Search Results - function-((level programming) OR (games programming))

Search alternatives:

Refine Results
  1. 1

    IPhone game blueprints : develop amazing games, visual charts, plots, and graphics for your iPhone by Uduslivii, Igor

    Published 2013
    Table of Contents: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Starting the Game; Telling a story; Characters; Levels; Naming; Working with graphic assets; Sprites and tiles; Preparing animation; Background; Application icon; Achievements; Trophies; Banners; Screenshots; Gameplay videos; Summary; Chapter 2: Ergonomics; Portraying the player; Ergonomic aspects; Simple rules; Distance to the game; The Pause button; Autosaving; The Continue button; Visibility of the control elements; Direct control; Introducing functionality.…”
    Full text (MFA users only)
    Electronic eBook
  2. 2

    Creating E-Learning Games with Unity. by Horachek, David

    Published 2014
    Full text (MFA users only)
    Electronic eBook
  3. 3
  4. 4

    CryENGINE game programming with C++, C♯, and Lua by Lundgren, Filip

    Published 2013
    Table of Contents: “…Starting the LauncherDedicated server; Compiling the CryGame project (C++); What just happened?; The CE Game Programming Sample solution breakdown; CryGame; CryAction; CryCommon; The CryENGINE folder structure; PAK files; File query priority; Attaching the debugger; What just happened?…”
    Full text (MFA users only)
    Electronic eBook
  5. 5

    Unreal Engine Virtual Reality Quick Start Guide : Design and Develop Immersive Virtual Reality Experiences with Unreal Engine 4. by Plowman, Jessica

    Published 2019
    Table of Contents: “…Chapter 2: Locomotion, Design, and Starting Our ProjectThe Human-Centered Design process; Choosing our locomotion method; Natural locomotion; Artificial locomotion; Cockpit locomotion ; Physical locomotion; Setting up new game files in UE4; Project setup; Creating our custom Game Mode; Creating a GameState; Creating a custom PlayerPawn; Programming our custom PlayerPawn; Summary; Chapter 3:Exploring Riveting Gameplay in Virtual Reality; What does VR bring to video games?…”
    Full text (MFA users only)
    Electronic eBook
  6. 6

    Love2d for lua game programming. by Mishra, Brij Bhushan

    Published 2013
    Full text (MFA users only)
    Electronic eBook
  7. 7

    SDL Game Development. by Mitchell, Shaun

    Published 2013
    Full text (MFA users only)
    Electronic eBook
  8. 8

    Mastering CryENGINE. by Gundlach, Sascha

    Published 2014
    Full text (MFA users only)
    Electronic eBook
  9. 9

    Box2d for Flash games by Feronato, Emanuele

    Published 2012
    Full text (MFA users only)
    Electronic eBook
  10. 10
  11. 11

    Anyone Can Code : The Art and Science of Logical Creativity. by Arya, Ali

    Published 2020
    Table of Contents: “…4.4 Combining Selection and Iteration -- 4.4.1 Guessing Game -- 4.4.2 Simple Calculator -- 4.5 Naming Conventions -- 4.5.1 #Define In C/C ++ -- Highlights -- End-of-Chapter Notes -- Chapter 5 Functions -- Overview -- 5.1 Defining and Using Functions -- 5.1.1 Returning From a Function -- 5.2 Functions in C/C++ -- 5.2.1 Void Main() -- 5.2.2 Void Hello() -- 5.2.3 Int Getdata() -- 5.3 Local and Global Variables -- 5.4 Function Parameters -- 5.4.1 Simple Board Game Simulator -- 5.4.2 Bmi Calculator -- 5.4.3 Prime Number Listing -- Highlights -- End-of-Chapter Notes -- Part 3 Structured Programming…”
    Full text (MFA users only)
    Electronic eBook
  12. 12

    Trends in functional programming. Vol. 5

    Published 2006
    Full text (MFA users only)
    Electronic Conference Proceeding eBook
  13. 13

    Functional Python programming : discover the power of functional programming, generator functions, lazy evaluation, the built-in itertools library, and monads by Lott, Steven F.

    Published 2018
    Table of Contents: “…Cover -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Understanding Functional Programming -- Identifying a paradigm -- Subdividing the procedural paradigm -- Using the functional paradigm -- Using a functional hybrid -- Looking at object creation -- The stack of turtles -- A classic example of functional programming -- Exploratory data analysis -- Summary -- Chapter 2: Introducing Essential Functional Concepts -- First-class functions -- Pure functions -- Higher-order functions -- Immutable data -- Strict and non-strict evaluation -- Recursion instead of an explicit loop state -- Functional type systems -- Familiar territory -- Learning some advanced concepts -- Summary -- Chapter 3: Functions, Iterators, and Generators -- Writing pure functions -- Functions as first-class objects -- Using strings -- Using tuples and named tuples -- Using generator expressions -- Exploring the limitations of generators -- Combining generator expressions -- Cleaning raw data with generator functions -- Using lists, dicts, and sets -- Using stateful mappings -- Using the bisect module to create a mapping -- Using stateful sets -- Summary -- Chapter 4: Working with Collections -- An overview of function varieties -- Working with iterables -- Parsing an XML file -- Parsing a file at a higher level -- Pairing up items from a sequence -- Using the iter() function explicitly -- Extending a simple loop -- Applying generator expressions to scalar functions -- Using any() and all() as reductions -- Using len() and sum() -- Using sums and counts for statistics -- Using zip() to structure and flatten sequences -- Unzipping a zipped sequence -- Flattening sequences -- Structuring flat sequences -- Structuring flat sequences -- an alternative approach -- Using reversed() to change the order.…”
    Full text (MFA users only)
    Electronic eBook
  14. 14
  15. 15

    Verified Functional Programming in Agda. by Stump, Aaron

    Published 2016
    Table of Contents: “…Intro -- Contents -- Preface -- 1. Functional Programming with the Booleans -- 2. Introduction to Constructive Proof -- 3. …”
    Full text (MFA users only)
    Electronic eBook
  16. 16
  17. 17

    Game Programming using Qt 5 Beginner's Guide : Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition. by Strakhov, Pavel Vladimirovich

    Published 2018
    Table of Contents: “…; Automatic slot connection and its drawbacks; Time for action -- Changing the texts on the labels from the code; Creating a widget for the tic-tac-toe board; Choosing between designer forms and plain C++ classes; Time for action -- Creating a game board widget; What just happened?; Automatic deletion of objects; Time for action -- Functionality of a tic-tac-toe board; Time for action -- Reacting to the game board's signals; What just happened?…”
    Full text (MFA users only)
    Electronic eBook
  18. 18

    Mastering UI Development with Unity : an in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018. by Godbold, Ashley

    Published 2018
    Table of Contents: “…Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Designing User Interfaces; UI and GUI; Four game interface types; Layout; Color schemes; Interface metaphors; Resolution and aspect ratio; Changing the aspect ratio and resolution of the game view; Building for a single resolution; Resetting the resolution; Method 1 -- PlayerPrefs. …”
    Full text (MFA users only)
    Electronic eBook
  19. 19

    Marmalade SDK mobile game developement essentials by Scaplehorn, Sean

    Published 2012
    Full text (MFA users only)
    Electronic eBook
  20. 20

    Mobile Game Design Essentials. by Claudio Scolastici, Dr

    Published 2013
    Table of Contents: “…Coding Games -- Main features of programming languages -- Libraries -- Abstraction.…”
    Full text (MFA users only)
    Electronic eBook