Search Results - function-((james programming) OR (games programming))

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  1. 1

    IPhone game blueprints : develop amazing games, visual charts, plots, and graphics for your iPhone by Uduslivii, Igor

    Published 2013
    Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Starting the Game; Telling a story; Characters; Levels; Naming; Working with graphic assets; Sprites and tiles; Preparing animation; Background; Application icon; Achievements; Trophies; Banners; Screenshots; Gameplay videos; Summary; Chapter 2: Ergonomics; Portraying the player; Ergonomic aspects; Simple rules; Distance to the game; The Pause button; Autosaving; The Continue button; Visibility of the control elements; Direct control; Introducing functionality.…”
    Full text (MFA users only)
    Electronic eBook
  2. 2

    Creating E-Learning Games with Unity. by Horachek, David

    Published 2014
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    Electronic eBook
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    Game Programming using Qt 5 Beginner's Guide : Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition. by Strakhov, Pavel Vladimirovich

    Published 2018
    Table of Contents: “…; Automatic slot connection and its drawbacks; Time for action -- Changing the texts on the labels from the code; Creating a widget for the tic-tac-toe board; Choosing between designer forms and plain C++ classes; Time for action -- Creating a game board widget; What just happened?; Automatic deletion of objects; Time for action -- Functionality of a tic-tac-toe board; Time for action -- Reacting to the game board's signals; What just happened?…”
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    Electronic eBook
  5. 5

    Mastering UI Development with Unity : an in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018. by Godbold, Ashley

    Published 2018
    Table of Contents: “…Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Designing User Interfaces; UI and GUI; Four game interface types; Layout; Color schemes; Interface metaphors; Resolution and aspect ratio; Changing the aspect ratio and resolution of the game view; Building for a single resolution; Resetting the resolution; Method 1 -- PlayerPrefs. …”
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    Electronic eBook
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    CryENGINE game programming with C++, C♯, and Lua by Lundgren, Filip

    Published 2013
    Table of Contents: “…; Verifying that the build is functional; Integrating CryMono (C♯ support); Compiling the CryMono project; Loading and initializing CryMono via the CryGame.dll library; Registering your CryDev account; What just happened?…”
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    Electronic eBook
  7. 7

    Unreal Engine Virtual Reality Quick Start Guide : Design and Develop Immersive Virtual Reality Experiences with Unreal Engine 4. by Plowman, Jessica

    Published 2019
    Table of Contents: “…Chapter 2: Locomotion, Design, and Starting Our ProjectThe Human-Centered Design process; Choosing our locomotion method; Natural locomotion; Artificial locomotion; Cockpit locomotion ; Physical locomotion; Setting up new game files in UE4; Project setup; Creating our custom Game Mode; Creating a GameState; Creating a custom PlayerPawn; Programming our custom PlayerPawn; Summary; Chapter 3:Exploring Riveting Gameplay in Virtual Reality; What does VR bring to video games?…”
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    Electronic eBook
  8. 8

    Marmalade SDK mobile game developement essentials by Scaplehorn, Sean

    Published 2012
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    Electronic eBook
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    Mobile Game Design Essentials. by Claudio Scolastici, Dr

    Published 2013
    Table of Contents: “…Coding Games -- Main features of programming languages -- Libraries -- Abstraction.…”
    Full text (MFA users only)
    Electronic eBook
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    SDL Game Development. by Mitchell, Shaun

    Published 2013
    Full text (MFA users only)
    Electronic eBook
  12. 12

    Drupal for Education and Elearning. by Robertson, James Gordon

    Published 2013
    Full text (MFA users only)
    Electronic eBook
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    Love2d for lua game programming. by Mishra, Brij Bhushan

    Published 2013
    Full text (MFA users only)
    Electronic eBook
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    Mastering CryENGINE. by Gundlach, Sascha

    Published 2014
    Full text (MFA users only)
    Electronic eBook
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    Unity Game Development Essentials. by Goldstone, Will

    Published 2009
    Full text (MFA users only)
    Electronic eBook