permutation algorithm -- Implementing an amicable number algorithm -- Implementing a factorial algorithm -- Implementing an even Fibonacci number algorithm -- Implementing the least common multiple -- Summary -- Chapter 19: Machine Learning -- Big data analysis -- Basic decision tree implementation -- Addition of attributes -- Addition of training data and its values -- Calling the ID3 method -- Function of the train method -- Addition of the test method -- Setting up decision variables -- Print the results out -- Testing the program -- Advantage of decision trees over if ... else statements -- How to develop a big data analysis application in Ruby -- Summary -- Index.…”
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Linear programming and resource allocation modeling
Published 2019Full text (MFA users only)
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Mastering Unit Testing Using Mockito and JUnit.
Published 2014Full text (MFA users only)
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Anyone Can Code : The Art and Science of Logical Creativity.
Published 2020Table of Contents: “…4.4 Combining Selection and Iteration -- 4.4.1 Guessing Game -- 4.4.2 Simple Calculator -- 4.5 Naming Conventions -- 4.5.1 #Define In C/C ++ -- Highlights -- End-of-Chapter Notes -- Chapter 5 Functions -- Overview -- 5.1 Defining and Using Functions -- 5.1.1 Returning From a Function -- 5.2 Functions in C/C++ -- 5.2.1 Void Main() -- 5.2.2 Void Hello() -- 5.2.3 Int Getdata() -- 5.3 Local and Global Variables -- 5.4 Function Parameters -- 5.4.1 Simple Board Game Simulator -- 5.4.2 Bmi Calculator -- 5.4.3 Prime Number Listing -- Highlights -- End-of-Chapter Notes -- Part 3 Structured Programming…”
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Getting Started with Julia Programming.
Published 2015Table of Contents: “…Chapter 2: Variables, Types, and OperationsVariables, naming conventions, and comments; Types; Integers; Floating point numbers; Elementary mathematical functions and operations; Rational and complex numbers; Characters; Strings; Formatting numbers and strings; Regular expressions; Ranges and arrays; Other ways to create arrays; Some common functions for arrays; How to convert an array of chars to a string; Dates and times; Scope and constants; Summary; Chapter 3: Functions; Defining functions; Optional and keyword arguments; Anonymous functions; First-class functions and closures.…”
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Programming language pragmatics
Published 2006Table of Contents: “…Alternative Programming Models; Chapter 10. Functional Languages; 10.1 Historical Origins; 10.2 Functional Programming Concepts…”
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IPhone game blueprints : develop amazing games, visual charts, plots, and graphics for your iPhone
Published 2013Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Starting the Game; Telling a story; Characters; Levels; Naming; Working with graphic assets; Sprites and tiles; Preparing animation; Background; Application icon; Achievements; Trophies; Banners; Screenshots; Gameplay videos; Summary; Chapter 2: Ergonomics; Portraying the player; Ergonomic aspects; Simple rules; Distance to the game; The Pause button; Autosaving; The Continue button; Visibility of the control elements; Direct control; Introducing functionality.…”
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Learn Python Programming : a Beginner's Guide to Learning the Fundamentals of Python Language to Write Efficient, High-Quality Code, 2nd Edition.
Published 2018Table of Contents: “…Strings and bytesEncoding and decoding strings; Indexing and slicing strings; String formatting; Tuples; Mutable sequences; Lists; Byte arrays; Set types; Mapping types -- dictionaries; The collections module; namedtuple; defaultdict; ChainMap; Enums; Final considerations; Small values caching; How to choose data structures; About indexing and slicing; About the names; Summary; Chapter 3: Iterating and Making Decisions; Conditional programming; A specialized else -- elif; The ternary operator; Looping; The for loop; Iterating over a range; Iterating over a sequence; Iterators and iterables.…”
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Object-Oriented Programming in ColdFusion.
Published 2010Table of Contents: “…Restricting your functions to scopesUsing arguments within your methods; The Arguments scope; Redefine the function parameters; Combining your methods; Protecting your local variables; Using the Var scope; Placing your Var scoped variables; Naming your Var scoped variables; Accessing your CFC; Instantiating the object; Using the createObject function; Using the cfobject tag; Using the NEW operator; Using cfinvoke; The cfinvoke tag; Using cfinvokeargument; Using attributes as arguments; Using an argument collection; Passing arguments into an instance method call; As a list; As named values.…”
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Python 3 Object Oriented Programming.
Published 2010Table of Contents: “…Python 3 Object Oriented Programming; Python 3 Object Oriented Programming; Credits; About the Author; About the Reviewers; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. …”
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